rec.autos.simulators

GPL and Geforce 256

Mike Fellow

GPL and Geforce 256

by Mike Fellow » Sat, 22 Apr 2000 04:00:00

Hi there

Has anyone had any luck with getting this combo to work as it should.

The best I can manage is below par fps and flashin mirror textures.

My old V3 3000 was superior ;-(

Any help is very much appreciated

Cheers

Mike

Race15

GPL and Geforce 256

by Race15 » Sat, 22 Apr 2000 04:00:00

I have a dell p3 600 256 megs ram with the geforce and it rocks.  Go to
dejanews and check archives in this newsgroup for fixes.  Will find the easy
mirror fix and knock the mirror refresh rate down to 1 or 2 and you will be
very happy.  
I also have the voodoo 2 card and the geforce on my application is far
superior.
chainbreake

GPL and Geforce 256

by chainbreake » Sun, 23 Apr 2000 04:00:00


Yep

You can install the 3.77 Detonator drivers, which you can get at
http://www.reactorcritical.com/download.shtml.  Once they're installed go to
your Settings/Advanced/Geforce256/additionalProperties/openglsettings tab.

Here are the settings I use for GPL, which work great:
The first five options under Perf. & Capability Options are selected.
Default  color depth for textures is set to"Always use 16bpp".
Buffer flipping mode is set to "use block tranfer".  Using this setting,
plus the second GPL Opengl batch patch should stop the flashing mirrors.
Vertical sync is "on by default"--but "off by default" should also work.
In \GPL\core.ini under Opengl I have "Tosshighestmip=0", "Mipfiltering=4",
and "Mirrorsevery=1".

These settings might also work for the 3.68 Detonator drivers--I don't know.
I currently have the 5.14 drivers installed, which also work, except I can't
change the game resolution to anything other than 640x480.  Using higher
resolutions with these drivers gives a small, clipped game screen and puts
it in the upper left corner--anyone been able to get high res working right
with these drivers?  I'm using the 5.14 drivers, BTW, because Messiah needs
them for that game to work properly--every hear of a released game needing
unreleased drivers to work properly?

These settings on a P3/800 allowed me to run full detail with mirrors set
to "cars only", showing a full field drawn ahead and about half drawn
behind, at 1280x res at frame rates consistently in the 35-36 range, except
for starts when they drop briefly to the mid-20s.

Hope this helps.

Jerry Morelock

Some Call Me Ti

GPL and Geforce 256

by Some Call Me Ti » Mon, 24 Apr 2000 04:00:00

I've now spent quite a bit of time trying to get my GeForce working with GPL
and although it looks fantastic in OpenGL it still only runs at between
20-30 fps and about 11 at the start even on my 581Mhz PIII. It still locks
up on some circuits, most disappointingly at the ring, so I've given up and
put my 2 old faithful Voodoo 2 12mb's back in. It might not look quite as
good but I get 36fps except at the start when it drops to only 20 fps with
20 cars full detail.

Yours much happier with his V2's

SomeCallMeTim

Kora

GPL and Geforce 256

by Kora » Tue, 25 Apr 2000 04:00:00

I have an ASUS 6800 Geforce that I do not use i GPL because fps and the
visual quality is not as good as my trusty old V2 SLI combination. I spent
quite a  lot of time to get the Geforce to run properly and it was ok but
not as good as my V2's. Geforce seems to be optimized for Quake!

Happy Racing with Voodoo's




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