I'm trying to figure out how I should describe an anti-roll bar in my
sim.
Previously, in SCGT I saw a length value, in mm (millimeters). But
when I read about the rollbars, I see it as a spring, where you get
something like:
d1=suspension_compression_left (relative to the rest position)
d2=suspension_compression_right (...)
d=d1-d2
k=arb_spring_coefficient (arb=anti-roll bar)
F=k*d
Where the last force, F, is applied to the left suspension as
positive, and negative to the right suspension (or vice versa ;-).
Probably 'arb_spring_coefficient' should rather be named
'arb_torsion_stiffness', right?
What would the SCGT value describe? I read that the torsion stiffness
of the middle part of the ARB goes up proportionally with length^4, so
there's a link to SCGT's ARB-length, but there must then be a magic
coefficient again where:
torsion_stiffness=magic_coeff*arb_middle_length;
And ofcourse you get the eternal question 'what is a good value of
'magic_coeff'? I'll have a look at all the books to see if I can get
some realistic values for anti-rollbars. I must say in most literature
I've come across the anti-rollbar is quickly handled without too much
indepth information. I learned the most on a website
(http://www.racesimcentral.net/).
Thanks for any ideas on how to define anti-rollbars in an accepted
way,
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
Free car sim : http://www.racesimcentral.net/