rec.autos.simulators

Nascar 2 features

Flowe..

Nascar 2 features

by Flowe.. » Tue, 16 Jul 1996 04:00:00

I'm curious as to what will be included in Nascar 2.  Double-file
restarts? Etc.  If anyone can give someplace I can recieve this info it
would be greatly appreciated.

Matt Mye

Nascar 2 features

by Matt Mye » Wed, 17 Jul 1996 04:00:00


Any updates for us Ed Martin?  November is so far away, give us
something to sustain us.

After seeing the Playstation screen shots on the web, I noticed how
the Bristol shots had a groove where *** had been laid down onto
the track.  Will this be taken into consideration for handling -- in
the groove is good, but getting up in the marbles is like juggling
chainsaws on ice skates while giving a polar bear a piggy-back ride?

Anything you can tell us is appreciated, we know we have to wait, so
we won't bother to whine about it.

Matt Myers
---------------------------------------------
Expressing individualism is just plain wrong.

                          Crow T. Robot

Michael E. Carv

Nascar 2 features

by Michael E. Carv » Thu, 18 Jul 1996 04:00:00


: >I'm curious as to what will be included in Nascar 2.  Double-file
: >restarts? Etc.  If anyone can give someplace I can recieve this info it
: >would be greatly appreciated.

From what I can gather there is NO word on Double-File restarts.
Whether this is because Papyrus would not dare face the wrath of
r.a.s.'ers if they said they were working on it and could produce it --
or they just ain't gonna be able to pull it off.

: Any updates for us Ed Martin?  November is so far away, give us
: something to sustain us.

Okay for those of you who may have missed the news when it was first
posted, I will reprint a couple of postings from David Sparks and John
Wallace (hope you guys don't mind):

------------------------- Begin Reprints -------------------

Newsgroups: rec.autos.simulators
Subject: NASCAR 2.0 News
Date: 29 May 1996 20:43:07 GMT

Adam Levesque posted an interesting tidbit over on CIS about NASCAR 2.0.
I'll summarize, since I'm pretty sure posting it verbatim would be a
copyright violation.

1. Spotter/Crew Chief. Your spotter will say things like "Crash in T1...
go high". Your crew chief will say things like "Need to pit in 2 laps".
Options for turning different audio messages on and off.

2. 8 player network.

3. Faster graphics. More Pentium optimizations and support for 3D
accelerators.

4. Race weekend. Follows the schedule of real WC drivers. 1st and 2nd
round qualifying, provisionals, etc.

5. 96 WC season. Follows the real 96 WC season with actual drivers,
teams, tracks and sponsors.

6. Better tracks. Some tracks like Talladega and Darlington are being
completely redone. Talladega actually takes skill to get a good lap and
you can pass in the tri-oval. Darlington looks and drives like the real
thing (I think this means 2 lanes instead of 3 and a stickier track).

7. New user interface. Better looking, easier to use, game options are
not buried deep in layers of menus.

8. Better stats and better season structure.

The physics model will not change (I assume this means from the
MULTI.EXE version). So no cars flipping or getting into the air. It looks
like they are focusing primarily on making it more like real WC racing,
both in terms of track characteristics and logistics.

I think they are right on target, particularly in light of the NASCAR
multiplayer league.

Dave "davids" Sparks
Sequoia Motorsports

<<<<<<<<<<<<<========>>>>>>>>>>>>>


Newsgroups: rec.autos.simulators
Subject: NASCAR2 - Read
Date: Fri, 17 May 1996 18:17:27 +0100

Hi everyone!!

Some news of NASCAR 2 which was obtained by Marc, the USA half of Sim
Racing News. Marc was at E3 and spoke to Papyrus about their plans for
NASCAR 2 - 8 player IPX networking!!!!! Oh thank you!!!

-------------------------------

 From Sim Racing News May 1996
E3 - Electronic Entertainment Expo, Los Angeles, CA
=========================================

HOLD ON TO YOUR BRITCHES, JR!!!!!
NASCAR-2 IS COMING TO A STORE NEAR YOU THIS NOVEMBER!!!!!

Well boys and girls, Christmas '96 promises to be the best Christmas
ever for all NASCAR fans, when the good folks over at Papyrus release
the next-generation of race simulations in the form of NASCAR Racing II.

This ain't no upgrade either, junior......90% of this program is new
 from the ground-up!!!  Below are a few of the features to be had in
NASCAR-2 :

* Statistical data on all drivers (win/loss ratio, miles driven, etc.).
* All 16 tracks will be included with N2, but still no sign of Daytona
or the Brickyard.  
* Dover and Phoenix will be brand-new, not just re-surfaced.
* IPX support for up to 8 players.
* Redesined, less "boxy" car-models.
* Redesined color pallete.
* Carsets will no loger be used.  Instead, you'll choose from an "Car-
Index".
* November release.

This is just a sample of the features of what promises to be the best
racing simulation to come along since Papyrus released the original
NASCAR Racing!!!  More details will be available in the June issue of
Sim Racing News, which will be available in this forum.

Happy Racing!!!
Marc `L8BRKR' Nelson
Sim Racing News - USA
http://www.dcn.ed.ac.uk/pulse/index.htm

<<<<<<<<<<<<<==========>>>>>>>>>>>>>>>>


Newsgroups: rec.autos.simulators
Subject: Re: NASCAR2 - Read
Date: 20 May 1996 20:15:55 GMT

The interview with Adam Levesque revealed quite a bit. NASCAR 2.0 will
support the Rendition chip with a frame rate of *** 37 fps *** with FULL
detail include clouds, full car detail in the rear-view mirror and other
new features.

They are re-doing a number of tracks, undoubtedly part of the closer
relationship with NASCAR and the demands of Multi-player races. Levesque
specifically mentioned Talladega, Phoenix and Dover, but I've heard from
other Papyrus guys that Darlington will also be fixed. When asked what
changed at Talladega, Levesque replied, "Well, now you can race through
there 3-wide...!"

Carsets are going away. Instead you'll have an index of cars and can
select any combination of cars you want, rather than having to
duplicate sets with small changes. You'll now be able to paint the
front fenders and more area on the door panels and rear fenders.

For season races, you have to qualify on the grid to run in a race,
you'll get provisionals to use if you don't qualify. There was no
mention of two-day qualifying, but the interview stated that they
intend to follow NASCAR rules as closely as possible, so we can hope.
Also, better statistics for both single races and season races.
Double-file restarts is a possibility, but Levesque did hedge a bit on it.

All in all, when you consider NASCAR 2.0, Multi-player, Network play and
the NASCAR-sanctioned league, I think we could be talking a revolution
in the auto racing simulation industry. Just hope I don't go broke on LD
before they get the dial-up service ready...

Dave "davids" Sparks
Sequoia Motorsports

--------------------- End Reprints ------------------

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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