So what you're saying is that cars with ARBs will have their damping
tweaked to account for this differing behaviour, yes?
;-) Good, it is working then ....
On a completely different topic, does anyone have example figures for
(Doug?) :-
1) Ball joint locations relative to hub centre.
2) Unequal double wishbone lengths (upper and lower).
3) Approx wishbone locations in relation to CG.
4) Suspension locations with relation to either upper or lower arms
and the body.
I have all the above coded but am not sure how to setup the wishbones
properly, ie how much should the camber change with suspension
deflection, how much KPI and caster is good/bad.
Oh, and for anyone that is interested, I have switched over to MASSed
wheels with tire spring modelled, it was a natural progression of the
wishbone code that I was developing and I really wanted to be able to
(fairly) accurately model open wheel cars (when they are upside
down!), ie after flipping the car, I wanted the wheels to behave
properly when hit from above (or below because the car is now upside
down ;-)).
Anyways, thanks in advance for any help with those suspension offsets
...
Regards,
Colin