rec.autos.simulators

Expanded F1RS section on Eagle Woman's Racing Sims site

Guy Leac

Expanded F1RS section on Eagle Woman's Racing Sims site

by Guy Leac » Fri, 23 Jan 1998 04:00:00

I found setting the accelerator to %100 sensitivity gives the best
results. The easdy way to find out is set it to %0 and try to drive , it
is like an on or off button, set it to %50 and it has more feel and %100
gives as much travel as possible




> >>This bothered me at first also.  But after fiddling with the
> >>accelerator sensitivity and with more practice learning the driving
> >>model, it is now possible for me to have constantly smooth
> transitions
> >>between acceleration and de acceleration (just like the AI cars do).

> >Please send me your sensitivity settings.

> I just checked mine. The steering, accelerator & brake are all at 80%.

> I think you may want to crank your accelerator sensitivity down to
> 40% or 50% since it bothers you. I thought the manual said these
> settings were for keyboard control though? Well if it works what
> the heck!

> --
> Header address intentionally scrambled to ward off the spamming
> hordes.

> >Randy
> >Randy Magruder
> >Contributing Reviewer
> >Digital Sportspage
> >http://www.racesimcentral.net/

John Walla

Expanded F1RS section on Eagle Woman's Racing Sims site

by John Walla » Fri, 23 Jan 1998 04:00:00

On Thu, 22 Jan 1998 19:09:06 +1100, "Dennis"


>Did you watch any formula one races last year? I guess not. Well, brake dust
>comes off the brake pads and the brake pads are located in the wheels.
>Therefore, the brake dust comes out of the wheels. It can go up because it
>is very light (like other dust) and gets caught by air turbulence. There
>were some classic shots of brake dust coming out the wheels at Melbourne
>last year.

Ah, the standard immediately dismissive response - why do I ever
expect anyone to open with the sort of friendly or neutral comment
they would be forced to use in the real world?

A car braking from 200mph has "dust" that would float _upwards_ in
that kind of airflow?! Hydrogen wouldn't float upwards in those
conditions. What I was trying to establish was whether the original
message was referring to actual carbon fibre dust from the brakes, or
whether it was tyre smoke caused by the locking up the brakes. The
latter I have seen, the former I have not. Since brake dust would add
little to the simulation even from the eye candy viewpoint I would be
surprised if it was modelled. Perhaps if pad wear was modelled it
would have an element of significane, but otherwose I would have
thought that implementing "glowing" brake pads would have been a
simpler and more effective starting point.

Cheers!
John

Bruce Kennewel

Expanded F1RS section on Eagle Woman's Racing Sims site

by Bruce Kennewel » Fri, 23 Jan 1998 04:00:00

Now....let's get totally accurate about this dust, hey?

It usually rises at an angle of 16.7 degrees from the vertical, but only
if the speed of the vehicle is above 28.67 kilometres per hour whilst
still 2.88 metres from coming to a complete stop.

Naturally, and this is probably extremely obvious, the dust particles
don't rise at all if it's raining.  And if the vehicle catches fire
during the refuelling process then the behaviour of the dust particles
doesn't concern too many people very much at all, other than, perhaps,
Dr. Jonathon Palmer.

These, and more exciting snippets of information, are brought to you by
Dr. Jonathon Palmer, ex BBC F1 Commentator & Statistician
Extrordinaire.  You can buy his book, "Is He Pitting Now....or on Lap
23, 25 or 26?", from all reputable outlets.

--
Bruce.
(At home)

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Fri, 23 Jan 1998 04:00:00


>On Wed, 21 Jan 1998 13:24:21 -0600, "Greg Cisko"

>>Two of the more cool visuals are the dust that kicks up when you
>>get into gravel, and the brake dust that rises off the wheels when
>> you stop. Attention to detail in this sim is astounding. Do D3D
>>people see this?

>Brake dust rises off the wheels? Why would brake dust be coming off
>the wheels, and it was, why would it be rising up? Tyre smoke caused

Wheels not tires... When the cars come into the pits and the crew
changes the tires, you see the dust from the brakes being so hot. Same
effect in F1RS. You don't think it is smoke caused by the tire skidding
do you? I think you see this effect just from hard braking not skidding.
If I am wrong, so be it. My initial impression was they were modeling
the hot brakes. Which would be cool if true. If you look closely it seems
the smoke is coming from the inner part of the front wheels. At least
I thought so.

--
Header address intentionally scrambled to ward off the spamming hordes.

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Fri, 23 Jan 1998 04:00:00



>>problem.  Its like there's a certain spot
>>> in the accelerator travel where a touch back and the engine note drops
>>> like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>>> its okay, and then another 1/4 of an inch (WELL short of fully down)
>>> the pitch zooms up and the rev lights slam .  I feel like I'm playing
>>> with a three way switch instead of an analog pedal.  There's lifting,
>>> neutral-to-mildly accelerating, and slamming it, all in less than an
>>> inch of pedal travel.

>Does this only happen in low gears and are the RPMs shooting up because of
>tire spin.  Check your rear view mirror and see if there is tire smoke.

Yes tire spin absolutely. I did some checking on this yesterday. Also when
you
downshift and your revs max out (another complaint), it is because they were
supposed to, because it was over the same rpm that the gear normaly
redlines in. i.e. the way it should be. As I have driven the car more this
rarely
happens anymore.

--
Header address intentionally scrambled to ward off the spamming hordes.

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Fri, 23 Jan 1998 04:00:00


>A car braking from 200mph has "dust" that would float _upwards_ in
>that kind of airflow?! Hydrogen wouldn't float upwards in those
>conditions. What I was trying to establish was whether the original
>message was referring to actual carbon fibre dust from the brakes, or
>whether it was tyre smoke caused by the locking up the brakes. The

Dust yes smoke no. You can roll just a little and stop and see this.
I think it adds allot, which is another reason why I like the game so
much. Attention to detail is astounding. Hey do you think it is tire
smoke you see when you enter a gravel trap?

:-)

--
Header address intentionally scrambled to ward off the spamming hordes.

John Wehm

Expanded F1RS section on Eagle Woman's Racing Sims site

by John Wehm » Fri, 23 Jan 1998 04:00:00



>>I just checked mine. The steering, accelerator & brake are all at 80%.

>I.e. the defaults.

As has been posted before, I find the accelerator sensitivity and steering
sensitivity works best (for me) at 100 %.  I also have the brakes set to 100%,
but I don't know yet if that is optimum.

The "Yes | No" is (as it was conveyed to me) some sort of option that allows
keyboard users to have more control (?).  However, it seems that it does
assist with wheel users as well (at least I have turned mine (on?)  the
opposite of default).

The "Track Exit" is I think an aid during training that automatically pulls
your car back onto the course should you slide off.

Regards,

John Wehman

Randy Magrud

Expanded F1RS section on Eagle Woman's Racing Sims site

by Randy Magrud » Fri, 23 Jan 1998 04:00:00



>>problem.  Its like there's a certain spot
>>> in the accelerator travel where a touch back and the engine note drops
>>> like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>>> its okay, and then another 1/4 of an inch (WELL short of fully down)
>>> the pitch zooms up and the rev lights slam .  I feel like I'm playing
>>> with a three way switch instead of an analog pedal.  There's lifting,
>>> neutral-to-mildly accelerating, and slamming it, all in less than an
>>> inch of pedal travel.

>Does this only happen in low gears and are the RPMs shooting up because of
>tire spin.  

It happens up through about 4th gear.

I'd love to, but the D3D crash bug forces me to drive with mirrors
off.  :)

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Greg Cisk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Greg Cisk » Fri, 23 Jan 1998 04:00:00


>>Does this only happen in low gears and are the RPMs shooting up because of
>>tire spin.

>It happens up through about 4th gear.

>>Check your rear view mirror and see if there is tire smoke.

>I'd love to, but the D3D crash bug forces me to drive with mirrors
>off.  :)

Under these conditions I can see why you are not thrilled about
the game.

--
Header address intentionally scrambled to ward off the spamming hordes.

Richard Walk

Expanded F1RS section on Eagle Woman's Racing Sims site

by Richard Walk » Fri, 23 Jan 1998 04:00:00



>1.  The "digital throttle" problem.  Its like there's a certain spot
>in the accelerator travel where a touch back and the engine note drops
>like I've just jumped out of the gas, then perhaps 1/4 of an inch and
>its okay, and then another 1/4 of an inch (WELL short of fully down)
>the pitch zooms up and the rev lights slam .

Does this happen in other than 1st gear? I notice something similar if I
am not careful with the throttle in 1st but haven't really noticed
anything similar in other gears. The default 1st gear is way too low and
1st should only be used at *very* slow corners so I don't find it a
problem.

BTW - I usually have 1st set at around 23 / 24 and 2nd at 27 / 28. Like
that I have no trouble applying the throttle smoothly out of the slow
corners. In fact, that's one thing that I like with F1RS - it does
require a good degree of pedal finesse. It can seem a little sloppy at
times, especially when switching from brake to throttle but I'm inclined
to believe that is more due to the poor Win95 joystick routines than a
specific problem with F1RS.

Doesn't have much to do with physics, does it? At least it can be useful
for correcting the direction of the car though ;-)

That's what I thought as well at first but it's grown on me.

I haven't tried F1:CE so can't comment. The F1RS engine sound does seem
pretty realistic to me, but I think it is one of those areas where
realism should perhaps be sacrificed in order to provide some extra
feedback. Real life engines require ear plugs - I would rather have them
simulated than feel a need to stick real ones in my ears <g>

F1RS is perhaps a little over dependent on aerodynamic downforce. As a
result the car is very slippery at slow speeds and too stable at high
ones. This is the opposite of GP2 and can take some getting used to. As
long as the track consists of either just slow or just fast corners this
isn't a problem as it is at least consistent. But there aren't any all
fast corner GP tracks these days :( At Monaco though, F1RS is superb.

I don't find Brazil any worse than GP2's version, and rather better in
some ways. But Suzuka is very disappointing without any noticeable
gradient changes and Imola is, well, strange! I've no idea how they
contrived to get the gradients so wrong there :( I really hope that
UbiSoft produces a patch that puts the right gradients in place - such a
superb simulation of 'being there' but then they go and ruin it with very
obvious mistakes in some tracks :(

Correct. The track deficiencies are there in the 3dfx version.

Cheers,
Richard

Alis

Expanded F1RS section on Eagle Woman's Racing Sims site

by Alis » Sat, 24 Jan 1998 04:00:00



>(BTW, the NT solution won't work for D3D mode since there is no
>released D3D drivers yet for any card)

This seems to imply you are running F1RS in Voodoo mode.  Is there a
Glide driver for NT?  [sounds of rummaging through the back of the
closet for that long-ago discarded copy of NT 4.0]

Eagle Woman



Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison

Bendig

Expanded F1RS section on Eagle Woman's Racing Sims site

by Bendig » Sat, 24 Jan 1998 04:00:00

Canopus Pure 3D has drivers for NT.

JulianDat

Expanded F1RS section on Eagle Woman's Racing Sims site

by JulianDat » Sat, 24 Jan 1998 04:00:00



> >(BTW, the NT solution won't work for D3D mode since there is no
> >released D3D drivers yet for any card)

> This seems to imply you are running F1RS in Voodoo mode.  Is there a
> Glide driver for NT?  [sounds of rummaging through the back of the
> closet for that long-ago discarded copy of NT 4.0]

> Eagle Woman



> Remove the spam blocker NOSPAM to email me.
> http://www.nh.ultranet.com/~alison

You can run F1RS in NT4. I recall, since it uses GLIDE. i.e. Quake/2.

jd

------------------------------------------------------------------
              Hungry for NEWSGROUPS??? USE feedME.ORG            
         Read and Post to 30,000 groups through feedME.ORG        
     FREE  FREE  FREE  http://www.feedME.ORG  FREE  FREE  FREE    
------------------------------------------------------------------

papa..

Expanded F1RS section on Eagle Woman's Racing Sims site

by papa.. » Sat, 24 Jan 1998 04:00:00

Hey maybe you can lend me a hand...I have the trial version of NT4
loaded up on a 1gig partition. My soundcard is working, my joystick is
working but I dont seem to be able to get my Voodoo card going. How
did you get yours going...? Did you load it thru multimedia? Where do
you check its status...I get the 3dfx spinning logo but thats it....I
reinstalled Quake2 got it going in software but as soon as I tried
3dfx crash...I have run the glide 2.43 drivers setup program and it
correctly identifies NT4 ...anyway some clues would be much
appreciated.

I have NT4 sp3.

PAPA DOC

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

John Walla

Expanded F1RS section on Eagle Woman's Racing Sims site

by John Walla » Sat, 24 Jan 1998 04:00:00

On Thu, 22 Jan 1998 22:35:31 +1100, Bruce Kennewell


>These, and more exciting snippets of information, are brought to you by
>Dr. Jonathon Palmer, ex BBC F1 Commentator & Statistician
>Extrordinaire.  You can buy his book, "Is He Pitting Now....or on Lap
>23, 25 or 26?", from all reputable outlets.

Biiig :-)

Jonathon Palmer, the only man who could contrive to get things more
wrong than Murray.

Cheers!
John


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.