I'm a little confused in implementing anti-pitch/drive/squat. The
problem I have currently is that braking the Ferrari in Racer makes it
spin almost always; it's too hard to handle. I believe this is because
of the lack of anti-* modeling in my physics model.
If it helps, I'm reading RCVD on pages 617-619 (suspension geometry).
First of all, I see anti-lift, anti-drive and anti-squat. It seems to
me like anti-squat is the same as anti-lift, only at the rear wheels,
right?
2nd, RCVD talks about inboard and outboard brakes. The result is that
the angles that are used in %anti-x calculates are based on the height
of the instant center from either the ground, or from the center
height of the wheel. What is the difference between the 2 types of
brakes, and what type is typically used? (in for example F1 and Sports
Cars)
If I'm correct, the torque around the center of gravity (My in SAE
terms) that pitches the car is calculated by applying the road force
through or torque arm that goes from the CG height to the (sideview)
instant center height. Right?
In other words, the closer the instant center's height comes to the
center of gravity height, the less pitch moment you will get (when
accelerating/braking).
3rd, there are 2 approaches to handling anti-lift/dive that I
consider: 1 is applying the force (Fx) of the tire to the torque arm
as describe above.
The other one is, if you know the suspension's anti-lift percentage,
is to just calculate a torque from the arm of tire patch (or wheel
center height) to CG height, and instead of applying that, I apply
only AntiLiftPercentage*ThatTorque to the actual torque around the CG.
That *is* the meaning of the percentage, in a way, right?
I think, at this time, specifying the instant centers of the
suspensions (side and front view) is the way to go, and that
calculating the resulting torques will effectively do, without the
explicit need for an anti-dive/lift/squat number. (it's all done using
the side view instant center's height)
As a last thing I don't quite follow, is the statement on page 617,
which says:
"Suspension anti's do not change the steady-state load transfer at the
tire patch."
It seems to me though that by having the car pitch less when having
anti-dive, this results in less weight being put on the front wheels
and more left for the rears.
The problem in Racer is namely that when braking, all weight is
shifted forwards, so the rear wheels give no stabilizing force (as the
carry nearly 0% weight while braking).
I also btw have to do a quick brake-balance parameter, set to the
front by 58% for example (it's now fixed at 50%/50% front/rear), but I
don't think that ultimately decides that my car spins when braking
hard.
Ofcourse, there's always jacking and scrubbing still, but I have a
hunch that their effect is mostly of a 2nd order degree.
Thanks for any clarifications,
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
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