rec.autos.simulators

GPL - I'm not trashing it.

George Sandma

GPL - I'm not trashing it.

by George Sandma » Sat, 18 Apr 1998 04:00:00




>> > The funny thing is that in all Papy manuals they recomend linear for
>> > joysticks and non-linear for wheels, something I have always thought
>> > to be wrong and all the good ICR2 drivers I know agree.

>> That [the manual text] is wrong, but I thought that only went out in
>> the manual for NASCAR2, not "all Papy manuals."

>   My mistake. Sorry Papy and everyone else. Had a huge L/NL mixup in
>that post. The reverse is what is written in Papy manuals. My point was
>that I disagree with Papy suggesting linear for wheels. Everyone I know,
>some of them the best in the biz, use non - linear with both their
>wheels and joysticks. The thought of using linear steering frightens me
>greatly :)

Hmmm Have to disagree with you on this one Byron. I have always used Linear
with my wheel in ICR2, In CPR I use 30 setting which is towards linear  and
I have GPL set only a little towards the linear side from center as it does
seem a little to sensitive at full Linear.  I havent tried GPL set to
Non-Linear yet as I was under the impression that a steering shaft turning a
gear turns the gear the same for the first inch of travel as it does for the
last inch of travel. I will give Non Linear a try in GPL to see its response
as I need to find .9 sec to get to the 1:06 mark..hmmm could I have had my
steering set wrong the whole time?

George Sandman
Zone Name The_Sandman1
Stealth Racing #1
1997 WIERS Constructors Team Championship
1997 CICC PPG Champion
1996 CICC PPG Champion
1996 NWSICT PPG Champion
1996 FRL PPG Champion

Byron Forbe

GPL - I'm not trashing it.

by Byron Forbe » Sat, 18 Apr 1998 04:00:00





> > > I am beginning to wonder if the experiences everyone is having is
> > > different based on the speed of their graphics, the precision of their
> > > game port, and the precision of their wheel.  The readings from a
> > > non-calibrating game port vs. a speed adjustable game port can vary
> > > in scale greatly.  Does Papy's optimized controller driver compensate
> > > for the wide scale of readings from different game cards?  Does the
> > > steering react the same with a cheap game port vs. a Thrustmaster ACM?

> > Mike I dont know what the game port has to do with it because I've never
> > had to use anything but the SB port since I started racing years ago. I
> > would guess the controller would have a greater effect, I know there was
> > a world of diff when I switched from my long dead T1 to my TSW.

> > Trev

> >     Hi Trevor. My email isn't working so I'm using this! Per your post
> above, I am also using the SB port and its worked fine with my TSW untill
> I started driving 3D games. I sent F1RS back for a refund, I sent my TSW
> back to be repaired, and now with the gpl demo the same problem
> over again: the car just veer's off the road as if the pots were bad.
> I've tried every latest driver etc. and it still happens!! please try to
> to help if you can. This is driving me crazy! The games that work fine
> are TOCA, and GP2. The games that don't are F1RS, Ultimate Race Pro, and
> the GPL demo...in these games the symptom is always the same- the car
> just steers right off the track in one or two places (usually the same
> spots) every lap. By the way I have a whole bag full of RadioShack linear
> taper pots, but I don't think the pots are the answer. Any suggestions?
> Anyone...anyone...anyone...anyone...anyone...anyone...anyone...anyone...

   All I can say is that I'm glad I do things THE RIGHT WAY,
hehehehehehehe. Move that slider all the way to the other side fellas! I
really do insist that non linear steering is more realistic till we get
solid FF anyway :)
Pat Dotso

GPL - I'm not trashing it.

by Pat Dotso » Sat, 18 Apr 1998 04:00:00



> Well that's why I suggested a 'reduce with speed' option ;-) Although
> actually I do find it easy enough atm. Don't know what it will be like
> when running in traffic but the fully linear setting means that it is
> very esy to correct slight deviations. With non-linear settings it is all
> too easy to end up see-sawing the wheel from left to right and back again
> trying to avoid amplifying the original mistake - at least that's what I
> find.

I get the opposite effect.  Using linear steering, I can't make small
adjustments at all.  Every input is over-kill and I end up constantly
over-correcting.

The non-linear steering mode doesn't introduce a "dead zone" at all.  It
just makes small steering inputs easier to do.

One thing to consider is the total rotational angle of the input
device you use.  I use the TM GP1 right now, and it only turns about
180 degrees lock-to-lock.  Nascar Pro wheels have a 280 degree
lock-to-lock movement.  That extra 100 degrees of rotation will make
linear steering a lot less sensitive.

--
Pat Dotson
IMPACT Motorsports

Michael E. Carve

GPL - I'm not trashing it.

by Michael E. Carve » Sat, 18 Apr 1998 04:00:00


<snip>
% The non-linear steering mode doesn't introduce a "dead zone" at all.  It
% just makes small steering inputs easier to do.

% One thing to consider is the total rotational angle of the input
% device you use.  I use the TM GP1 right now, and it only turns about
% 180 degrees lock-to-lock.  Nascar Pro wheels have a 280 degree
% lock-to-lock movement.  That extra 100 degrees of rotation will make
% linear steering a lot less sensitive.

Good point.  It's probably too late for Papy to allow us to fine tune
the steering box on the cars, but it might be doable with some sorta
slider adjustment that reduces the sensitivity but still provides a
linear reaction to a linear movement.  I also think that once you get
the chance to modify the carsetup (camber, steering lock, and anti-sway
bars), you will find that you can use your GP1 with some degree of
linear setting in your steering.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

GPL - I'm not trashing it.

by Michael E. Carve » Sat, 18 Apr 1998 04:00:00


%      Hi Trevor. My email isn't working so I'm using this! Per your post
% above, I am also using the SB port and its worked fine with my TSW untill
% I started driving 3D games. I sent F1RS back for a refund, I sent my TSW
% back to be repaired, and now with the gpl demo the same problem
% over again: the car just veer's off the road as if the pots were bad.
% I've tried every latest driver etc. and it still happens!! please try to
% to help if you can. This is driving me crazy! The games that work fine
% are TOCA, and GP2. The games that don't are F1RS, Ultimate Race Pro, and
% the GPL demo...in these games the symptom is always the same- the car
% just steers right off the track in one or two places (usually the same
% spots) every lap. By the way I have a whole bag full of RadioShack linear
% taper pots, but I don't think the pots are the answer. Any suggestions?
% Anyone...anyone...anyone...anyone...anyone...anyone...anyone...anyone...

Two things I would try:

1)  Go to Control Panel -> Game Controllers -> Advanced and try playing
with the Poll with interrupts enabled box.  If it's checked trying
unchecking it, or visa versa.

2)  Try using Thrustmaster's ProPanel applet to setup your wheel in
Win95.  It will provide a better and smoother calibration.
ftp://208.129.210.78/pub/library/calibration/propanelv11.exe

Oh, and one more thing....
3)  You might want to try out Thrustmaster's ACM game card.  Honest, it
might help out alot.  Try to pick one up where you will be allowed to
return it if you don't think that it improves your control.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ronald Stoeh

GPL - I'm not trashing it.

by Ronald Stoeh » Sat, 18 Apr 1998 04:00:00


snip

>      I'm kind of suprised you bothered to make a reply to my problem
> 18er, I mean whats your point? I'm not the only one who has had problems
> with F1RS ...or the GPL demo either, for that matter. I hate to think
> that you 'window shop' messages put up in ras just to be able to
> make replies out of boredom or whatever. If you don't have any usefull
> information then why are you butting-in? I addressed my question to the
> person that makes TSW's! So back-off dude, while I try and fix my shit.
> Mark.

You didn't get it, huh? I was trying to tell you, that there is NO WAY
your pots are defective, if they work in two games, AND that the
mentioned
games work GREAT for 99% of the people using wheels.

Somebody with a clue would see, that this is helpfull, because it
removes
some error sources (wheel, game)... now you COULD check how you
calibrate
your wheel, but I better leave you alone fixing your shit.

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

David Gree

GPL - I'm not trashing it.

by David Gree » Sat, 18 Apr 1998 04:00:00

[snip]

Mark, I'm assuming you have a 3dfx card.

You might like to try adding these commands to the end of your autoexec.bat

SET SST_FASTMEM=0
SET SST_FASTPCIRD=0
SET SST_PCIRD=0
SET SST_SLOWPCIWR=1

I have a suspicion that PCI bursting is upsetting the ISA bus and affecting the
joystick port timings. What caught my attention was that it looked like the
problem was with Glide games.. Toca is D3D. The place on the track might be PCI
transaction intensive.

Thats all my Bug-o-Matic (tm) crystal ball could come up with. Its usually
pretty good so I hope it helps.

Regards,
David

Ian Greenwoo

GPL - I'm not trashing it.

by Ian Greenwoo » Sat, 18 Apr 1998 04:00:00


You know, this discussion, and the GPL demo remind me of something
that Niki Lauda said years ago. Basically that one's success as a
racing driver was based on the sensitivity of one's backside. In other
words, you needed to have a FEEL for the car with the *whole* of your
body in order to be able to drive it fast, set it up properly in
testing and practice, so on and so forth .

Now GPL is the most technically advanced and impressive sim out there.
No doubt about that. My point would be that at present it is TOO
advanced and ahead of it's time because the input/feedback devices
that we use  are far too primitive to do justice to the extremely
realistic physics model that Papy have produced.

I drive a rear-engined road car, and of course with that, oversteer is
always a possibility. One soon learns however to note the warning
signs, not just from the wheel, although of course that is vital, but
from the overall aspect and angle of the car and take action
accordingly. With GPL clearly the power/weight ratio is totally
different and of course it is mid-engined but even with my GP1 wheel
it is not possible to have the same feedback as on a road car.    

I have been following motor sport for 20 years and  have driven racing
sims since Indy 500 on the Amiga 500 and with this one I am still WAY
off of the pace (although i am never terribly fast). I think the
solution is for Papy to ship the final version with a full range of
configuration options for handling, and difficulty. Otherwise I can
see the sim unfairly and unjustly being hammered by magazine game
reviewers who are not specialist sim racers (as indeed are the
majority of the game-buying public). This would be a tragedy.  

Having said all of this I still love it and will be the first to buy
the full version come July - and if no-one produces a force feedback
cushion to put under my backside, i may just have to invent one !!!<g>

Ian

Neil Yeatma

GPL - I'm not trashing it.

by Neil Yeatma » Sat, 18 Apr 1998 04:00:00


Michael,

I never use "reduce with speed" settings in games that have them.  I
find it more predictable that way, especially on variable radius turns.

I have a TSW into a TM ACM card and set GPL at about 80% linear.  100%
linear makes straight line driving very difficult, resulting in spins on
braking.  66% makes my steering input *exactly* match the on-screen
arms.

This is on a P133/3Dfx.  I'll be running a PII-333 within a week I hope,
and I'll be able to tell you if any of my settings have to change.  I
guess I'll have to recalibrate the ACM.

--

Neil Yeatman          
Ajax, Ontario, CANADA

Richard Walk

GPL - I'm not trashing it.

by Richard Walk » Sun, 19 Apr 1998 04:00:00


>   Do you race Richard? I would imagine that to someone who races, the
>non linear would feel and look silly because of the massive side to side
>you mention. Perhaps this partially explains the 50/50 split. I would
>imagine also that it would look odd ie to turn the wheel so much yet get
>little response.

No I don't race. I'm a coward at heart and would never be brave enough to
do so IRL <g>

I would be interested in hearing the opinions of those who have done real
racing through.

Except for me it also has the feel <g> Seriously, with the non-linear
setting I just can't gauge the correct amount to turn the wheel and when
I need to make a small correction my hands are simply not fast enough to
turn the wheel the required amount.

Cheers,
Richard

Richard Walk

GPL - I'm not trashing it.

by Richard Walk » Sun, 19 Apr 1998 04:00:00



You do get used to it, but it takes a pretty subtle driving style <g>

The main advantage I've found in GPL is that it seems to be a lot easier
to turn consistently into the corners - especially the last one which is
where I was having the most trouble. I even seem to be able to brake into
the corners a little whilst making the minutest of corrections. I don't
know if this is as a result of increasing the linearity or simply
coincidental though.

Technically, yes. But to me it feels like a dead zone as I'm not getting
the responsiveness I want.

Very true. My GP500 has 270 degrees of lock, although I never like
crossing my hands so I rarely use more than 180 of it in normal driving.
A fully linear setting with a lower lock-to-lock movement is
automatically more sensitive.

Cheers,
Richard


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