The oversteer is recoverable, you may be countersteering too much and
getting the car into what bike guys would call a tank slapper, which I have
done both in real cars and with SCGT. Locking the brakes will induce
either understeer if you lockem before turing and will induce oversteer if
you are turning. I think the game does not lock all wheels at one time so
any movement will create oversteer. The brakes seem a bit on the sensitive
side with full sim mode. It just takes some time to get used to.
Dave
> > I scrape the wall, oversteer. I slightly lock the brakes, oversteer.
Someone
> > taps me from behind, you guessed it, oversteer. What gives? And it's
always
> > terminal; countersteering is useless. I end up facing the wrong way
every
> > time. I got better and avoided oversteering altogether, but I still
don't
> > understand why they're so unrecoverable. It feels like canned, NFS3
style
> > oversteering.
> > Any tips/opinions?
- John
Got the patch, used the patch. And they are STILL on rails. I can get away
with things that GPL would laugh in my face at.
> >On Thu, 29 Apr 1999 08:46:30 -0500,
> >>> John, with the advanced options editor, they aren't on rails anymore... :)
> >>> You may want to look at it again.
> >>Got the patch, used the patch. And they are STILL on rails. I can get away
> >>with things that GPL would laugh in my face at.
> >I don't think you did.
> >The Advanced Options Editor is NOT a patch, sorry.
> One other thing, -no one- said it had a physics model as complex as GPL.
> I like lots of sims. I am not a victim of the 'Highlander Syndrome'.
> That's the syndrome that says 'There can only be one sim'.
> Life would be pretty boring for me, if that were the case.
> Enjoy your sim.
> --
> // rrevved posts from mindspring dot com
Thanks
> >> John, with the advanced options editor, they aren't on rails anymore...
:)
> >> You may want to look at it again.
> >Got the patch, used the patch. And they are STILL on rails. I can get
away
> >with things that GPL would laugh in my face at.
> I don't think you did.
> The Advanced Options Editor is NOT a patch, sorry.
> --
> // rrevved posts from mindspring dot com
Ok, to be exact is a small program that you unzip into the base directory of
SCGT. You run it and it gives you three small dropdown boxes that you can
then select simulation, ordinary, 60s, or simple modes of driving, slick
grass, etc.
And before you get your shorts in a bind. I never said it had to be as
complex as GPL...and in fact I enjoy it, but there are so many things that
make it UNENJOYABLE. Why even bother with practice if there are no time
sheets that allow me to examine the speeds I've been running? Do I need to
pause every time across the line and jot down my times so I can see if I'm
running good consistant lappings? Where the hell are my tire temps? And
tire wear?! Are they even modeled? Heck, even SBK did this much. Fuel
mixtures? Mms....damn, why can't I turn down my fuel mixture while running
away with the race? Multiplayer for 6 people? hahaha. Ok, standard is 8 at
the VERY least....and no way is this game as complex as GPL so there is no
excuse for it to be able to only handle 6 players on a dedicated LAN. AI
may be slow or inconsistant but I will give it that they are racey and are
fun to bump and grind with. However, I do find the "no visible" damage a
bit disconcerting because I don't really know HOW much damage has been done.
Is it just a dent or a slightly warped side panel? Or did I mangle the
panel up badly? Why the heck am I forced to assign BOTH keyboard buttons
and joystick/wheel functions to each control in the game? Never seen that
before, ever. Sure many of game like flight sims or mech style games, etc
allow you to assign multiple buttons/joysticks/etc to controls...but you
aren't forced to have both.
Anyways, I have it...I'm not going to return it because its a decent little
game to skitter a Porsche around in and take a break from the more demanding
GPL. But yes, I enjoy the satisfaction of slowly mastering GPL very much
(and no, I don't think GPL is prefect either...but its still very
satisfying).
Marc.
> Thanks
> > On Thu, 29 Apr 1999 08:46:30 -0500,
> > >> John, with the advanced options editor, they aren't on rails
anymore...
> :)
> > >> You may want to look at it again.
> > >Got the patch, used the patch. And they are STILL on rails. I can get
> away
> > >with things that GPL would laugh in my face at.
> > I don't think you did.
> > The Advanced Options Editor is NOT a patch, sorry.
> > --
> > // rrevved posts from mindspring dot com
Tire wear and gas usage IS modeled.
No, tire temps are not.
It does.. Its called a gas pedal.
Slow down.
What other sim models fuel mixtures?
None that I have seen do.
They stated right from the get go that this wasNOT a multi-player sim.
I for one am happy to see a company still stick with single play
games.
When was the last time you played GPL without clock smashes or warps?
I had a 500kps cable modem and I still hand lag.
While I agree visable dmage should have been modeled, it does tell you
that you have taken damage.. And if you can't tell by the change in
performance that the car is damaged then you need a new hobby.
You don't have to. When it asks for a keyboard input just hit the
escape key (ESC) then put in a joystick function. It will not show a
keyboard input for the control.
And your not.. See above.
--Dave
> >Fuel mixtures? Mms....damn, why can't I turn down my fuel mixture while running
> >away with the race?
> It does.. Its called a gas pedal.
> Slow down.
> What other sim models fuel mixtures?
> None that I have seen do.
Well, of course we don't know. Tire wear seems there. I've run my
tires down far enough to where I distinctly noticed I had a harder
time staying on the track.
If you're IN the real car you wouldn't necessarily know either. You'd
get back on the road and know by how the car felt to drive how much
damage you did, and whether or not you could go as fast down the
straights. That's how it is here, too. When I see airdam damage on
the message board after banging into a wall, I have a pretty good idea
I'm in big trouble if I'm at Sebring, where top straightline speed is
important. If I get wheel damage, I get back on the track and see if
I have any problems steering. If I REALLY can't tell whether I have
enough damage to be worth fixing, I stay out another lap and observe
the split times. If I'm clearly off the pace, I fix the car
(depending upon how much I'm off the pace). Again, that's fairly
realistic. Visibility doesn't mean much compared to whether your car
handles the same and whether or not you can be competitive.
And yes, GPL is ultimately the most fulfilling racing sim we've seen.
It's not a game, it's a lifestyle :)
Randy
Randy Magruder
http://www.racesimcentral.net/
I can't disagree with most of your complaints in that post. However,
I thought tire wear was done very well. Take some medium or soft
tires, then go pound on a car at the desert track for 15 minutes. If
you can't feel your tires going away by the time you get towards the
end of the run, I want your secret.
Regardless of complaints -- most of which I find nitpicky, and agree
with -- I think SCGT is great fun, *almost*.
My biggest problem is that the AI needs to be aggressive 100% of the
time. I hate the fact that I know every spot on a given track where
there is a "catch up" stretch -- the point where I know the AI will
slow down drastically, and 90% of my passing gets done. This ruins
the otherwise excellent, exciting racing that I've done against the
AI. It would be nice to see the AI go all out, flag to flag. It's a
problem with Viper, and it's a problem with SCGT -- the AI just gives
up in places. Why? Doesn't seem, to me, like it has to be this way.
Brett
Um, yes, so? It however does NOT have anywhere the lists all my laps to
show how I progressed through the practice period. Take a good look at GPL,
ICR2, etc and see that they do this.
Never said gas usage wasn't modeled. If you don't model tire temps no since
even bothering to put in camber adjustments or heck tire pressure
adjustments either.
Easy answer, Indycar Racing 2. I believe GP2 did it too.
No, actually Gjon stated that it wasn't a internet multiplayer but said that
the LAN based multiplayer was very good and its not. Even N2 supports at
least 8 players on a LAN and quite well actually.
If ISI had done a singleplay game then they should NOT have included any
multiplayer at all, even LAN based, and concentrated on making the game
better career mode single play.
Last time I played GPL w/o clock smashes was the last race of the IGPLC F3
division and unfortunately the last time I've played GPL since I'm waiting
for parts on my wheel/pedal.
In effect I still MUST assign a keyboard balue to that function, i.e. the
ESC key. Just a minor annoynance actually, but something that really should
have been thought out better.
Actually I am Gunslinger. Minor annoynace however...especially enlight of
some of the others.