On Mon, 13 Apr 1998 22:49:16 -0500, "George Buhr II"
>I hear what you are saying, but I don't agree 100%. I can see how speed
>would make a steering wheel harder to turn, but I don't see how this effects
>steering input, especially from a sim point of view. The steering
>components are flexible to a point, yes, but come on! These parts might
>flex very small fractions of an inch at best, and would hardly make a
>significant difference in turning ratios. Did anyone watch the Argentine
>Grand Prix this weekend? I noticed many of the cars including Schumacher
>and Villeneuve looking awful twitchy at the end of the straights. It didn't
>look to me like they were having to fight to get the car to turn.
the understeer you get when you're at full speed, plus the huge
downforces that press the tires ***to the pavement and cause the
steering wheel to be even harder to turn (I know they have power
steering now in F1, but did they have it in the 60's? I don't know
for sure...) all this combined makes the car less responsive to your
steering inputs. And when you're talking about twitchy cars at the
end of straights in F1 don't forget that most of the twitchy behavior
you're referring to happened under heavy acceleration or braking.
They also feel the bumpy surface (argentina is one of the worst tracks
in terms of bumpiness) and they have to hold thight to the wheel to
stay in control. That's a different matter. Remember when Schumi let
go of his steering wheel as he touched a curb in Monza, I think it was
in 1996... Scary!
So all I'm saying is that many factors contribute to making the car
less responsive at high speeds. This should be refelcted somehow in
the sim.
Thanks for your comments,
A. Renault