rec.autos.simulators

NFS:PU Questions before I buy

Alex Kihuran

NFS:PU Questions before I buy

by Alex Kihuran » Fri, 24 Mar 2000 04:00:00

To anyone who has played this game:
    Well, Im considering of buying NFS5 tomorrow, and I'd just like to know
these 5 questions:

1. Are there any tracks on dirt?
2. Do they have the racing Porsches, like the old Rothman's ones in
rallying?
3. Is there stuff like lift off oversteer, throttle oversteer, and
understeer sometimes, locking up wheels, effective pendulum turns, etc.?
4. Do the cars take damage?
5. Does the game seem like it's editable? Like the previous NFS's?

Thanks,
Alex

rrevve

NFS:PU Questions before I buy

by rrevve » Fri, 24 Mar 2000 04:00:00


>To anyone who has played this game:
>    Well, Im considering of buying NFS5 tomorrow, and I'd just like to know
>these 5 questions:

>1. Are there any tracks on dirt?

There are sections of tracks that are loose surface, like dirt,
snow, rain, etc..

There are 356,356a,356b,550,911,914,928,944,930,935,944,
959,964,965,993,996,boxster,gt1

Also, there are several models of many of the above, like coupes,
cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

Yep. It feels a LOT better than the other NFS titles. You'll like it,
unless you are looking for GPL-style realism.

Yes, and the damage modeling is pretty cool,
particularly the visual damage.

My guess would be yes.

Alex, do you like Porsches? If so, buy it.

;)

--
* rrev at mindspring dot com *

Alex Kihuran

NFS:PU Questions before I buy

by Alex Kihuran » Fri, 24 Mar 2000 04:00:00

Thanks rrev! I'll defidently buy it.

I dont expect any game to be like GPL, but I expect, from what you say, for
it to be around SCGT's level, which I love. Right now I
play GPL, Viper Racing, DTR, RC2K, some CMR, and SCGT.

Sounds great! Loved the original, sold the 3rd, and looks like the 5th is
great!

Thanks,
Alex


> On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

> >To anyone who has played this game:
> >    Well, Im considering of buying NFS5 tomorrow, and I'd just like to
know
> >these 5 questions:

> >1. Are there any tracks on dirt?

> There are sections of tracks that are loose surface, like dirt,
> snow, rain, etc..

> >2. Do they have the racing Porsches, like the old Rothman's ones in
> >rallying?

> There are 356,356a,356b,550,911,914,928,944,930,935,944,
> 959,964,965,993,996,boxster,gt1

> Also, there are several models of many of the above, like coupes,
> cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

> >3. Is there stuff like lift off oversteer, throttle oversteer, and
> >understeer sometimes, locking up wheels, effective pendulum turns, etc.?

> Yep. It feels a LOT better than the other NFS titles. You'll like it,
> unless you are looking for GPL-style realism.

> >4. Do the cars take damage?

> Yes, and the damage modeling is pretty cool,
> particularly the visual damage.

> >5. Does the game seem like it's editable? Like the previous NFS's?

> My guess would be yes.

> >Thanks,
> >Alex

> Alex, do you like Porsches? If so, buy it.

> ;)

> --
> * rrev at mindspring dot com *

Kai Fulle

NFS:PU Questions before I buy

by Kai Fulle » Fri, 24 Mar 2000 04:00:00

Just curios, but everyone is saying OF COURSE it isn't as realistic as GPL?
But no one has said why? Is this as good and no one will admit it?


> On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

> >To anyone who has played this game:
> >    Well, Im considering of buying NFS5 tomorrow, and I'd just like to
know
> >these 5 questions:

> >1. Are there any tracks on dirt?

> There are sections of tracks that are loose surface, like dirt,
> snow, rain, etc..

> >2. Do they have the racing Porsches, like the old Rothman's ones in
> >rallying?

> There are 356,356a,356b,550,911,914,928,944,930,935,944,
> 959,964,965,993,996,boxster,gt1

> Also, there are several models of many of the above, like coupes,
> cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

> >3. Is there stuff like lift off oversteer, throttle oversteer, and
> >understeer sometimes, locking up wheels, effective pendulum turns, etc.?

> Yep. It feels a LOT better than the other NFS titles. You'll like it,
> unless you are looking for GPL-style realism.

> >4. Do the cars take damage?

> Yes, and the damage modeling is pretty cool,
> particularly the visual damage.

> >5. Does the game seem like it's editable? Like the previous NFS's?

> My guess would be yes.

> >Thanks,
> >Alex

> Alex, do you like Porsches? If so, buy it.

> ;)

> --
> * rrev at mindspring dot com *

Martin Urs

NFS:PU Questions before I buy

by Martin Urs » Sat, 25 Mar 2000 04:00:00

On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"


>To anyone who has played this game:
>    Well, Im considering of buying NFS5 tomorrow, and I'd just like to know
>these 5 questions:

>1. Are there any tracks on dirt?

        Not really.  While some sections may be dusty, or
snow-covered, or dirt-covered, there is not a real rally stage in the
game (if I can infer that from your next question).  

        Zero rally Porsches (neither the 911 nor the Group B 959),
which disappointed me somewhat.  Nor are there any real racing paint
schemes (be it Martini, Rothmans or the more recent Mobil 1 GT1
colors).  

        Very much so.  The driving model is very good, although
(despite the ABS option being available) I've yet to observe a locked
wheel.  

        Yes, and the damage you take is dependent on the car you drive
as well as the parts that are fitted to it (i.e. fibreglass doors are
more expensive to repair).  

        Only time wil tell, but I certainly hope someone can plop in a
few Ferraris to challenge the Porsches at their own game!

        Don't delay: This is a very good game!

Martin
Long Live Nigel Mansell!

Andre Warrin

NFS:PU Questions before I buy

by Andre Warrin » Sat, 25 Mar 2000 04:00:00

If you love SCGT, you will REALLY love Porsche 2000 :)

Andre

On Thu, 23 Mar 2000 20:50:33 -0500, "Alex Kihurani"


>Thanks rrev! I'll defidently buy it.

>I dont expect any game to be like GPL, but I expect, from what you say, for
>it to be around SCGT's level, which I love. Right now I
>play GPL, Viper Racing, DTR, RC2K, some CMR, and SCGT.

>Sounds great! Loved the original, sold the 3rd, and looks like the 5th is
>great!

>Thanks,
>Alex



>> On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

>> >To anyone who has played this game:
>> >    Well, Im considering of buying NFS5 tomorrow, and I'd just like to
>know
>> >these 5 questions:

>> >1. Are there any tracks on dirt?

>> There are sections of tracks that are loose surface, like dirt,
>> snow, rain, etc..

>> >2. Do they have the racing Porsches, like the old Rothman's ones in
>> >rallying?

>> There are 356,356a,356b,550,911,914,928,944,930,935,944,
>> 959,964,965,993,996,boxster,gt1

>> Also, there are several models of many of the above, like coupes,
>> cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

>> >3. Is there stuff like lift off oversteer, throttle oversteer, and
>> >understeer sometimes, locking up wheels, effective pendulum turns, etc.?

>> Yep. It feels a LOT better than the other NFS titles. You'll like it,
>> unless you are looking for GPL-style realism.

>> >4. Do the cars take damage?

>> Yes, and the damage modeling is pretty cool,
>> particularly the visual damage.

>> >5. Does the game seem like it's editable? Like the previous NFS's?

>> My guess would be yes.

>> >Thanks,
>> >Alex

>> Alex, do you like Porsches? If so, buy it.

>> ;)

>> --
>> * rrev at mindspring dot com *

Cliff Roma

NFS:PU Questions before I buy

by Cliff Roma » Sat, 25 Mar 2000 04:00:00

Some car collector could give some of these guys in here a real race car
from the 60s and they would still tell you it is not as good as GPL.


> Just curios, but everyone is saying OF COURSE it isn't as realistic as
GPL?
> But no one has said why? Is this as good and no one will admit it?



> > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

> > >To anyone who has played this game:
> > >    Well, Im considering of buying NFS5 tomorrow, and I'd just like to
> know
> > >these 5 questions:

> > >1. Are there any tracks on dirt?

> > There are sections of tracks that are loose surface, like dirt,
> > snow, rain, etc..

> > >2. Do they have the racing Porsches, like the old Rothman's ones in
> > >rallying?

> > There are 356,356a,356b,550,911,914,928,944,930,935,944,
> > 959,964,965,993,996,boxster,gt1

> > Also, there are several models of many of the above, like coupes,
> > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

> > >3. Is there stuff like lift off oversteer, throttle oversteer, and
> > >understeer sometimes, locking up wheels, effective pendulum turns,
etc.?

> > Yep. It feels a LOT better than the other NFS titles. You'll like it,
> > unless you are looking for GPL-style realism.

> > >4. Do the cars take damage?

> > Yes, and the damage modeling is pretty cool,
> > particularly the visual damage.

> > >5. Does the game seem like it's editable? Like the previous NFS's?

> > My guess would be yes.

> > >Thanks,
> > >Alex

> > Alex, do you like Porsches? If so, buy it.

> > ;)

> > --
> > * rrev at mindspring dot com *

Joe6

NFS:PU Questions before I buy

by Joe6 » Sat, 25 Mar 2000 04:00:00


>Just curios, but everyone is saying OF COURSE it isn't as realistic as GPL?
>But no one has said why? Is this as good and no one will admit it?

It's pretty damn close. Maybe just as good. But targeted at a
different market.

I would go so far as to say it's the "GPL of arcade games". That is,
it has by far the most realistic physics in a mass-market targetted
game.

And it is certainly a vastly superior GAME to GPL - no 20,000-seller
here! Interestingly, I find it very difficult at some tracks, with
powerful cars, yet that won't detract from it's arcade appeal. EA was
smart enough to scale the difficulty, start it out very easy (with the
old less powerful cars) and move it up gradually. Something Papy would
do well do learn from.

Joe McGinn
_____________________
Radical Entertainment

jbo..

NFS:PU Questions before I buy

by jbo.. » Sat, 25 Mar 2000 04:00:00

I personally think NFSPU IS as good as GPL in it's own way, and you've
hit the nail on the head.  I feel that that NFSPU (and Viper Racing as
well) does as good of a job modeling modern-era sports cars as GPL does
of modeling 1967-era Grand Prix machines.

It could be new love, but right now, I also like the feel of NFSPU's
physics model slightly better than Viper Racing (a greater sense of
inertial adds to the realism in NFSPU) -- and I have always maintained
that Viper racing is as accurate of a model of a Viper GTS as GPL is of
a 1967 Lotus, Ferrari, etc.

Call me a heretic, but I would be disappointed if a Viper or Porsche
simulator felt like GPL -- a modern street-legal sports car should feel
dramatically different than a lightweight, open-wheel, purpose-built
race car.

So, given that, I personally feel that from this perspective, NFSPU is
as good as GPL.

-- JB



> Just curios, but everyone is saying OF COURSE it isn't as realistic as
GPL?
> But no one has said why? Is this as good and no one will admit it?



> > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

> > >To anyone who has played this game:
> > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to
> know
> > >these 5 questions:

> > >1. Are there any tracks on dirt?

> > There are sections of tracks that are loose surface, like dirt,
> > snow, rain, etc..

> > >2. Do they have the racing Porsches, like the old Rothman's ones in
> > >rallying?

> > There are 356,356a,356b,550,911,914,928,944,930,935,944,
> > 959,964,965,993,996,boxster,gt1

> > Also, there are several models of many of the above, like coupes,
> > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

> > >3. Is there stuff like lift off oversteer, throttle oversteer, and
> > >understeer sometimes, locking up wheels, effective pendulum turns,
etc.?

> > Yep. It feels a LOT better than the other NFS titles. You'll like
it,
> > unless you are looking for GPL-style realism.

> > >4. Do the cars take damage?

> > Yes, and the damage modeling is pretty cool,
> > particularly the visual damage.

> > >5. Does the game seem like it's editable? Like the previous NFS's?

> > My guess would be yes.

> > >Thanks,
> > >Alex

> > Alex, do you like Porsches? If so, buy it.

> > ;)

> > --
> > * rrev at mindspring dot com *

Sent via Deja.com http://www.deja.com/
Before you buy.
jbo..

NFS:PU Questions before I buy

by jbo.. » Sat, 25 Mar 2000 04:00:00

LOL!  ROTFPP!

:-D

-- JB



> Some car collector could give some of these guys in here a real race
car
> from the 60s and they would still tell you it is not as good as GPL.



> > Just curios, but everyone is saying OF COURSE it isn't as realistic
as
> GPL?
> > But no one has said why? Is this as good and no one will admit it?



> > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"

> > > >To anyone who has played this game:
> > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like
to
> > know
> > > >these 5 questions:

> > > >1. Are there any tracks on dirt?

> > > There are sections of tracks that are loose surface, like dirt,
> > > snow, rain, etc..

> > > >2. Do they have the racing Porsches, like the old Rothman's ones
in
> > > >rallying?

> > > There are 356,356a,356b,550,911,914,928,944,930,935,944,
> > > 959,964,965,993,996,boxster,gt1

> > > Also, there are several models of many of the above, like coupes,
> > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)

> > > >3. Is there stuff like lift off oversteer, throttle oversteer,
and
> > > >understeer sometimes, locking up wheels, effective pendulum
turns,
> etc.?

> > > Yep. It feels a LOT better than the other NFS titles. You'll like
it,
> > > unless you are looking for GPL-style realism.

> > > >4. Do the cars take damage?

> > > Yes, and the damage modeling is pretty cool,
> > > particularly the visual damage.

> > > >5. Does the game seem like it's editable? Like the previous
NFS's?

> > > My guess would be yes.

> > > >Thanks,
> > > >Alex

> > > Alex, do you like Porsches? If so, buy it.

> > > ;)

> > > --
> > > * rrev at mindspring dot com *

Sent via Deja.com http://www.deja.com/
Before you buy.
Michael E. Carve

NFS:PU Questions before I buy

by Michael E. Carve » Sat, 25 Mar 2000 04:00:00


% I personally think NFSPU IS as good as GPL in it's own way, and you've
% hit the nail on the head.  I feel that that NFSPU (and Viper Racing as
% well) does as good of a job modeling modern-era sports cars as GPL does
% of modeling 1967-era Grand Prix machines.

Not to distract at all from NFSPU -- as it is a blast and I am have
great fun with it....  but the physics are no where on the level of the
physics in GPL...  They are however, much better than Viper's physics.
I think EA finally got it right, for a change.  However, I am really
unhappy with the FF in NFSPU (maybe GPL spoiled me in this department).

Also I am not quite fond of the sound.... it seems too muffled and I
can't really sense the 3D feel that was more present in NFSIII.

Even with those major distractions, NFSPU is a great buy for those times
that I just want to have some good simming fun.....

% It could be new love, but right now, I also like the feel of NFSPU's
% physics model slightly better than Viper Racing (a greater sense of
% inertial adds to the realism in NFSPU) -- and I have always maintained
% that Viper racing is as accurate of a model of a Viper GTS as GPL is of
% a 1967 Lotus, Ferrari, etc.

% Call me a heretic, but I would be disappointed if a Viper or Porsche
% simulator felt like GPL -- a modern street-legal sports car should feel
% dramatically different than a lightweight, open-wheel, purpose-built
% race car.

% So, given that, I personally feel that from this perspective, NFSPU is
% as good as GPL.

% -- JB



% > Just curios, but everyone is saying OF COURSE it isn't as realistic as
% GPL?
% > But no one has said why? Is this as good and no one will admit it?
% >


% > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"
% > >
% > > >To anyone who has played this game:
% > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to
% > know
% > > >these 5 questions:
% > > >
% > > >1. Are there any tracks on dirt?
% > >
% > > There are sections of tracks that are loose surface, like dirt,
% > > snow, rain, etc..
% > >
% > > >2. Do they have the racing Porsches, like the old Rothman's ones in
% > > >rallying?
% > >
% > > There are 356,356a,356b,550,911,914,928,944,930,935,944,
% > > 959,964,965,993,996,boxster,gt1
% > >
% > > Also, there are several models of many of the above, like coupes,
% > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;)
% > >
% > > >3. Is there stuff like lift off oversteer, throttle oversteer, and
% > > >understeer sometimes, locking up wheels, effective pendulum turns,
% etc.?
% > >
% > > Yep. It feels a LOT better than the other NFS titles. You'll like
% it,
% > > unless you are looking for GPL-style realism.
% > >
% > > >4. Do the cars take damage?
% > >
% > > Yes, and the damage modeling is pretty cool,
% > > particularly the visual damage.
% > >
% > > >5. Does the game seem like it's editable? Like the previous NFS's?
% > > >
% > >
% > > My guess would be yes.
% > >
% > > >Thanks,
% > > >Alex
% > > >
% > >
% > > Alex, do you like Porsches? If so, buy it.
% > >
% > > ;)
% > >
% > > --
% > > * rrev at mindspring dot com *
% >
% >

% Sent via Deja.com http://www.deja.com/
% Before you buy.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ma

NFS:PU Questions before I buy

by Ma » Sat, 25 Mar 2000 04:00:00

The game is great, but the physics model isn't as good as it could
have been.  For starters, with ABS off, there is no tire lockup.
Another thing lacking in the physics engine is throttle induced
oversteer.  I'm all the way up to "Modern Era" already driving the
very powerful modern day Porsches and you can mash the gas pedal in
2nd gear corners with no wheel spin at all.  I've already driven the
GT1 car and it certainly would spin the wheels in real life if you
floored the gas pedal coming out of a 2nd gear corner.  Oh well, aside
from these flaws, the game is still fun as hell.

MaX

PRooney7

NFS:PU Questions before I buy

by PRooney7 » Sun, 26 Mar 2000 04:00:00

For those of you that are playing with a pre-release version (warez) of the
game, keep in mind that a lot of times the audio is re-compressed when ripped
to keep the file sizes down.

I believe someone here that has the full retail release version mentioned a big
difference in sound quality.

And

NFS:PU Questions before I buy

by And » Sun, 26 Mar 2000 04:00:00

On Fri, 24 Mar 2000 20:37:30 GMT, "Michael E. Carver"


>Also I am not quite fond of the sound.... it seems too muffled and I
>can't really sense the 3D feel that was more present in NFSIII.

I have the same problem with the sound.  It is very muffled and seems
low quality compared to the rest of the game.  I'm using a MX300 with
the 2048 drivers.
Andy


Ma

NFS:PU Questions before I buy

by Ma » Mon, 27 Mar 2000 04:00:00

Remember, when driving with the in-car view, the engine might appear
to sound muffled, but it's because they've modeled driving inside a
car with the windows up.  If you select bumper cam, the engine is much
louder, as it would be if you were strapped to the bumper.
>I have the same problem with the sound.  It is very muffled and seems
>low quality compared to the rest of the game.  I'm using a MX300 with
>the 2048 drivers.
>Andy




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