>Two of the more cool visuals are the dust that kicks up when you
>get into gravel, and the brake dust that rises off the wheels when
> you stop. Attention to detail in this sim is astounding. Do D3D
>people see this?
>--
>Header address intentionally scrambled to ward off the spamming hordes.
>>Most of your points are valid IMO.
>>>I would love to believe that. But I'm running on a P300 and the frame
>>>rate is just fine. I dont have to turn off details at all to get a
>>>smooth frame rate. I find it hard to believe that the physics model
>>>is affected by which video board I'm running. My complaints are not
>>>with the graphics. Secondly, the 3DFX isn't going to help the sound,
>>>is it?
>> I haven't tried it with software only yet ( I would have to disable
>>my 3dfx drivers which is a hassle), but I doubt that you would get the
>>transparency and atmospheric effects (fogging, haze and smoke) that
>>hardware acceleration offers. Not essential for the racing, but it
>>definitely contributes greatly to the overall immersion (at least for
>>some people).
>><..>
>>>1. The "digital throttle" problem. Its like there's a certain spot
>>>in the accelerator travel where a touch back and the engine note drops
>>>like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>>>its okay, and then another 1/4 of an inch (WELL short of fully down)
>>>the pitch zooms up and the rev lights slam . I feel like I'm playing
>>>with a three way switch instead of an analog pedal. There's lifting,
>>>neutral-to-mildly accelerating, and slamming it, all in less than an
>>>inch of pedal travel.
>>This bothered me at first also. But after fiddling with the
>>accelerator sensitivity and with more practice learning the driving
>>model, it is now possible for me to have constantly smooth transitions
>>between acceleration and de acceleration (just like the AI cars do).
>>I think this is a key factor in being able to drive this sim: It
>>requires a much lighter touch of controls in order to not break the
>>traction. My problems with controlling the car are diminishing as I
>>become more proficient in controlling the degree of movement of the
>>accelerator and brake (along with getting to know the effects of
>>parameter changes in setting up the car).
>>>2. Canned spins. The initial spinning attempts don't bother me much.
>>>I can correct a lot of them. But sometimes, particularly at low
>>>speeds after the car loses its momentum, its more or less sitting
>>>still and some 'spin the sucker' routine kicks and slowly moves me
>>>around some random amount. It seems completely disconnected with the
>>>earlier part of the spin, which was right.
>>Yes they definitely are canned after about a 90 degree angle to the
>>road. And I agree that the low speed rotation which continues for
>>ever as long as some throttle is applied is completely rediculous.
>>But once the car more than 90 degrees out of whack, the major racing
>>damage has already been done. It is possible to correct spins prior
>>to about a 90 degree rotation. Removing any acceleration and applying
>>some brake will reduce the spin at any point. Whether this is totally
>>realistic or not is a different issue.
>>>3. The pitch of the engine and the shifting sounds just totally grate
>>>on me. The best F1 sounds I have heard yet continue to be those from
>>>Psygnosis F1:Championship Edition on the Playstation (not to be
>>>confused with their first Formula One game).
>>I know what you mean about the sounds. Listening to the GP2 engine's
>>mean and complex harmonics with the occasional rapping off when
>>de-accelerating is much more appealing to me. OTOH, the lack of
>>hearing other car's sounds in GP2 was always less then satisfying to
>>me (as well as not providing the audible feedback for knowing where
>>other cars are when in close proximity).
>>>I just spend too much time fighting with the unpredictable driving
>>>model to really enjoy myself. I'm hoping that I can find what it is
>>>everyone is so happy about. I really love F1 and would love to get a
>>>breakthrough on this because its obvious a lot of people really like
>>>it. If I could be talked into loving something, I'd love F1RS :)
>>Well nothing is or ever will be perfect. But F1RS does excel in many
>>ways over what I have seen previously and at least provides an
>>alternative to GP2. Of course, everyone has different criteria as to
>>what is important.
>>Dave.
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