rec.autos.simulators

NFS:Underground final thoughts

Destro

NFS:Underground final thoughts

by Destro » Mon, 24 Nov 2003 07:53:56

On a different more positive note departing from the travesty that is
Deus Ex 2........

Having had time to play a fair bit of NFS:U now, I'd give it a 8/10.

All is good above average fun and entertaining enough but couple things
could have made this game 10/10.

IMHO:
Bit better physics/handling i.e. how about an option of arcade or sim
handling?
Larger variety of tracks i.e. daytime, different cities, more jumps,
weather efx, etc.
Visible crash damage to cars i.e. self explanatory.
Dash view i.e. self explanatory.

JTBur

NFS:Underground final thoughts

by JTBur » Mon, 24 Nov 2003 09:17:26

Agreed it needs all the things you indicate.  It really needs a dashboard!
I'd give it a 5 or 6 out of 10 though.  I'm having much more fun with
Mercedes Benz World Racing, which I would give an 8.  Benz has a dashboard,
many different Benz's to drive, and better physics (or should I just say "it
has physics").

Todd


Damien Smit

NFS:Underground final thoughts

by Damien Smit » Mon, 24 Nov 2003 20:45:04

I would agree but unfortunately there's no multiplayer at all in MBWR.  Does
NFSU have good multiplayer?

rms

NFS:Underground final thoughts

by rms » Tue, 25 Nov 2003 01:10:16

unately there's no multiplayer at all in MBWR.  Does

    MBWR will have multiplayer, probably in mid-December.

rms

Ende

NFS:Underground final thoughts

by Ende » Tue, 25 Nov 2003 01:54:07

The multiplayer function does work.  You create an account and login
to the EA game server.  This provides you with a list of "rooms" where
groups of potential racers can chat and challenge.  Seems to be around
20 or 30 of these rooms up most of the time, but I have noticed many
more on the weekends.  You won't have any trouble finding someone to
race.  When you enter a room you can see who is there, and also you
see an indicator of the quality of their internet connection.  When
challenged, you can decline or accept.

On the downside, you cannot connect IP to IP to race against only your
friends, and there is no LAN play.  Also, router/firewall port
information is lacking.  If you are behind a router/firewall, and your
opponent is behind a router/firewall you will not be able to connect
in a match until one or both of you step into the DMZ.  Additionally,
after you race your opponent, you are dumped into the main lobby again
and might not be able to find him/her to laugh at when you kick
his/her butt.  There also is no opportunity to chat with your opponent
during the statistics review at the end of a matchup challenge.  Kind
of annoying.

Some of the people I have raced against just hit the pedal and bounce
off walls, zig zagging back and forth at full speed.  Sometimes they
win...  So, this is not exactly a skill game, but it is an
interesting/amusing arcade type racer.

Ender

"The only thing necessary for the triumph of evil is for good men to do nothing."  Edmund Burke

Joe6

NFS:Underground final thoughts

by Joe6 » Wed, 26 Nov 2003 04:19:02


>Having had time to play a fair bit of NFS:U now, I'd give it a 8/10.

Just wondering ... have you tried Project Gotham 2 (XBox) yey? It's
getting great reviews, I'm wondering which one to get. Leaning toward
PGR for more simmy driving and track variety.

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