underlying math is the way to go, when it
comes to giving sensory cues to the sim-
driver (whether it's visual, auditory, or
force feedback), I"m not sure ultimate
realism is the way to go.
> GPL models the aligning torque on the front tires. What you feel through
> your hands is pretty close to what you would get.
think that F12K seems to use the lateral-G-
force=FF-wheel-resistance method, and it
works almost as well as GPL. I think the
perfect simulation of FF should be a
combination of the two forces.
I agree - it would be much better to have
FF effects than a visual indicator on the
screen.
> > Even better than a meter, simply translating the
> > G-force generated by the car into turning
> > resistance on a FF wheel would do the trick.