In order for GPL to detect any axis, it needs to be configured in the windows
game controller panel first. You should start there. If your joystick is
apparent in your game controller panel, they should also be apparent in GPL.
DirectInput works very nicely, and if you have a dedicated game controller
board, you can only benefit from the filtering of the signals, and smoothing
out the input and cpu usage free game controller work only if you use
DirectInput.
The things that you describe about DirectInput is new to me. I noticed that I
had to use a utility to control the dead zone of a couple of games (F1RS, I
think), but I have never noticed any deadzone in GPL. Since you are using a SB
PCI128, there should not be any particular joystick port driver setting
concerning deadzone...
Two pots in series for brake/throttle is generally a very bad idea, because
pressing the brakes and the throttle at the same time yields no result. Not
like in real life, in other words.
---Asgeir---
> I've recently re-installed Win98SE, and since then I've been unable to get
> GPL to recognise the presence of a 'generic joystick' on my SB/PCI128.
> I've tried re-installing GPL but it's still not having any - the Creative
> Gameport Joystick /is/ present in System Properties/Devices.
> The DirectInput driver I recall as being pretty horrible anyway, with an
> un-drivable deadzone, but it's now developed a 'pull' to the right under
> throttle and braking (Interact V3 Wheel, which uses two pots in series
> for the pedal axis - recently cleaned - but an optical/toothed wheel
> steering arrangement).
> Help - I'm missing my trips to the 'Ring, especially now I've got some
> free time to spend on GPL :-(
> Any hints on either problem welcome - although those involving
> spending money less so ;-)
> TIA!
> Jonny