rec.autos.simulators

Papyrus have shut up shop :(

Pez

Papyrus have shut up shop :(

by Pez » Sun, 09 May 2004 09:01:57


pez

Eldre

Papyrus have shut up shop :(

by Eldre » Sun, 09 May 2004 09:16:26


>pez

I'm sure the talented people will surface somewhere else.  At least they still
have the knowledge they gained at Papy...

Eldred
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Rich

Papyrus have shut up shop :(

by Rich » Sun, 09 May 2004 09:39:26



> >pez

> I'm sure the talented people will surface somewhere else.  At least they
still
> have the knowledge they gained at Papy...

> Eldred

True.
To not continue on with the world's best physics engine for the PC would be
waste of knowledge and talent.
Does anyone really know why Papy closed the doors?
Usually its because of money, but I thought their products sold well.
Or did someone just get plain tired?
Stuart Becktel

Papyrus have shut up shop :(

by Stuart Becktel » Sun, 09 May 2004 10:12:30





> > >pez

> > I'm sure the talented people will surface somewhere else.  At least they
> still
> > have the knowledge they gained at Papy...

> > Eldred

> True.
> To not continue on with the world's best physics engine for the PC would
be
> waste of knowledge and talent.
> Does anyone really know why Papy closed the doors?
> Usually its because of money, but I thought their products sold well.
> Or did someone just get plain tired?

I'm guessing it is because Sierra didn't want them to make a non-NASCAR
racing game. With EA having the NASCAR series locked up, and Sony having
F1...there really isn't much else out there. It makes sense for them to shut
down and allow the employees to go to other places. Hopefully they'll manage
to go other places and improve games.
Dave Henri

Papyrus have shut up shop :(

by Dave Henri » Sun, 09 May 2004 11:00:42



   Most likely Sierra/Vivendi owns the software.  I would be really really
suprised if Former Papyrus employees would be allowed to take the code and
use it for some other product.  Just like the West brothers had to abandon
WSC when their puplisher pulled the plug...Papy will have to say goodbye to
the code developed while under the employ of Sierra.

dave henrie

Fuzzymoj

Papyrus have shut up shop :(

by Fuzzymoj » Sun, 09 May 2004 15:13:54

They may show up EA's doorstep. EA sure could use the help..lol
Man, papy could of made a motocross game. Look at microsofts MCM2. It's so
freaking old and there are still tons of people playing that game. If
memory serves it's at lest 6 years old. There are a number of new MX games
for the consoles but none for the PC! WTH!
Andrew MacPhers

Papyrus have shut up shop :(

by Andrew MacPhers » Sun, 09 May 2004 15:16:00



> I'm sure the talented people will surface somewhere else

Well, that hasn't really been true of talent in the flight sim business...
the vast majority certainly aren't working on flight sims since all those
old publishers were swallowed up and digested :-(

I guess we can finally kiss goodbye even the faintest glimmering of a
tiny, weeny, nano-hope-ette for GPL2 at some point in the faaaar distant
future then? :-)

<ponders>

It was a magazine (PCZone in the UK) that had a review of the flight sim
Tornado by D.I. and a driving sim called Indy Car Racing by some bunch
called Papyrus (who I'd also never heard of) that persuaded me to buy a
PC. Those screen shots were amazing for the time. Well, 18,000ukp of
hardware, software & magazines later (thanks a bunch Quicken ;-), I'm not
sure whether to thank them or not. But on a purely emotional level I think
it's been worth all that and more just for the pleasure GPL alone brought
me... and continues to bring!

In the unlikely even any ex-Papy people ever stumble across this while
Googling away their final years in the Twilight Rest Home for Terminally
Bewildered Programmers, thanks for everything.

Andrew McP

Who'll be my role-model?
Now that my role-model is...
Gone.

Oh, hang on... the West brothers! Maybe :-)

Pez

Papyrus have shut up shop :(

by Pez » Sun, 09 May 2004 19:34:38

from eroc busch:

VUG decided to close both of it's remaining eastcoast studios (Papyrus and
Impressions). I had thought they were to have issued some type of press
release regarding the closings, but until that time you'll have to ask them
for their "offical" reason(s).

pez



> pez

Eldre

Papyrus have shut up shop :(

by Eldre » Sun, 09 May 2004 20:44:34

So...can we call you Al?
:-)

Eldred
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Jason Moy

Papyrus have shut up shop :(

by Jason Moy » Sun, 09 May 2004 22:22:59

Argh.  

In the last 5 years 3 of my favorite developers (Papyrus, Dynamix, and
Looking Glass) have all gone under.

I hope to hell GTR has good multi.

Jason

No Spa

Papyrus have shut up shop :(

by No Spa » Sun, 09 May 2004 23:08:30


Well I heard that Dave Kaemmer hasn't retired yet and had left Papy a
while ago but was still consulting.  I think that he had some sort of
non compete clause but now with Papy gone what would he compete
against?  Maybe GPL2 will come back.

Mike Donnelly J

Papyrus have shut up shop :(

by Mike Donnelly J » Mon, 10 May 2004 00:19:57

I don't think I'll be rushing out to buy anything from Vivendi anytime
in the immediate future.  Impressions was a good outfit and there will
probably not be another Papyrus.  Too bad the suits don't understand
the market.

Mike


>from eroc busch:

>VUG decided to close both of it's remaining eastcoast studios (Papyrus and
>Impressions). I had thought they were to have issued some type of press
>release regarding the closings, but until that time you'll have to ask them
>for their "offical" reason(s).

>pez




>> pez

JimC

Papyrus have shut up shop :(

by JimC » Mon, 10 May 2004 01:28:54

Best nascar sim today and in the for seeable future.  Lets hope the company
that has the source code is able to bring it back and contiues to have the
vision Papy had.  Thanks papy and good luck to the employees.
Larry Lindstro

Papyrus have shut up shop :(

by Larry Lindstro » Mon, 10 May 2004 02:35:44



> pez

Hi folks:

    Some among us have been working on their own sims.  I
have to admit I've never tried one.

    I'm going to start cutting my first 3D code, for a
non-sim project I'm working on, in a couple of weeks.  I'm
a Unix programmer, this is my second Windows project.

    Does anyone doubt we have the talent right here to get
a proper client server architecture, hot graphics, physics
tuned to put a smile on your face, multi-threaded optional
(for multi processors) sim?  Multi platform, Windows and
Unix perhaps.

    Think about it.

    I would never want to violate Sony's F1 license.

    Open source and development tools.  We have folks who
can do wonderful track and vehicle modeling.

    Anybody interested?

    What's the state of the home grown sims currently
available?  I suspect their developers can offer a solid
foundation, and would love to see some interest from the
rest of us.

                                                     Larry

Tony Rickar

Papyrus have shut up shop :(

by Tony Rickar » Mon, 10 May 2004 03:02:09


> Best nascar sim today and in the for seeable future.  Lets hope the
company
> that has the source code is able to bring it back and contiues to have the
> vision Papy had.  Thanks papy and good luck to the employees.

As a sim to meet the desires of RAS is probably never going to be a
commercial viability perhaps we should all dig deep into our pockets and
employ the likes of Dave Kaemmer et al to join an open source RAS
development.

Track development, car graphics, sounds could all be done by RAS volunteers,
we just need the graphics & physics engines plus the net code.

Mind you I have no idea what kind of salary we are talking about nor how
many of us would pay. Which is a slight flaw in my cunning plan...

Cheers
Tony


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