The hardness stems from the fact that you cant feel the car's
extremly realistic physics model and only have your visual and audio
senses to race it around the track.This hardness bothered me immensly
and had me wondering if papyrus should of made a sim as advanced as
GPL while lacking the feedback that a real car would give.After awhile
of thinking about it though I came to a very rewarding(IMO)way of
looking at the hardness of GPL.Plain and simply...there are only a
select few people who can race this sim at the hotlap record speeds.In
this way GPL becomes very realistic in that some people suck,some are
mid -runners and some are GPlegends:)))Not every one can become a Jeff
Gordan or even race a car well for that matter.Imagine that when your
playing GPL ,you truly are trying to become a "professional *virtual*
race car driver" as thats what you will have to become.But when you
start to get a real feel for this sim youll fall in love.Some tips
that have made it easier for me to improve are
Remember that the cars are rear engined and need to take corners on
the power so that the rear doesnt come around on you.
Get top quality equipment.I built my own wheel and installed very very
heavy springs so that its extremely hard to go full lock.I then short
calibrate it 90 degrees each way and the wheel feels so real to me.The
maker of the physics model in GPL states"to master GPL you need to
master the loosening of the wheel".With a *hard* return to center
wheel,I find it easy to power out of turns while I loosen up the wheel
lock.Your brake pedal should only move about an inch and be very hard
when fully depressed because you rarely want to lock your brakes
up,especially if you want to become a professional 67"F1 driver.
Very importantly you need to find a comfort braking zone for each and
every corner as in real race cars.I brake at this spot for most
corners when in a race BUT if I need to pass someone or am qualifying
I go that extra second before I apply the brakes and drive that Ragged
edge:))))In the begining,I would brake at each and every corner at
the last possible moment that let me survive the turn at a previous
session.If real race car drivers did this(actually the greats of this
sport are actually able to ride this close to the limits lap after
lap)there would be many more accidents,so find that comfort zone and
relax and race safe.
And lastly,learn from your mistakes because getting mad and frustrated
will not let your brain learn from the experience.If you spin,fiqure
out why.If you cant grip the road and slide off,figure out the maximum
speed to take the turn and then find your comfort zone.If you attempt
an out braking manuever only to slide into the car in front of the one
your passing,leanr from it:)))
Have fun
Skeeter
On Sat, 26 Dec 1998 10:12:15 -0000, "Andy Thilo"
>I've come to the conclusion from days of playing that this games is just too
>damn hard. It seems that Papyrus could have at least included some
>difficulty settings such as arcade mode to start drivers off with. I'm not a
>***driver, currently running 0.58's in the Viper racing demo with no
>driver aids and in sim mode. I can do that consistantly for laps and laps.
>Don't get me wrong I love playing GPL, but just can do consistant laps
>without spinning out. My hardware isn't a limitation, currently running :
>P2-300
>64Mb
>Phoenix Banshee
>17" Monitor
>Microsoft Force feedback wheel
>Getting a pretty constant 40fps in GPL, and 55fps in Viper.
>Anyhoo, I appreciate that GPL is supposed to be the MOST realistic sim ever,
>but I think they've gone just slightly over the top.
>Andy