rec.autos.simulators

GP2 Great - But annoying *flaws*

Stuart Jacks

GP2 Great - But annoying *flaws*

by Stuart Jacks » Wed, 31 Jul 1996 04:00:00

GP2 is an amazing game. Some much effort went into the game. Yet several
things were missed that are really annoying...

1) Qualifying stops at exactly the 15mins. F1 rules are that you can finish
   your current lap.

2) Pit stop times are not accurate. 8 secs to re-fuel, change 3 tyres,
   replace 1 damaged right rear section AND replace rear wing???

3) Damage routines are not accurate. Tapping the rear of an opponent will
   often damage the front wing... yet crashing into a wall at 200+kmh's
   often won't... even in Ace.

4) Unable to extend length of the Quickrace... Am I missing something
   obvious... This is a MAJOR flaw. Quickrace means no qualifying - not
   a three lap race.

5) Invisible pit wall at Adelaide - I swear it's there!

6) If you don't show up to Saturday Qualifying your Friday times are
   ignored. This again is a MAJOR flaw. My friday times are soo good
   that I don't even have to get out of bed on Saturday :)

7) Manual has three sentences to explain the damage indicator. My
   qualifying setup at Germany always makes the second light red and
   third white... is this engine?? gears?? what???????????????????
   Pulling into the pits will magically fix the problem - and in less
   than eight seconds!

8) No weather... my favourite race is Monaco in the rain :(

9) Start of the '94 season was almost two and a half years ago....
   I ain't paying more money to race at Melbourne...

10) Unable to flip your car... hey they promised! it even says you can
    roll your car on the back of the box.

11) Opponents will overtake under yellow flags.

12) A black flag does not make a magical hand hold on to your rear wing
    and slow you to a crawl for ~10 seconds.

13) A warm up lap... to get the tyres warm... 'q' to skip it and jump
    straight to the grid of course. An option for those who want it.

14) Computer shouldn't drive you into your pits... the driver should have
    control. Also need lines where the speed limit start/stops...

15) Need radio to pit crew. I find that many splits are just before a major
    braking zone... don't have time to look down!

Like I said... the game is fantastic... yet I can't believe that bugs such
as pitstop times (2), damage inaccuracies (3), quickrace length (4) and
missing Sat qualifying (6) made it into the final game.

Lack of current tracks/drivers/weather etc are just an annoyance.

Cheers,
SJ.

Michael E. Carv

GP2 Great - But annoying *flaws*

by Michael E. Carv » Wed, 31 Jul 1996 04:00:00

[snipped good bug list]

: 15) Need radio to pit crew. I find that many splits are just before a major
:     braking zone... don't have time to look down!

I don't know how many times I've screwed up in a chicane just cuz I
glanced at the display to see the gaps.  I would like to push a "button"
and get the last "gap" info at my leisure -- like on a straight where
the real boyz would do it.

And my #16)  I would like to know how far I am from the leader, not just
the guy in front of me.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Piers Samwell-Smit

GP2 Great - But annoying *flaws*

by Piers Samwell-Smit » Wed, 31 Jul 1996 04:00:00



You can set the time for qualifying anything up to 60 minutes.
Qualifying does end 'bang' on time, but personally I can live without
the need to process any code required to monitor for 'last laps'.

I agree there should optionally be more realistsic damage and repair.
OTOH, I am struggling to be competative at Pro level, god knows what
the competition is like at ace.

I would say that was a bug. However, if you want a longer race it is
possible to set the length and run a non-championship race.

Some glitches in the graphics engine, but relativly few.

You are required to be at the track, wether you drive or not is up to
you. Use the accelerate time button.

Dunno. Tyres? Plank? Fuel?

Yes, more time in the pits depending on the severity of the accident
would seem reasonable. But hell, don't feel cheated now, just sit there
as long as you feel is necessary.

I could live without rain, but some variation in track temp and wind
would be nice.

I imagine it would be much more difficult to achieve any sort of realsim
when you are also trying to predict the future.

I could live without it. I want then to produce a driving sim, not a
crash sim. Once the car in no longer driveable, I'm not that interested
that it ends up in the correct number of pieces, or that it does so in a
spectacular fassion. As it is, I think what they have done is pretty
good.

Bug.

Again I think there should optionally be more realism available, but I
think the compromise solution is fair. You are hard pushed to actually
gain by cutting corners, (although it seems possible at adelide).

Yes! & Allow Jump starts with penalty's.

Get yourself a joystick and turn off the training wheels, steering help
and opposite lock.

See above.

And hell, no one pays you 15 million to drive 8 races, that must be a bug ;).

--
Suck The Goat

Mark Rober

GP2 Great - But annoying *flaws*

by Mark Rober » Thu, 01 Aug 1996 04:00:00


>1) Qualifying stops at exactly the 15mins. F1 rules are that you can finish
>   your current lap.

This is annoying, I usually get stopped on my quick lap :-(

You can`t change quickrace length in the game but there is a utility
on Strobe`s utilities page
(http://www.racesimcentral.net/
You can even get "quick" races of 99 laps !!

It certainly is,  I`ve hit it several times.  Maybe Coulthard asked
for this to be included ;-)

This is to give the other drivers a fair chance to improve your time.
Imagine the reaction if last year the driver on provisional pole after
friday said "Forget the saturday qualifying session because no-one
will catch me" ;-)

Is this the bank of four lights to the right of your gear indicator?
If so the red light means you are low on fuel (fuel >2 laps), the
white one means there is a split or gap displayed on your***pit

Are you a ***?

Flight sim players know that roll can also mean when the left side is
higher than the right and vice versa.  Were Microprose trying some
clever advertising?......

I haven`t seen it but I`m not saying it doesn`t happen.

And a worn plank gets you disqualified.....

I think steering help has something to do with this.  I think there
are no markers for the speed limiter as it is entirely automated.  It
isn`t in real life (maybe Coulthard thinks it should be - Silverstone
`95 ;) )

Such is life!  I find things like "thats a great split, thats a great
wall I`ve hit because I was looking at my great split...."  Sound
familiar?

What do our American chums have to say?  Microprose have said the Euro
version is more arcade than the American.

Mark
_________________________________

"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________

Yu

GP2 Great - But annoying *flaws*

by Yu » Thu, 01 Aug 1996 04:00:00

<snip>

Well Mark the US version has exactly the same problems. No idea if
there are any other differences since I only have one version. It must
have something to do with the adverts displayed. A quick question for
you, are any cigarette adverts displayed in the game? The US version
does not have them.
The box is different, thats it. (or so it seems)

Yus

Ken Patto

GP2 Great - But annoying *flaws*

by Ken Patto » Thu, 01 Aug 1996 04:00:00


> GP2 is an amazing game. Some much effort went into the game. Yet several
> things were missed that are really annoying...

> 4) Unable to extend length of the Quickrace... Am I missing something
>    obvious... This is a MAJOR flaw. Quickrace means no qualifying - not
>    a three lap race.

See:
  http://www.edu.lahti.fi/~masayard/gp2/archive.html

ken

Richard Walk

GP2 Great - But annoying *flaws*

by Richard Walk » Thu, 01 Aug 1996 04:00:00




>[snipped good bug list]

>: 15) Need radio to pit crew. I find that many splits are just before a major
>:     braking zone... don't have time to look down!

>I don't know how many times I've screwed up in a chicane just cuz I
>glanced at the display to see the gaps.  I would like to push a "button"
>and get the last "gap" info at my leisure -- like on a straight where
>the real boyz would do it.

Try pressing "G". Haven't noticed it in the manual but it used to work
in F1GP1 and works in my UK version of GP2.

Richard

Keepe

GP2 Great - But annoying *flaws*

by Keepe » Thu, 01 Aug 1996 04:00:00

I've.never.seen.the.+or-.split.relationships.shown.on.my.own
car...I.see.it.all.the.time.when.sitting.in.a.computercar.cockpit.

Worst.bug.is.when.coming.back.from.a.replay.and.having.it.either
in.an.external.view.or.in.an.entirely.different.car.than.I.was
when.pausing.the.game.(ie,.my.own.cockpit,.when.my.spacebar.was
working)...AIE!

Yes,.my.space.bar.is.not.working.at.the.moment...Please.pardon.my.dots,
but.this.is.much.quicker.than.typing.ALT+32.between.every.word.
--

http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

Marcus v. Scott

GP2 Great - But annoying *flaws*

by Marcus v. Scott » Thu, 01 Aug 1996 04:00:00


> 4) Unable to extend length of the Quickrace... Am I missing something
>    obvious... This is a MAJOR flaw. Quickrace means no qualifying -not
>    a three lap race.

Try this web-site:

http://www.sax.de/~sts/gp2-arch.html

It has two very nice and important utilities....

Happy racing
                ;^) Marcus

--
Marcus v. Scotti --- Imperial College --- Information Engineering

http://www.ee.ic.ac.uk/research/information/www/scotti/scotti.html
        P.S.: What you see is what you paid for...

Michael E. Carv

GP2 Great - But annoying *flaws*

by Michael E. Carv » Fri, 02 Aug 1996 04:00:00

: >I don't know how many times I've screwed up in a chicane just cuz I
: >glanced at the display to see the gaps.  I would like to push a "button"
: >and get the last "gap" info at my leisure -- like on a straight where
: >the real boyz would do it.

: Try pressing "G". Haven't noticed it in the manual but it used to work
: in F1GP1 and works in my UK version of GP2.

I thought I had tried this (since I remember it GP1), but it didn't seem
to work, will check it out again.  Maybe that's the difference in the
American version! ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

G. Warren Ab

GP2 Great - But annoying *flaws*

by G. Warren Ab » Fri, 02 Aug 1996 04:00:00


said...

There's some hack out somewhere that allows one to modify the length of the
Quickrace.

[snip]

Yup, the only workaround is to go to Saturday qualifying, <ESC>, and Accelerate
Time to get it overwith.  That's no big deal, but it would've helped if the
manual told us that we HAD to attend both qualifying sessions.

Check the manual under***pit Controls/Warning Lights.

[snip]

I'm wondering if tire temps are even simulated in GP2.  I can seem to corner
just as fast on the first laps as on consequential laps, at least until my
tires get some bad wear on them.

Turn off steering help.  Then you can control your drive in pit lane.

You're right; blend lines would help.  They have them in real F-1.

Yeah, I miss the use of <F3>-<F9> that was implemented in ICR2.

--
+------------------+--------------------------------------------+
|  G. Warren Abao  | Official BBL Jacksonville Jaguars Website: |

+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! |  BBL Jacksonville 1-0  | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+

WODA

GP2 Great - But annoying *flaws*

by WODA » Fri, 02 Aug 1996 04:00:00

Hey Michael E. Carver !
You burnt somethin' into my screen !

By the "G" key you can get the gaps !

Hope that helps

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Mike Manthe

GP2 Great - But annoying *flaws*

by Mike Manthe » Fri, 02 Aug 1996 04:00:00

Just when you think you've got it rough... remember this poor fellow and
the non-functional space bar!   What a trooper!

Mike.who.was.trying.to.figure.out.if.it.was.a.new.newsgroup.
:-)   :-)

Michael E. Carv

GP2 Great - But annoying *flaws*

by Michael E. Carv » Fri, 02 Aug 1996 04:00:00


: I'm wondering if tire temps are even simulated in GP2.  I can seem to corner
: just as fast on the first laps as on consequential laps, at least until my
: tires get some bad wear on them.

To a degree I think it is.  You have to keep in mind that F1 teams
"heat" the tire/tyres before they go on the car.  I know that coming out
of the pits my braking distance for the first corner (if close) is
longer than the 2nd time around.  And the car does tend to slip just a
hair more through the first couple of turns.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carv

GP2 Great - But annoying *flaws*

by Michael E. Carv » Fri, 02 Aug 1996 04:00:00



: : Try pressing "G". Haven't noticed it in the manual but it used to work
: : in F1GP1 and works in my UK version of GP2.

: I thought I had tried this (since I remember it GP1), but it didn't seem
: to work, will check it out again.  Maybe that's the difference in the
: American version! ;-)

Well, I just thought I would report back and let everybody know that
there IS a nut loose in the American version.  The one behind the wheel!
8-)

I must have missed the G key when I was trying it out before, cuz it
sure works now.
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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