about...
But first, a quick summary. Definitely a lot better than NFS 3, and, of
course, better than NFS2--the low point for the whole series. The realism
level is still below that of the original NFS, though. Sounds and graphics
are phenomenal. Lots of good gameplay options. Still no tracks to match
the originals (which are the best yet)--in fact there is not a single spot
on any of the tracks (including all bonus ones) where you could even begin
to get any of the cars close to their top speed. I have a need for speed,
not just a need to fake powerslide through little twisty bits of track.
The two inexcusable design flaws in this for me are the steering and the
gear shifting. The handling is ridiculous at best, but this an arcade
racer, so.... Auto shifting is the usual mess, and the manual shifting
"throttle blip and gear change" has been dramatically improved over that in
the previous versions (not counting the original which was fine). However,
if you drop below 2000 rpm in 4th gear, the game will automatically shift
you into 3rd gear. That's it--no other automated shifts!?!?!?!?! I would
be happy to have a dummy mode (that could be toggled) where it downshifted
if you were too busy or "dumb" to notice that you were lugging the engine.
But only this one gear combination?? It just makes no sense.
The steering is the fatal flaw. Again, the floating in air and spinning on
the centre axis feeling, I guess, are part and parcel of an arcader. But
the non-linearity and speed sensitivity are so over blown and jarring that
you literally cannot hope to control the car in any normal manner. Some of
us have complained about GPL's built-in speed sensitivity that cannot be
turned off (until 1.1, that is). Multiply that effect by about 100, so the
car literally spins like a top when you are at launch and then it suddenly
drops back to "normal" steering with a lurch. The "normal" steering is
hopelessly tuned for keyboard users...it may be OK for joysticks too, I
don't know, but it is WAY too non-linear for a wheel. There are 9000
adjustments to every small aspect of the game and controllers and sound and
graphics and individual cars (good)...but no linear/non-linear adjustment
and no speed sensitivity adjustment (very bad).
I loved the original NFS and NFS:HS is the closest yet they have come to
something remotely realistic. I don't mind if you can smash walls and do
head-ons without your car flying apart and starting over. That's what
arcade racers are all about. But why can't we have a bit realism--even to
the level that was achieved years ago in the original NFS? If the two
steering problems were fixed, NFS:HS would exceed the original's steering
(which was it weakest point). What can we do about those tracks?...I don't
know.
Marc.
-- Before you criticise someone, walk a mile in his shoes. Then,
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Marc Collins
when you do criticise that person, you'll be a mile away and
have his shoes.
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