Those of you who think I'm slagging off GPL as some kind of disaster have
not gotten the picture. I think in terms of attempting to simulate, for
example, independant suspension movements or crash dynamics, it is
unparalleled. The sim is beautiful to look at, the sounds are nice, the
menus are very elegantly and efficiently done, and the cars look fantastic
and yes the experience is rather visceral.
The problem lies with how the physical control device inputs are handled.
The steering maintains the same sensitivity at high and low speed. This is
just not right. It is an extremely glaring oversight. The braking input is
just not right either. This problem is not peculiar to GPL, it is inherent
in all Papyrus sims -- I'll say it again -- ALL PAPYRUS SIMS. .
The physical control inputs of GP2 are far superior to any sim you can buy
now. Goeff Crammond's GP2 solves the problem of sensitive high speed
steering inputs by allowing you to reduce the sensitivity as the car speeds
up. His braking inputs are far more responsive and firm. With GPL, brake
inputs are mushy and so it is more or less a matter of determining how many
centimetres of braking you should be applying. It's hard to explain but
GP2's braking feels real in terms of my actual experience of driving a real
car. Maybe someone on this newsgroup can explain more technically the
braking sensation differences between the two sims.
I think there are a lot of Papyrus simmers on this newsgroup who have never
experienced GP2 and so really cannot make a comparative analyisis of the
control input issues that I am bringing up. Furthermore, I know a lot you
you have been telling me that this is only a demo, but I have this gut
feeling that Papyrus will not correct this problem, because they haven't
done so in any of their other sims.