>> I do think the idea of allowing one to replace the telecast
>> producer by recreating the event from live telemetry
>> streams has great merit, but I'm afraid the idea of
>> wrapping it up inside a game is lost on me.
>There is no realistic way to do so, I agree. It's money thrown for nothing
>I say. The best thing would simply to have uploads of the F1 qual grid and
>from that point just start with the AI positioned at the correct spots from
>the real-race.
>There is just no way... unless they are ghosts or somebody creates a way to
>blend Artificial Intelligence with real-life racing positions. I say the
>last one is 100% impossible, and that goes back to the chaos theories. Too
>much things can happen at any moment for such a thing.
Yes, if it is hardcoded so that there is no room for variation, then
it's going to be a waste of time. If, however, they allowed for the AI
cars to be as near to their real-life positions, but making allowances
for interaction with the human opponent, then it might just work. In
other words, if one of the AI cars was put slightly back because it had
to slow because the player driver was in the way, then the game could
gradually allow that deficiency to be gradually clawed back once the AI
driver was no longer being held up.
Obviously there are other possible problems that would need to be
addressed, such as accidents caused by player driver, whether AI drivers
are allowed to change their line depending upon player driver's
position, but at least it would be a start.
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.