can be improved beyond GPL.I posted this many times here and the
common answer was GPL is perfect and you cant get better.I find this
very sad and actually believed it until Papyrus's own Randy Cassidy
posted that they were trying very hard to improve this part of their
sims.With that said,I am a disappointed that not one of the previews I
have read on Nascar4 states any improvement on the feedback of the
chassis on screen.Recently I read an encouraging point about upcoming
sim WSC.The West brothers say that WSC will go into extra detail in
relaying what the chassis is doing to the driver--more so than any
other sim to date!!!These guys won me over with just that one thing
WSC is trying to accomplish not to mention everything else.Im not
saying that theyll be better than Papy just that they seem to be
trying to move forward with this side of racing simulations.
Does anyone have suggestions for improving the feel of future
sims??I figure with all the racing sim fans that come here that this
could be a great place for ideas.
I have one idea so here it is:))))
Hve you ever dove into a corner in GPL and wondered and waited for
something to tell you what the car is doing??This is a terrible part
of GPL that we must overcome with hundreds of laps on the same corner
to start to understand what the chassis will do.But what if we could
get a little more info.
How about using the bottom unused part of the screen?(future sims
could get rid of the top unused part)
Starting from the center a graph could move in relation to
understeer/oversteer.
[how it works]--In a left hander the graph moving to the left
indicates understeer and to the right indicates oversteer.
Example:
Enter a left hander a little to quick and the car understeers for
awhile--the line would to the left relative to the amount of slip that
the fronts have in relation to the rears.
As speed is scrubbed the fronts will start to gain grip--and the line
will move back towards center in relation to how much slip the fronts
have to the rears.
Start to accelerate and actually see the point(pheripheralyyy)in which
the car goes from an understeer state to an oversteer state.
As it goes now I have no idea when this transition from mild
understeer to oversteer occurs until the last minute and then I find
Iam jerking the wheel around trying to find the right amount of
lock.If the graph moves from left to right very fast I know I should
start easing up on the steering lock to prevent a spin.
This is just my idea and there could be many ways better to accomplish
this lack of feel thing.
Comments on my idea or ideas of your own????