Interesting,
The patch really crippled my framerates in D3D.
My league race Monday night prior to the patch I was getting 45-60 fps at
Dega, after the patch racing Saturday at the same track I was pretty much
locked on 37 fps, with little fluctuation. And no, vsynch is still off.
I would sure be interested to hear what was done in the patch to cause such
a reduction in performance in D3D, as I prefer running in it anyways.
Guess I should try Open GL now to see what kind of performance I get with
it.
My system is an Athlon XP1600+
GeForce 3 Ti200
512 mb pc2100 ddr ram.
And this is running only 10 cars ahead, 4 behind, and most settings on about
medium.
Don Burnette
get minimum 40 and as High as 85 at Daytona...And I can see
> |
> | >Sounds like you will get around 60 fps in opengl, average.
> | >
> | >> I am running a amd 950, 512ram, tnt2-something with 64ram...any idea
what
> | >I
> | >> should look for in fps...what would be good?
> |
> | Are you kidding?!? I only get 37 fps with my Athlon 1.2, 384MB ram, and
V5.
> | Got a lot of stuff shut off, too. Damn...
> |
> | Eldred
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> |