rec.autos.simulators

GP2 Great - But annoying *flaws*

Mark Rober

GP2 Great - But annoying *flaws*

by Mark Rober » Sat, 03 Aug 1996 04:00:00


>Well Mark the US version has exactly the same problems. No idea if
>there are any other differences since I only have one version. It must
>have something to do with the adverts displayed. A quick question for
>you, are any cigarette adverts displayed in the game? The US version
>does not have them.
>The box is different, thats it. (or so it seems)
>Yus

There is no tobacco sponsorship in the Euro version either so the cars
look a little odd.  Having said that, in real life tobacco sponsorship
is removed at a lot of races due to advertising law.

As a passing point does anybody know how ITV will get around their
policy against tobacco advertising when they take over Formula 1
coverage in 97?

Mark
_________________________________

"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________

G

GP2 Great - But annoying *flaws*

by G » Sat, 03 Aug 1996 04:00:00

That light indicates in multi-player mode when a driver change is
coming up .. flashes amber and then red.


GT Management Systems
PO Box 222, Sackville, NS.
Canada   B4E 2S9

Stephan Schu

GP2 Great - But annoying *flaws*

by Stephan Schu » Sat, 03 Aug 1996 04:00:00

Hi,


> > 4) Unable to extend length of the Quickrace... Am I missing something
> >    obvious... This is a MAJOR flaw. Quickrace means no qualifying -not
> >    a three lap race.

> Try this web-site:

> It has two very nice and important utilities....>

> http://www.sax.de/~sts/gp2-arch.html

http://www.sax.de/~sts/_gp2.html for english version (Netscape 2.x)
                      /_gp2-1.html (HTML2 Version)
and

http://www.sax.de/~sts/gp2.html for german version.
                      /gp2-1.html (HTML2 Version)

is better.

StS

---
One Stop Strategy Member:
http://www.sax.de/~sts/gp2.html
(Hotlaps, Car setups for all circuits, Utilities, Screenshots, links, ...)

G. Warren Ab

GP2 Great - But annoying *flaws*

by G. Warren Ab » Sun, 04 Aug 1996 04:00:00




>: I'm wondering if tire temps are even simulated in GP2.  I can seem to corner
>: just as fast on the first laps as on consequential laps, at least until my
>: tires get some bad wear on them.

>To a degree I think it is.  You have to keep in mind that F1 teams
>"heat" the tire/tyres before they go on the car.  I know that coming out
>of the pits my braking distance for the first corner (if close) is
>longer than the 2nd time around.  And the car does tend to slip just a
>hair more through the first couple of turns.

You're right, Mike.  I noticed the same thing coming out of the pits in my most
recent race.

--
+------------------+--------------------------------------------+
|  G. Warren Abao  | Official BBL Jacksonville Jaguars Website: |

+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! |  BBL Jacksonville 1-1  | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+

Samuli Taka

GP2 Great - But annoying *flaws*

by Samuli Taka » Sun, 04 Aug 1996 04:00:00


>>Speaking of the warning lights... the fourth one never seems to come
>>on.  Instead, the third one seems to come on when the fourth one should
>>(if I'm interpreting the manual properly).  Anyone seen the fourth one
>>(lowest/rightmost) light?  Under what circumstance?

>That light indicates in multi-player mode when a driver change is
>coming up .. flashes amber and then red.

The rightmost warning light lights amber whenever there is a general
pit message on the LCD. Only time I've seen it to light was when I
had completed 11 laps in qualifying and there was a message reading
about 'MUST COME IN NOW!'. I think the Driver Status Indicator shows
the driver change in multiplayer mode (it does in F1GP). It is located
between the four warning lights and the suggested gear indicator.

Samppa
--

See my homepage for Formula One Shadow Series: http://www.hut.fi/~tax/
                  "Kuorma-auto - Hy?dyksesi tiell?"

Matthew Whorlo

GP2 Great - But annoying *flaws*

by Matthew Whorlo » Tue, 06 Aug 1996 04:00:00



>As a passing point does anybody know how ITV will get around their
>policy against tobacco advertising when they take over Formula 1
>coverage in 97?

>Mark
>_________________________________

>"..every lap I think `Oh bollocks!
>This is dreadful..`" Damon Hill
>__________________________________

They will pretend its not there.

----------------------------------------------------------------------

----------------------------------------------------------------------
    If you believe in the light,        its because of obscurity
    If you believe in happiness,        its because of unhappiness
    If you believe in God,              its because of the Devil
        Father X - Exorcist, church of Notre Dame, Paris
----------------------------------------------------------------------

----------------------------------------------------------------------

Bigve

GP2 Great - But annoying *flaws*

by Bigve » Thu, 12 Dec 1996 04:00:00


>GP2 is an amazing game. Some much effort went into the game. Yet several
>things were missed that are really annoying...
>1) Qualifying stops at exactly the 15mins. F1 rules are that you can finish
>   your current lap.

In my opinion this is the most annoying bug of all

Nigel                          

FEEL HONOURED, YOU HAVE JUST
RECEIVED SOME E-MAIL FROM
BIGVERN

"NO BASTARD IS GONNA TAKE ME ALIVE"

Ren?? van Lobbereg

GP2 Great - But annoying *flaws*

by Ren?? van Lobbereg » Thu, 12 Dec 1996 04:00:00


> =

> =
> >GP2 is an amazing game. Some much effort went into the game. Yet sever=
al
> >things were missed that are really annoying...
> =
> >1) Qualifying stops at exactly the 15mins. F1 rules are that you can f=
inish
> >   your current lap.
> =
> In my opinion this is the most annoying bug of all
> =
> Nigel

You can change the length of a qualifing session, but yes, when the
time is up the time is up. It's not a bug, it's the way it's programmed.
I agree it should have been as in real F1.
But have you seen (not read :-)) all the Nascar 2 bug/problems-postings?
I haven't seen this many bug-reports on GP2, and I've been here since
the release (mm...maybe a week or so later). A lot of questions, yes ther=
e
were, but not that many bugs.

Ren=E9.
-- =

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James Albe

GP2 Great - But annoying *flaws*

by James Albe » Thu, 12 Dec 1996 04:00:00

But have you seen (not read :-)) all the Nascar 2 bug/problems-postings?
I haven't seen this many bug-reports on GP2, and I've been here since
the release (mm...maybe a week or so later). A lot of questions, yes
ther=
e
were, but not that many bugs.

Atleast N2 was realesed within 6 months of due date, unlike GP2. Geoff
Cammond is a lazy idiot. Real racing has fenders. Almost all NASCAR races
are anyones race all the way to the finish, unlike F1 were there are huge
gaps between cars.

Just my $0.02

Alex
"YoungGun"  

Aw C'mon

GP2 Great - But annoying *flaws*

by Aw C'mon » Fri, 13 Dec 1996 04:00:00


> But have you seen (not read :-)) all the Nascar 2 bug/problems-postings?
> I haven't seen this many bug-reports on GP2, and I've been here since
> the release (mm...maybe a week or so later). A lot of questions, yes
> ther=
> e
> were, but not that many bugs.

> Atleast N2 was realesed within 6 months of due date, unlike GP2. Geoff
> Cammond is a lazy idiot. Real racing has fenders. Almost all NASCAR races
> are anyones race all the way to the finish, unlike F1 were there are huge
> gaps between cars.

> Just my $0.02

> Alex
> "YoungGun"


And NASCAR 2 features cars from the most current season, unlike GP2
which is an "old" game from a season three years ago.  And, NASCAR 2 has
the paint shop so you can keep your cars current, as well as a realistic
dash, unlike that cartoony GP2 dash.
Simon Cossa

GP2 Great - But annoying *flaws*

by Simon Cossa » Fri, 13 Dec 1996 04:00:00



We can now do all this with GP2 with the help of some dedicated
programmers. We now can have the latest cars, scanned in***pits and we
can also change all the graphics ourselfs!!
--
Simon

Jo

GP2 Great - But annoying *flaws*

by Jo » Sat, 14 Dec 1996 04:00:00

| Atleast N2 was realesed within 6 months of due date, unlike GP2. Geoff
| Cammond is a lazy idiot. Real racing has fenders. Almost all NASCAR races
| are anyones race all the way to the finish, unlike F1 were there are huge
| gaps between cars.

| Just my $0.02

Jesus, your not helping the ever-precious NASCAR image with talk like
that. That is adorable... "Real racing has fenders." Why do you want
to go there?

Ah.. it is hard to resist, but I think I will...

P P Smal

GP2 Great - But annoying *flaws*

by P P Smal » Sun, 15 Dec 1996 04:00:00




> >And NASCAR 2 features cars from the most current season, unlike GP2
> >which is an "old" game from a season three years ago.  And, NASCAR 2 has
> >the paint shop so you can keep your cars current, as well as a realistic
> >dash, unlike that cartoony GP2 dash.

> We can now do all this with GP2 with the help of some dedicated
> programmers. We now can have the latest cars, scanned in***pits and we
> can also change all the graphics ourselfs!!
> --
> Simon

                                 >The other nice thing in GP2 is you can
save the game so say you have a life and have to go out to dinner/movie
you can save the race and come back to it.  Boy that would be a neat
option in N2 wouldn't it.  PP
simrac..

GP2 Great - But annoying *flaws*

by simrac.. » Mon, 16 Dec 1996 04:00:00


Guess I'll just jump on the 'Waistin'-Bandwidth' wagon myself, but before
you flame back, I just want to mention that I love both sims....I'm just
havin' some fun.  :)

Here are some notable differences between N2 and GP2:

In N2, when you tap the wall you get a *** dent.
In GP2, you get wiplash.

In N2, there isn't any air.
In GP2, you get air...and air...and air...

In GP2, you've got one hell of a data bank.
In N2, they hand you a clipboard.

In GP2, you always know who turned the fastest lap.
In N2, you'll need NO2 just to get on the pole.

In N2, you use the 'P' key to go take a pee.
In GP2, if you have time to hit the space bar, you've already wet
yourself.

In N2, the spotter will tell you when to pit.
In GP2, the radio is busted, but they've installed a neat flashlight on
the dash.

In GP2, you get stereo.
In N2, you'll need a stereo.

In GP2, there's alway a wreck, but you're never around to see it.
In N2, you're the wreck.

In N2, when you want to leave the pits, just hit the digital-wheel spin
button.
In GP2, let-up off the gas and wait for the OCC% to drop a bit.

In N2, when you break, you're done for the day.
In GP2, you do an 8-second pit stop.

In N2, it's double-wide racing and single file restarts.
In GP2, it's a parade.

and finally...

In N2, when it's time to race your buddy(s) across town(country), just
dial
     him(them) up.
In GP2, make sure you've got a hot system, a VERY large monitor, have a
    complete list of modem strings, make sure your UART/CART/FART is in
    order, and that your friend is in the same room (preferably with his
own
    system).

Happy racing!!  :)

Best Regards,

Marc J. Nelson
Sim Racing News


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