rec.autos.simulators

Force feedback support in recent games

Johan Almé

Force feedback support in recent games

by Johan Almé » Fri, 06 Nov 1998 04:00:00

I'm about to pick up an FF wheel and one or two racing games soon.

Which recent titles have FF support built in? I'm contemplating
Colin McRae, Monaco GPR, Grand Prix Legends. My favourite racing
game so far is GP2 (of course  ;)

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Non serviam.                                  Who needs rhetorical questions?

Ronald Stoeh

Force feedback support in recent games

by Ronald Stoeh » Fri, 06 Nov 1998 04:00:00


> I'm about to pick up an FF wheel and one or two racing games soon.

> Which recent titles have FF support built in? I'm contemplating
> Colin McRae, Monaco GPR, Grand Prix Legends. My favourite racing
> game so far is GP2 (of course  ;)

Good FF in CMRally and MGPR, excellent FF in ViperRacing, get the demo.

l8er
ronny

--
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   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Moor

Force feedback support in recent games

by John Moor » Fri, 06 Nov 1998 04:00:00

GPL does not support FF, but it is the hottest thing in sims

> I'm about to pick up an FF wheel and one or two racing games soon.

> Which recent titles have FF support built in? I'm contemplating
> Colin McRae, Monaco GPR, Grand Prix Legends. My favourite racing
> game so far is GP2 (of course  ;)

> --
> _____________________________________________________________________________
> Non serviam.                                  Who needs rhetorical questions?

Ronald Stoeh

Force feedback support in recent games

by Ronald Stoeh » Wed, 18 Nov 1998 04:00:00


> > Which recent titles have FF support built in? I'm contemplating
> > Colin McRae, Monaco GPR, Grand Prix Legends. My favourite racing
> > game so far is GP2 (of course  ;)

> For gods sakes dont go for Colin McRae, at least if you have a decent
> wheel.

> I have the Actlabs Force RS which has by the far the most powerful
> feedback, and Colin McRae is completely unplayable.  The wheel
> rumbles around in your hands CONSTANTLY and does nothing else.
> Even when you pause the game it keeps rumbling, if you quit the
> game it keeps rumbling.  It slows the game right down too.
> So bad that I took it back on the weekend, its complete crap.

Nothing like what you said using my MS FF wheel... hmmm...?

Didn't try with F1RS, but MGPR has very low FF, not even hitting the
curbes gives some feedback. MTM2 is just a hassle with FF, jerks and
jumps without too much relation to the driving.

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Greg Cisk

Force feedback support in recent games

by Greg Cisk » Wed, 18 Nov 1998 04:00:00


>> Go for F1 Racing Sim (budget now) for great feedback and great gameplay
>> and Monster Truck Madness 2 for great feedback.

>Didn't try with F1RS, but MGPR has very low FF, not even hitting the
>curbes gives some feedback. MTM2 is just a hassle with FF, jerks and

I've been wondering about this. Doesn't the MS-FF wheel include software
to increase the different FF effects? Or does it just change the FF effect
for the wheel as a whole. I almost had the impression you could change
the collision effects for example.

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Sean Blac

Force feedback support in recent games

by Sean Blac » Wed, 18 Nov 1998 04:00:00




>> > Which recent titles have FF support built in? I'm contemplating
>> > Colin McRae, Monaco GPR, Grand Prix Legends. My favourite racing
>> > game so far is GP2 (of course  ;)

>> For gods sakes dont go for Colin McRae, at least if you have a decent
>> wheel.

>> I have the Actlabs Force RS which has by the far the most powerful
>> feedback, and Colin McRae is completely unplayable.  The wheel
>> rumbles around in your hands CONSTANTLY and does nothing else.
>> Even when you pause the game it keeps rumbling, if you quit the
>> game it keeps rumbling.  It slows the game right down too.
>> So bad that I took it back on the weekend, its complete crap.

>Nothing like what you said using my MS FF wheel... hmmm...?

Gotta agree there, feedback makes it a whole new game with my MS FF
wheel.
--
Sean Black
Ronald Stoeh

Force feedback support in recent games

by Ronald Stoeh » Wed, 18 Nov 1998 04:00:00


snip

> >Didn't try with F1RS, but MGPR has very low FF, not even hitting the
> >curbes gives some feedback. MTM2 is just a hassle with FF, jerks and

> I've been wondering about this. Doesn't the MS-FF wheel include software
> to increase the different FF effects? Or does it just change the FF effect
> for the wheel as a whole. I almost had the impression you could change
> the collision effects for example.

Oh, I didn't play with all the configuration possibilities, as GPL took
all my time with the wheel...and yesterday I received my import version
of EAW. So I guess, my wheel will sit on the shelf for quite some time!
;^)

If anybody knows, how to increase or modify the FF effects in MGPR, let
us
know...

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Da

Force feedback support in recent games

by Da » Tue, 24 Nov 1998 04:00:00

?You just use I-Force studio and load up the force file that sits in
the monaco directory and edit the thing to your liking

On Tue, 17 Nov 1998 16:01:06 +0100, Ronald Stoehr



>snip

>> >Didn't try with F1RS, but MGPR has very low FF, not even hitting the
>> >curbes gives some feedback. MTM2 is just a hassle with FF, jerks and

>> I've been wondering about this. Doesn't the MS-FF wheel include software
>> to increase the different FF effects? Or does it just change the FF effect
>> for the wheel as a whole. I almost had the impression you could change
>> the collision effects for example.

>Oh, I didn't play with all the configuration possibilities, as GPL took
>all my time with the wheel...and yesterday I received my import version
>of EAW. So I guess, my wheel will sit on the shelf for quite some time!
>;^)

>If anybody knows, how to increase or modify the FF effects in MGPR, let
>us
>know...

>l8er
>ronny


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