rec.autos.simulators

CPR ** BULLSHIT!! **

Tony Gaylor

CPR ** BULLSHIT!! **

by Tony Gaylor » Fri, 09 Jan 1998 04:00:00

         As an x owner of CPR, I am just amazed at the questionable
performance are getting even with the new patch. I heard someone say
from a previous post, after installing the patch my framerates improved
from the lower *** to the mid to high ***s!  WOW thats an improvement?
Getting *** framerates with acceleration is just BS. On my
P233/32megs/Monster3d system the game ran OK for an accelerated game but
did NOT compare to the framerates in Motoracer, which was D3D also. I
don't know, maybe its just me, but a product coming from Micr$oft with
the strides that we've made today in accelration technology, I just sit
back and look at CPR and say................ Nah!
Back to F1RS

Tony Gaylord - Portland, OR
Member: The 3DFX Brotherhood

Mikes Design

CPR ** BULLSHIT!! **

by Mikes Design » Fri, 09 Jan 1998 04:00:00

 Hi Tony, Im sorry but I have to say thats not been my experience. If you
like I have some full screen shots with the fps counter showing 50+ fps I
can E-mail to you they are in BMP format and are 900Kbs each I can zip them
and they will probably be about 600Kbs. As far
as Microsoft goes well it always amazes me how many diss them while typing
these notes or playing other games on what a MAC I bet your using W95
right? Hehe I am not trying to argue as Ive said I like both F1rs and CPR
but to those who cry they cant be getting good fps now I say I will E-mail
these Hypersnaps to anyone who wants or needs to see to believe. Now
remember I said the D3D gets 50+ but has slight flashing well I am starting
to see a connection with the flash and when I brake or up shift my GP1
wheel I will be checking. In the mean time I am getting 30-32fps in
software mode and it looks great. Aloha, Mike



Jo

CPR ** BULLSHIT!! **

by Jo » Fri, 09 Jan 1998 04:00:00


> Hi Tony, Im sorry but I have to say thats not been my experience. If you
>like I have some full screen shots with the fps counter showing 50+ fps I
>can E-mail to you they are in BMP format and are 900Kbs each I can zip them
>and they will probably be about 600Kbs. ...
>Hehe I am not trying to argue as Ive said I like both F1rs and CPR
>but to those who cry they cant be getting good fps now I say I will E-mail
>these Hypersnaps to anyone who wants or needs to see to believe. Now
>remember I said the D3D gets 50+ but has slight flashing well I am starting
>to see a connection with the flash and when I brake or up shift my GP1
>wheel I will be checking. In the mean time I am getting 30-32fps in
>software mode and it looks great. Aloha, Mike

You must have AT L:EAST a P2 300 with a 3dfx if you're getting 50 fps
hardware/30 fps software. I haven't seen a single other person who's
gotten 30 fps even with hardware acceleration. About 20 fps seems more
like the norm on a normal (i..e, P200 w/3dfx) range system.

What a bizarre argument. Because Microsoft makes operating systems
that many of us use, their other non-OS products are not supposed to
be criticized for their shortcomings?

Joe

Victor Cha

CPR ** BULLSHIT!! **

by Victor Cha » Fri, 09 Jan 1998 04:00:00

Well, it is not even appropriate to compare framerate with one racing sim to
another one like MS CART.  First, framerates are determined by the quality
of the sim as well as the amount of textures.  MS CART has some very graphic
textures.  I would never get tired in looking at them.  Sure, anyone can
disable texture mapping, Z-buffer, perspective, and so forth in their 3Dfx.
You would definitely get a higher framerate.  But the game would not be
enjoyable.

--
Victor Chan

Paul Sander

CPR ** BULLSHIT!! **

by Paul Sander » Fri, 09 Jan 1998 04:00:00


>You must have AT L:EAST a P2 300 with a 3dfx if you're getting 50 fps
>hardware/30 fps software. I haven't seen a single other person who's
>gotten 30 fps even with hardware acceleration. About 20 fps seems more
>like the norm on a normal (i..e, P200 w/3dfx) range system.

I consistently get 40 frames with my 200 MMX and my Viper 330 when I am
testing (alone) and using the HUD only.  It drops to 32 - 35 when I turn on
the dash.  With a full field, I get 25 - 35 depending on track and how close
i am to other cars.

-Paul

Randy BO

CPR ** BULLSHIT!! **

by Randy BO » Sat, 10 Jan 1998 04:00:00

but did NOT compare to the framerates in Motoracer, which was D3D also. >>

And CPR just TOTALLY blew chunks when compared to my little polygon program
which spins around a little triangle, which was D3D also.   I think you see
where I'm going with this.  I agree with you to a point, but also consider that
Moto Racer is not CPR.  The two are so different in scope and physics that its
really not fair to use Moto Racer to judge CPR.  Using F1RS or Road to Indy sim
as a comparison is a little more fair, given the similar problems that the
games have to solve.

Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Mikes Design

CPR ** BULLSHIT!! **

by Mikes Design » Sat, 10 Jan 1998 04:00:00



> You must have AT L:EAST a P2 300 with a 3dfx if you're getting 50 fps
> hardware/30 fps software. I haven't seen a single other person who's
> gotten 30 fps even with hardware acceleration. About 20 fps seems more
> like the norm on a normal (i..e, P200 w/3dfx) range system.

> >As far
> >as Microsoft goes well it always amazes me how many diss them while
typing
> >these notes or playing other games on what a MAC I bet your using W95
> >right?

> What a bizarre argument. Because Microsoft makes operating systems
> that many of us use, their other non-OS products are not supposed to
> be criticized for their shortcomings?

> Joe

> Umm, Well actually its a Dell 233MMX PII AGP- I am running a STB

Velocity128AGP vid card which I believe in games written for D3D it is
faster than a 3dfx card. As far as the fps goes I think I am not the only
one getting these speeds now with the patch. Stay tuned as I am sure more
will be reporting shortly. The MS thing I shouldnt have brought up but I
just get tired of hearing Microsoft blah blah blah.Your right companies
should be responsible for thier products and I think Terminal Reality is
doing a hell of a good job with this first patch. This is thier 1st patch
and its quite excellent lets give them a chance to give what we have all
been asking for ;-) Aloha, Mike
Dan

CPR ** BULLSHIT!! **

by Dan » Sat, 10 Jan 1998 04:00:00

On Thu, 8 Jan 1998 15:29:53 -0800, "Paul Sanders"



>>You must have AT L:EAST a P2 300 with a 3dfx if you're getting 50 fps
>>hardware/30 fps software. I haven't seen a single other person who's
>>gotten 30 fps even with hardware acceleration. About 20 fps seems more
>>like the norm on a normal (i..e, P200 w/3dfx) range system.

>I consistently get 40 frames with my 200 MMX and my Viper 330 when I am
>testing (alone) and using the HUD only.  It drops to 32 - 35 when I turn on
>the dash.  With a full field, I get 25 - 35 depending on track and how close
>i am to other cars.

>-Paul

Why don't you tell us how much graphics your showing and how much
detail you have on in the distance.  If all your options are on your
FPS count is pure fiction.  I've got a PII 266 with Righteous/
Mystique and my FPS is about 32 fps outside the***pit practicing and
28-30 inside.  This is with all graphics options on and a settting of
about 20 for distance graphics.  I'm sure it won't be long until
someone with a 386 says they get 70 fps--lots of exaggeration going on
out there.

Dan P.
_______________

Remove 99 in my address to reply

Jo

CPR ** BULLSHIT!! **

by Jo » Sat, 10 Jan 1998 04:00:00


> Umm, Well actually its a Dell 233MMX PII AGP- I am running a STB
>Velocity128AGP vid card which I believe in games written for D3D it is
>faster than a 3dfx card. As far as the fps goes I think I am not the only
>one getting these speeds now with the patch. Stay tuned as I am sure more
>will be reporting shortly.

There is NO WAY you are getting 50 FPS in CPR on that hardware,
unless you have turned off all graphics options including tectures.
Simply not happening.

Joe

Mikes Design

CPR ** BULLSHIT!! **

by Mikes Design » Sat, 10 Jan 1998 04:00:00


 OK this is the last time I hope I have to say this: I am running Auto full
screen-dashboard-tire effects=none-mirrors cars only- Image Best- Object
brightness 75%- clipping 18%- window 100% OK?
 Now let me also repeat this: In D3D mode there is a flashing which Im not
sure but I think its caused or connected to my GP1 as it occurs during
braking and up-shifts. So....... I run the sim in software acceleration and
get with those same options 30+ fps OK?
What the heck is the problem here? You think maybe I get some kind of prize
for this? Man I never imagined posting my fps would cause so much heat!! I
said before I WILL send you a screen shot if you like OK? You would think
this being a racing sim news group people would be more inclined to say "
hey wow  maybe I can also get these fps" Instead of BULLSHIT!!  You know a
lot of variables go into running a program things which are beyond the
control of even the makers of whatever software. How do they know we even
have our systems set up to run at optimal? How well versed are you in
setting up yours? This is the last time I am responding to this nonsense if
you want a BMP with the screen shot showing 50+ say so ok if not dont in so
few words say I am not telling the truth cause like I said I get no prize
for posting my fps findings! Mike

Michael E. Carve

CPR ** BULLSHIT!! **

by Michael E. Carve » Sat, 10 Jan 1998 04:00:00


%  Hi Tony, Im sorry but I have to say thats not been my experience. If you
% like I have some full screen shots with the fps counter showing 50+ fps I
% can E-mail to you they are in BMP format and are 900Kbs each I can zip them
% and they will probably be about 600Kbs. As far
% as Microsoft goes well it always amazes me how many diss them while typing
% these notes or playing other games on what a MAC I bet your using W95
% right? Hehe I am not trying to argue as Ive said I like both F1rs and CPR
% but to those who cry they cant be getting good fps now I say I will E-mail
% these Hypersnaps to anyone who wants or needs to see to believe. Now
% remember I said the D3D gets 50+ but has slight flashing well I am starting
% to see a connection with the flash and when I brake or up shift my GP1
% wheel I will be checking. In the mean time I am getting 30-32fps in
% software mode and it looks great. Aloha, Mike

I am not arguing with anyone who quotes high frame rates.  However, I am
extremely interested in the Highest and the Lowest numbers.  I think it
is also important to explain how one has the sim tuned when getting
these numbers (what's turned on or off, how may cars -- solo? 12 cars?
full field?).  Over the years I have found that when frame rates drop
below 20, the sim becomes "uncontrollable".  18 fps is the bare mimimum
I've ever been able to enjoy a sim (GP1/2, N1/2, or ICR1/2).  25 fps and
I am satisfied.  28-30 fps and I am happy.  

I do need a***pit to make me happy.  It would therefore be extremely
helpful to not only include the hardware when reporting frame rates, but
also the settings and the number of cars, plus the high, low and average
fps.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Barton Spencer Brow

CPR ** BULLSHIT!! **

by Barton Spencer Brow » Sun, 11 Jan 1998 04:00:00

But he *IS* the author of "Inside Lotus Script" -- that's gotta count
for *something*, right? ;)

Bart Brown

Mike Mellendor

CPR ** BULLSHIT!! **

by Mike Mellendor » Sun, 11 Jan 1998 04:00:00

I'm am getting 35-40 fps with all graphics at max. Full clipping, dash,
everything. This was before and after patch. Not using PII or AGP.  Running
a AsusTX97-E motherboard,64meg SDRAM, Pure3d, 233mmx. The only reason I am
getting this result is by overclocking the 233mmx at 3.5x83 "290.5". The fps
is without AI cars. With full grid ahead it drops to about 25fps. I also
have a Total3d 128v for 2d and some d3d games. It does get on average
between 5 and 10 fps higher then the Pure3d. But in CPR it is useless
because of the flashing graphics. In 2d it runs around 25fps but is ugly as
heck. I also can get 50fps by killing the dash, reducing clipping, and
selecting cars only in mirrors, but how can people compare systems,fps,
video cards, etc when everyone uses different settings. I say turn
everything on to slow graphics then after running several  laps at different
tracks try and get an average framerate to talk about. Oh ya change your
sound options to stereo for a nice frame slowdown. Even on my system I run
in mono sound. Could this be the reason for some peoples poor results? If
you read this far thanks and here is MHO on the beta patch. Null zone
slidder nice. Framerate increase not noticeable. Graphical apperance seems
the same. Still get flashing with the Total3d 128v even though all other d3d
games I have tried worked great? AI does seem better, but still act scared
going into corners. With skill adjusted to pro and 999,999 in .ini file I
still lapped entire field in short 10 or 12 lap race at Michigan. Oh yea
that was my first try 8).  Overall I thank CPS's team for working on patch
and pray this is just the start of shaping this game into a real simulation.
How about a way to race yourself with a "ghosting" option similar to F1RS.
That would add alot to offline racers.


Mike Mellendorf



>> There is NO WAY you are getting 50 FPS in CPR on that hardware,
>> unless you have turned off all graphics options including tectures.
>> Simply not happening.

>> Joe

> OK this is the last time I hope I have to say this: I am running Auto full
>screen-dashboard-tire effects=none-mirrors cars only- Image Best- Object
>brightness 75%- clipping 18%- window 100% OK?
> Now let me also repeat this: In D3D mode there is a flashing which Im not
>sure but I think its caused or connected to my GP1 as it occurs during
>braking and up-shifts. So....... I run the sim in software acceleration and
>get with those same options 30+ fps OK?
>What the heck is the problem here? You think maybe I get some kind of prize
>for this? Man I never imagined posting my fps would cause so much heat!! I
>said before I WILL send you a screen shot if you like OK? You would think
>this being a racing sim news group people would be more inclined to say "
>hey wow  maybe I can also get these fps" Instead of BULLSHIT!!  You know a
>lot of variables go into running a program things which are beyond the
>control of even the makers of whatever software. How do they know we even
>have our systems set up to run at optimal? How well versed are you in
>setting up yours? This is the last time I am responding to this nonsense if
>you want a BMP with the screen shot showing 50+ say so ok if not dont in so
>few words say I am not telling the truth cause like I said I get no prize
>for posting my fps findings! Mike

Barton Spencer Brow

CPR ** BULLSHIT!! **

by Barton Spencer Brow » Sun, 11 Jan 1998 04:00:00

Mike,

There is absolutely NO way that it is dark at night! ;)

Bart

John Walla

CPR ** BULLSHIT!! **

by John Walla » Mon, 12 Jan 1998 04:00:00

On Thu, 8 Jan 1998 17:31:43 -0500, "Victor Chan"


>Well, it is not even appropriate to compare framerate with one racing sim to
>another one like MS CART.  First, framerates are determined by the quality
>of the sim as well as the amount of textures.

IMO you have this totally back to front. Since a racing _simulation_
requires smooth and consistent visual cues to be fed to the driver,
the framerate is of paramount importance. For that reason it is the
framerate which should define the number of testures and features, not
the other way around. First of all your game engine must be capable of
delivering the requisite 25fps+, and only then do you start looking at
how many features and textures you can burden it with.

If, like MS-CPR, 25fps can only be achieved when the games looks like
something out of "The Sentinel" then you need to consider a new
approach.

Cheers!
John


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