I agree that they shouldn't change very much.
Big things:
1. Most of all, _keep_ the idea of simulating "on the limit"-driving with tyre
squeling. This is sadly missed in F1RS, but will probably show up in F1RS 2 :o).
2. 3Dfx support, but dont overdo it. Not to much, not to little.
3. Multiplayer of course, so we can start up those indoor sim racing places
:o))).
4. Get ride of the possibility of driving in slow motion.
5. Internet support. I have an idea how over 20 human players should be able to
race online over internet, without having to wait for any new version of the IP
(Internet Protocol).
6. '97 season is enough for me. Fast cars, fast tyres :o))). Dont know if there
will be any track records in 98?
7. Rain, would be nice, but I dont know what all the fuzz is about this. I dont
think the real drivers just hoping for rain in every race.
8. A Super Ace level, where we, who are incredibly fast :o), wont outlap the
field by 2 to 4 secs per lap.
9. Hotlap and game checker, to view what grip, BHP, tyre compound, car setup and
such has been used. Would make it almost impossible to cheat.
10. Camber, castor, tyre temp, better setup simulation. Unfortenately we drive
very fast with all dampers on zero, and ARB's very low.
Little things:
10. In qualifying, driving out of the garage, just for the feeling :o).
11. Warmup lap, where you have the possibility to warm up your tyres or spin off
before the race.
/Christer Andersson, without any helps or aids at all in GP2 and never above
100% processor occupancy - http://www.geocities.com/MotorCity/2922/
> Hi all,
> hands up who would like to see NOTHING changed in from GP2 to GP3 except
> support for 3dFx and the new '98 season. Really, what needs changing. I say
> this because A) any attempt to make it more of s realistic simulation will
> fail because without actually feeling the inertia etc we can never have a
> game "realistic". In other words ANY driving game is going to be arcade like
> to some extent - it has to be. Look at CPR, maybe the driving model is
> accurate, and even the vibrations etc, but without being able to actually
> feel the car about to break traction I say it's TOO realistic. GP2, I think
> is a perfect balance. And B) any attempt to concentrate too much on the
> graphic and make it like Andretti Racing would suck. AR is graphicaly
> supurb, and fun to play so long as you accept it as being an arcade game.
> So to the GP3 developers, PLEASE don't change too much - just fix up the
> graphics and stats.
> Thanks