without split-axis and FF on Win2K. So, is it true that GP3 does not support
split axis? Also, how does the FF compare to GPL's?
Thanks.
Michael.
Thanks.
Michael.
Exactly what FF effects does it do then? Can you feel the
tires loosen up in the turns as you reach your grip limit?
That would be far better than feeling curbs.
F1 2000 has decent FF by comparison with my LWFF.
The trick is to turn on centering spring in FF games and
set it to 50%. This is the only game which needs that
setting and is somewhat of a hassle. But I do like the
feel. You get good curbs, grass, sand, all bumps and
an occasional grip limit thing I asked about above.
You also do get a somewhat weighty feel with the spring
centering so over all the effect is still below GPL, but
better than SCGT, CPR (when I tried it) and F1RS/MGPRS2
and Nascar3.
--
> > It's true, sadly. The FF is very poor. No curb vibrations, intermittent
> > pulling to the left with Microsoft wheel and just generally rubbish.
> Exactly what FF effects does it do then? Can you feel the
> tires loosen up in the turns as you reach your grip limit?
> That would be far better than feeling curbs.
I think GP3 and F1 2000 are about equal, though they feel
quite a bit different. I think GP3 feels more like
Viper Racing than anything else.
What GP3 FF needs is more damping effect. You can
easily create pilot-induced oscillations while
driving down a straight.
--
Pat Dotson
BTW, for those who think the spins are canned, they are not. Your FPS is
just too low to allow you to properly respond and save the spin. I learned
this from playing SCGT with my old P 450 and my new PIII 600e. Suddenly I
was able to catch spins in SCGT and they didn't feel all that canned after
all.
I know there are many jokes to be made about my use of "loose end", so let's
just relax and be ***s ;-).
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
> > Regardless of how it drives or doesn't, the game would be unplayable for
> me
> > without split-axis and FF on Win2K. So, is it true that GP3 does not
> support
> > split axis? Also, how does the FF compare to GPL's?
> > Thanks.
> > Michael.
From what I can tell, the only real forces you get are when you are
cornering. Even these are pretty strange, though. It could well be an issue
with Microsoft wheels only, but I doubt it. The steering feels too loose,not
at all realistic.
> >It's true, sadly. The FF is very poor. No curb vibrations,
> Fat Clyde, I have lots of FF when I use the curbs.
> (Force RS). Best FF I have ever seen with the exception
> of GPL. Maybe even better than Viper Racing. Not sure.
a patch is comming....
pez
>Thanks.
>Michael.
I find the FF implementation quite good, it's up there in Viper Racing
quality. That is, not as good as GPL, but much better than most games.
Useful FF, not gimicky collision effects.
Sounds quite similar to GP3.
Joe McGinn
_____________________
Radical Entertainment
I'm also interested in the RS Shifter for games like NFSPU and Nascar Heat
or Nascar 4. Do you own the shifter? If so, how do you like it?
Thanks in advance.
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
> >Must be the wheel (no offense but I tested the MSFF and wasn't impressed:
> >sloppy, notchy and very "plastic"). FF is very good on my LWFF. I can
feel
> >the rear loosen when I spin the tires in the rain. And the sound of the
> >rear wheels hydroplaning is great auditory feedback. The wheel is very
tight
> >around turns until I push just a bit too far then I feel the loose end
> >snapping around. I can feel the limits with my wheel. I've saved several
> >near spin thanks to the FF.
> I have exactly the same good experience with my Force RS. This may
> be a problem with MS FF wheels.
> >BTW, for those who think the spins are canned, they are not. Your FPS is
> >just too low to allow you to properly respond and save the spin.
> BINGO!
> If the people complaining about canned spins, etc. aren't willing to
> sacrifice a little graphic detail, and tweak their controller settings
> to get great car control, then they will be disappointed. They would
> be happier if they turned the graphics down a little, or if they are
> unwilling to do that, they should simply return the game.
> IMO, of course.
So what does "realistic" F1 steering feel like?All of these GP3 post
about realism or lack of,makes me wonder what people are basing their
opinions on.......
Dave
--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."
<email invalid due to spam>
> >>BTW, for those who think the spins are canned, they are not. Your FPS
is
> >>just too low to allow you to properly respond and save the spin. I
learned
> >>this from playing SCGT with my old P 450 and my new PIII 600e. Suddenly
I
> >>was able to catch spins in SCGT and they didn't feel all that canned
after
> >>all.
> >That's a good point that I don't remember anyone making before... I only
have
> >a 400mhz system, so I probably wouldn't do very well with GP3.
> Why? GP3 would run great on a 400, in my opinion.
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
> >Hey rrevved, how do you like the Force RS? I just hate the LWFF pedals
and
> >while I use my TSW2 pedals in some games it doesn't work for many other
> >games. I've heard the RS pedals, while much stiffer than my LWFF, have a
> >notchy feel and aren't very precise. I guess the ultimate question is:
Can
> >you brake smoothly in GPL using your Force RS? It'd be an added bonus to
> >use the Force RS (without FF) if I ever pick up a PS2 and play GT2000.
BTW,
> >how is the non-FF performance, smooth or notchy?
> >I'm also interested in the RS Shifter for games like NFSPU and Nascar
Heat
> >or Nascar 4. Do you own the shifter? If so, how do you like it?
> >Thanks in advance.
> Joe, I love the Force RS, but when I want to get serious,
> there's no beating my TSW for precision (and the pedals).
> Currently I have a spiky pot in the TSW pedals, so I am using
> the Force RS, mostly, since I have been too lazy to change it. :)
> The pedals in the Force RS are notchy. They don't compare in
> any way to the TSW. They blow away the LWFF pedals, however.
> In GPL, frankly it's a struggle with the Force RS pedals. Since
> I have the TSW, I haven't bothered to do any modifications
> to the FRS.
> On the good side, the Force RS wheel and FF feel -great-.
> It can be a wrist breaker if you don't tone it down in the
> options.. hehe.. I even prefer the fat wheel on the Force RS
> over the cool suede covered kart wheel that came with my TSW.
> I like it a lot. The Force RS pedals work fine with all the sims
> I have, including F1-2000 and N3.... except GPL where the
> -slight- notchiness makes a big difference in smooth braking.
> I would say that in all of my sims, I -prefer- to use the
> Force RS, with it's great FF, over the TSW, except for GPL...
> I don't have the ACTLabs shifter so ..
> BTW, I have a Dreamcast. I got the 19.95 cartridge for the
> Force RS and it works great. There is no electrical connection
> required to run it on the DC, consequently there is no applied
> force of any kind... :(
> It doesn't have a mechanical centering spring, so it
> becomes self-centering with you being the 'self'.... :)
> It still beats the DC controller when it comes to DC
> racing games, though, so for 19.95 it was a good buy.
> I think you would love the FRS wheel and I think
> you would love the FF. The pedals are another story
> in GPL..
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +61.25
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>>That's a good point that I don't remember anyone making before... I only
>have
>>a 400mhz system, so I probably wouldn't do very well with GP3.
>Why? GP3 would run great on a 400, in my opinion.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +60.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.