While I try and move my sim to use actual links (which takes some
visual editing and lots of time demanding things), I want to put a
nice but simple alternative in my sim.
Currently I use the following for suspensions and body movements: roll
centers (1 for each wheel), suspension mount locations (a generic
start for the (vertical only) spring) and the body CG.
Having read parts of John Dixon's book (glad I bought it; that was
ahead of my time but now it is becoming useful ;-) ), and with a
comment made earlier by Todd Wasson, I want to add anti-* by just
using percentages (fixed; the real work comes later).
It strikes me that different dimensions in the body are handled quite
differently; in most literature, for roll moments, you'll learn about
roll centers.
For pitching, you don't get an equivalent pitch center (though equally
useful, I'd say, even though you need one for braking and one for
acceleration). There you talk of anti-lift/dive/rise/squat.
I'd say for the roll center, you could also talk of anti-roll; that
would influence the arm from CG height to contact patch height, just
like with anti-pitch. (it is then derived in the same way by the
orientation of the rods).
Why would that be? It seems two entirely different perspectives on
mostly the same thing.
Then, you wonder, there must be a yaw center too. Are generally
suspensions pointed horizontally when viewing from the top, so the yaw
center is effectively at the same distance as the wheel center?
I've never seen or read anything about yaw center, though I think from
what I've read, nothing is in the way to point your suspension
geometry (from above) such that yaw would be enhanced or diminished.
Another thing; when calculating anti-dive/squat, the pitch moment arm
changes depending on whether you use inboard or outboard brakes.
However, this doesn't count for rolling resistant forces, right? And
also not for engine braking torque, right?
Don't know exactly how that would fit in a more advanced system where
you pass forces directly through the rods to the chassis, but I'll
have to read/think about that some more.
Cheers,
Ruud van Gaal
Free car sim: http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/