>1. The "digital throttle" problem. Its like there's a certain spot
>in the accelerator travel where a touch back and the engine note drops
>like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>its okay, and then another 1/4 of an inch (WELL short of fully down)
>the pitch zooms up and the rev lights slam .
Does this happen in other than 1st gear? I notice something similar if I
am not careful with the throttle in 1st but haven't really noticed
anything similar in other gears. The default 1st gear is way too low and
1st should only be used at *very* slow corners so I don't find it a
problem.
BTW - I usually have 1st set at around 23 / 24 and 2nd at 27 / 28. Like
that I have no trouble applying the throttle smoothly out of the slow
corners. In fact, that's one thing that I like with F1RS - it does
require a good degree of pedal finesse. It can seem a little sloppy at
times, especially when switching from brake to throttle but I'm inclined
to believe that is more due to the poor Win95 joystick routines than a
specific problem with F1RS.
Doesn't have much to do with physics, does it? At least it can be useful
for correcting the direction of the car though ;-)
That's what I thought as well at first but it's grown on me.
I haven't tried F1:CE so can't comment. The F1RS engine sound does seem
pretty realistic to me, but I think it is one of those areas where
realism should perhaps be sacrificed in order to provide some extra
feedback. Real life engines require ear plugs - I would rather have them
simulated than feel a need to stick real ones in my ears <g>
F1RS is perhaps a little over dependent on aerodynamic downforce. As a
result the car is very slippery at slow speeds and too stable at high
ones. This is the opposite of GP2 and can take some getting used to. As
long as the track consists of either just slow or just fast corners this
isn't a problem as it is at least consistent. But there aren't any all
fast corner GP tracks these days :( At Monaco though, F1RS is superb.
I don't find Brazil any worse than GP2's version, and rather better in
some ways. But Suzuka is very disappointing without any noticeable
gradient changes and Imola is, well, strange! I've no idea how they
contrived to get the gradients so wrong there :( I really hope that
UbiSoft produces a patch that puts the right gradients in place - such a
superb simulation of 'being there' but then they go and ruin it with very
obvious mistakes in some tracks :(
Correct. The track deficiencies are there in the 3dfx version.
Cheers,
Richard