> ...and then complaining the performance isn't as good as with
Glide??? The
> only thing that matters is whether a GeForce card can run GPL as
fast as a
> Voodoo with both cards in their native mode now that the patch is
out. If
> so, goodbye Voodoo for racing sims for at least the next while.
I don't know about V2 or V3 users, but for those of us with V5's, this
patch brought us a ray of hope. On the V5, 2X FSAA doesn't work at all
in glide, it crashes loading the cars onto the paddock. 4X FSAA works,
and looks fantastic, but there are problems with the menus being
reduced, mouse trails, and a flickering line at the edge of the
display.
None of these problems exist with the D3D patch, and 4X FSAA is even
faster than it is in Glide, but D3D colors aren't as pure and even
when the fps counter is maxed out, the game feels sluggish compared to
glide.
That being said, I'm still hoping for a patch to the glide rasterizer,
to make FSAA work as transparently in GPL as it does in all my other
games.