: I would love to hear from others on this...
: GP2 deals with processor overload by slowing the world time down rather than
: dropping frames. That's why things seem like they are in slow motion on first
: turns of races, time really is moving slower. Every other sim I can think of,
: from ICR2/NASCAR to flying sims to mech warrior sims will drop frames rather
: than slow down time.
[snip]
I agree. I don't totally hate it, but I does add a kinda arcadish touch
to the sim. However, I don't like how Papyrus has handled their sims
when it comes to the first corner either. Instead of the simulated
world time slowing down, the AI's brains go into slow motion. I'm
running along and all of a sudden the cars ahead of me are going
half-speed. It's not a gradually "braking" affect. It also seems that
the AI have memory gaps. I guess the cpu is overtaxed and can't keep
the AI's memory cups full.
Dropping frames can be hazardous too. As the frame rate drops any
driving correction is multiplied by the frame drop rate. I guess until
we all get multi-cpu machines with full blown 3D video cards, we will
have to live with the limitations.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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