rec.autos.simulators

Expanded F1RS section on Eagle Woman's Racing Sims site

David Schi

Expanded F1RS section on Eagle Woman's Racing Sims site

by David Schi » Sun, 25 Jan 1998 04:00:00


>Hey maybe you can lend me a hand...I have the trial version of NT4
>loaded up on a 1gig partition. My soundcard is working, my joystick is
>working but I dont seem to be able to get my Voodoo card going. How
>did you get yours going...?

I've been using the 3dfx reference drivers (2.4) for NT4, but if yours
installed okay and you have glide.dll glide2x.dll in the System32
directory and get the 3dfx logo it should be installed correctly.  

Don't know where to check since they don't show up in the devices

Other tests are some of the technology demos on the 3dfx site (such as
the Valley of Ra or Flip demos). or the FA-18 Hornet Demo.  I don't
load the drivers specifically.  It just loads when a program requires
it.

GLQuake is openGL but requires glide as well, so it points to a
problem with the Glide drivers.  GLQuake2 (and GLHexen) demos work
fine on my NT installation.

Don't know what to suggest other than the old disect and disable
routine.  Disabling the joystick and sound drivers could determine if
these are okay.  Also, a real copy of NT might be the reason :)  (Not
probably).  

There isn't a great advantage to running a game in NT (at least not
until they are multithreaded and you are running a multiprocessor
system.  For me, I'm using NT for work and thus find it more
convenient to not have to reboot to Win95 for racing.  Normally, I
wouldn't reboot for weeks if it weren't for the need for games in
Win95.  Come to think of it, I seem to be getting less work done the
last couple of weeks :)

Dave.

Bruce Kennewel

Expanded F1RS section on Eagle Woman's Racing Sims site

by Bruce Kennewel » Sun, 25 Jan 1998 04:00:00

I like the sticky grass.
It's easier to mow because all the little bits stick together.
--
Bruce.
(At home)

Bruce Kennewel

Expanded F1RS section on Eagle Woman's Racing Sims site

by Bruce Kennewel » Sun, 25 Jan 1998 04:00:00

(snip)
Oh God!
Here we go........another "unfinished game"!

I was wondering how long it would be before someone posted this
chestnut!

--
Bruce.
(At home)

Alis

Expanded F1RS section on Eagle Woman's Racing Sims site

by Alis » Sun, 25 Jan 1998 04:00:00


>I could easily spin the GP2 car on the back straight at Spa,

Oops. I meant the curving "straight" through Blanchemont, between
Stavelot and Bus Stop, not the long straight between Eau Rouge and Les
Combes.

Eagle Woman



Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison

papa..

Expanded F1RS section on Eagle Woman's Racing Sims site

by papa.. » Sun, 25 Jan 1998 04:00:00

Yes the Camber adjustment does seem to be acting wierdly. Now here is
a wierd thought.....we are all having intitial understeer if Im
interpeting the reports here accurately. The sim is reporting that the
camber is set incorrectly...ummmm. I know that would really be
incredible but it IS interesting.

Agreed but to me its not too big a deal...just dont go off....<VBG>

PAPA DOC

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

Ronald Stoe

Expanded F1RS section on Eagle Woman's Racing Sims site

by Ronald Stoe » Sun, 25 Jan 1998 04:00:00


>  Hey John,
>   The main reason the walls are in the Papy sims, I think, is because they
> needed a way to keep the online folks honest.  they knew especially with
> N2 that eventually they would be going online with multiple drivers and
> rather than code some *** penalty system for shortcutters, they put the
> walls in...Of course this means we sometimes suffer the painful reality of
> having our simultated knees pushed up our simultated nose...but at least
> it keeps the online racing somewhat fairer.
> dave henrie

Hmm, I'm damn sure I remember somebody from Papyrus mention problems
with the AI drivers staying on track without walls.
When I think about it, it doesn't sound reasonable, but...

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Sun, 25 Jan 1998 04:00:00

Right that *IS* the back straight in SPA :-)  I also have spun allot in GP2
there. I also notice that Eau Rouge can be taken flat out in 6th at 260kph
in F1RS with the stock setup. No matter what I did in GP2 I always had
to lift. Great stuff.

--
Header address intentionally scrambled to ward off the spamming hordes.



>>I could easily spin the GP2 car on the back straight at Spa,

>Oops. I meant the curving "straight" through Blanchemont, between
>Stavelot and Bus Stop, not the long straight between Eau Rouge and Les
>Combes.

>Eagle Woman



>Remove the spam blocker NOSPAM to email me.
>http://www.nh.ultranet.com/~alison

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Sun, 25 Jan 1998 04:00:00


>To prevent people from doing serious shortcutting, the sims could use a
>"gate" concept similar to that used in SODA, but the gate would be
>invisible.  These invisible gates would be at any place on the track
>where illegal shortcutting might conceivably allow quicker times than
>staying on the track.  If you miss the gate, your lap doesn't get timed,
>or in a race you get a penalty.

I don't know. As I said I don't mind the stick grass. I also don't think
it is as sticky as gravel. I have blown the enterance to the bus stop
at Spa and cut over the grass. Didn't really slow down at all. I still
think it is an excellant ballance to provide a penalty for going off.

Speaking of penalties. Has anyone gotten any? For blowing starts?
Black flags? Over speed in the pits? I really do not like the fact that
when you have the pit autopilot turned off, it still takes control when
you enter the pits.  Also, if you have selected a 25% race is it possible
to have pitstops? I cannot find out how to turn pitstops on/off :-)

--
Header address intentionally scrambled to ward off the spamming hordes.

>there's no excuse for the sticky grass.

>Eagle Woman



>Remove the spam blocker NOSPAM to email me.
>http://www.nh.ultranet.com/~alison

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Sun, 25 Jan 1998 04:00:00


>After reading the many comments in this thread, the thought has occurred
>to me that perhaps for some of us, particularly those with many hours on
>it, GP2 has taught us things that were not quite right.  As a result,
>now we find it difficult to adapt to a sim which is more accurate in
>many ways because we're used to the way GP2 behaves.

This is exactly what I am thinking. From what I have read you seem
to think the driving model of F1RS is more realistic. I agree. I also
really think that many people are comparing F1RS to GP2 assuming
GP2 is the real deal. And this is where they are getting in trouble :-)

Also, as for seeing the tires in the***pit view? I much prefer this
and it is probably why I am hitting the corners better. I am hitting
La Source every time now, where before (GP2)  I would go *WAY*
wider than Berger does :-) I also like the driving line to be displayed.
IMHO the real drivers see this after *** is laid on the track anyway.
I do think it would be cool to model less traction if you got off line,
ie the marbles :-)

--
Header address intentionally scrambled to ward off the spamming hordes.

>Alison



William Richards

Expanded F1RS section on Eagle Woman's Racing Sims site

by William Richards » Sun, 25 Jan 1998 04:00:00


>Right that *IS* the back straight in SPA :-)  I also have spun allot in GP2
>there. I also notice that Eau Rouge can be taken flat out in 6th at 260kph
>in F1RS with the stock setup. No matter what I did in GP2 I always had
>to lift. Great stuff.

Correct me if I'm wrong, (I'm sure that will happen here!) but I wonder which
is actually more realistic. From what I've heard, an F1 car with an average
setup generates enough downforce at 200 mph to drive on the ceiling and not
fall off. So therefore, it would make sense to me that it would be almost
impossible to spin on the Spa backstraight at full speed. What do you think?

Bill

--------

"NASCAR is the Professional Wrestling of Motorsport."
                                    -Me-

Randy Magrud

Expanded F1RS section on Eagle Woman's Racing Sims site

by Randy Magrud » Sun, 25 Jan 1998 04:00:00




>> >problem.  Its like there's a certain spot
>> >> in the accelerator travel where a touch back and the engine note drops
>> >> like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>> >> its okay, and then another 1/4 of an inch (WELL short of fully down)
>> >> the pitch zooms up and the rev lights slam .  I feel like I'm playing
>> >> with a three way switch instead of an analog pedal.  There's lifting,
>> >> neutral-to-mildly accelerating, and slamming it, all in less than an
>> >> inch of pedal travel.

>> Does this only happen in low gears and are the RPMs shooting up because of
>> tire spin.  Check your rear view mirror and see if there is tire smoke.
>> I've also noticed that the tires seem to spin more easily for a while after
>> you go on the grass or gravel.
>> --
>> Kevin
>> (Remove the "x-" prefix from my address in order to reply via email)

>   What they are talking about here is trivial

in your opinion.

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Randy Magrud

Expanded F1RS section on Eagle Woman's Racing Sims site

by Randy Magrud » Sun, 25 Jan 1998 04:00:00


>I still would blame D3D, because a team that can produce such a great
>Glide version would not***up with D3D because of incompetence.

Its not a matter of incompetence, but familiarity.    Being expert in
all the nuances of one API does not make you an expert in all API's.
The reason could be everything from D3D to less development effort
invested in it, to simply less experience with it.  Your casting of
blame solely on D3D is more a product of your own dislike for it than
any real knowledge about the development team at Ubisoft.

Randy

Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.racesimcentral.net/

Randy Magrud

Expanded F1RS section on Eagle Woman's Racing Sims site

by Randy Magrud » Sun, 25 Jan 1998 04:00:00


>In F1 they go off the track mostly in the esses and survive the race
>more. If they go off in a sand trap the race is most likely over (but
>then you know this).

The thing is, when you look at the tracks in real life, most of the
time you see a strip of grass inside the curb and THEN you have the
sand trap.  The sand trap isn't waiting to snatch any car that just
puts a corner off.  And then there's gravel-style runoff that you can
put a wheel onto and kick up some dust without necessarily getting
dragged into the muck.  Those traps are designed to stop cars which
totally go flying off the track so that they don't injure the occupant
or bystanders.

Well, once you stopped, you'd already done quite a bit of damage to
your race position, even if you could get going again. In F1RS you're
bogusly penalized for just putting a wheel off.

I always liked those.  Definitely made me feel like I was going
through kitty litter.

I never noticed it.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Randy Magrud

Expanded F1RS section on Eagle Woman's Racing Sims site

by Randy Magrud » Sun, 25 Jan 1998 04:00:00


>The "digital throttle" Randy talks about isn't a digital throttle at
>all, IMHO.  

I didn't claim it WAS a digital throttle, just that it felt very
digital.

This goes both ways.  I almost wouldn't mind if it were just the peak,
but there's also the "sag switch" at which point the revs just drop
alarmingly even though you only backed off a little bit.  

Wouldn't bug me if it was restricted to first or second gear, but it
happens up through 3rd and occassionally even 4th.

You don't need power and you don't need to be moving.  There are most
definitely a lot of canned spins.  Want me to make you a
videocassette? <G>

You should hear Psygnosis F1:Championship Edition for the Playstation.
They strapped a DAT recorder to a driver's body and they also did
different samples for different engines.  Its great.

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Sun, 25 Jan 1998 04:00:00


>Well, once you stopped, you'd already done quite a bit of damage to
>your race position, even if you could get going again. In F1RS you're
>bogusly penalized for just putting a wheel off.

I understand your point. I have also gotten sucked into the traps.
I have also barely gotten a penalty from hitting the traps and getting
back on the track. It depends on how far off you are in the turn. It is not
like you completely stop if you hit the trap. If you barely hit it, you
barely
slow. At least that is my impression. Of all the problems I could have with
a driving sim, I'll take this one, and learn to stay on the track :-)

I just had a friend over because I wanted to demo F1RS for him.
He was blown away. I mentioned how someone in rec.autos.simulators
thought the sense of speed in F1RS was slow. He said he did not know
how that was possible. What got him most was the e***ment from
the sense of speed and all the AI cars buzzing around. We do N2
via modem play allot, and he did mention that now he knows why
it is hard for me to fire up Nascar2. Anyway, I think there will be at
least one more 3dfx card sold, along with one more copy of the
game :-)

--
Header address intentionally scrambled to ward off the spamming hordes.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.