the problem with the tiny driver heads might go far beyond the visual
aspect. It seems to me that everything, from the viewing angle to the speed
perception is based on this tiny little head inside the***pit. This is why
the car feels that big, the track too narrow, the curbs too high, the bumps
exaggerated ...etc..etc. I'd love to read what others think about this.
Another comment about track accuracy (DISCLAIMER: only read on if you care
about track accuracy in your sims):
The main problem even with the more accurately modelled tracks in F1-2000 is
that they don't represent the challenge of their real-life counterparts.
Take the Nurburgring for example: The Ford curve is the hardest corner in
F1-2000, but very simple in RL, while the Bit curve is a real *** to drive
in RL, but very easy in F1-2000. I could go on with countless examples but I
think it's enough to get the point. Missing curbs are also not only a visual
problem, but fundamentally change the approach to taking a corner - i'll
throw in the last corner in Monaco as an example for a missing curb that
most people don't seem to notice.
cheers,
---
Alexander Marx