rec.autos.simulators

Is this the Official N4 Patch?!?!?!?!?

Lugnu

Is this the Official N4 Patch?!?!?!?!?

by Lugnu » Fri, 27 Apr 2001 02:59:03

    Grettings People!
        Found this on the Nascar Racing 4 Forums.  Seems someone found
this link:

http://www.sierra.com/support/technical/updates/ts_product_results/1,...
,1595,00.html

Here's the Readme.txt for the file:

NASCAR? Racing 4 PATCH README
1.1.0.0
04/23/01
[ To read this file, select Edit/Word Wrap from the menu above ]

TABLE OF CONTENTS

[1] WHAT THE PATCH FIXES
[2] HOW TO INSTALL THE PATCH
[3] ADDITIONAL INFORMATION
[4] CONTACTING SIERRA

************************************

NOTE: The 1.1.x.x version of NASCAR? Racing 4 is not multiplayer
compatible with previously released versions.  As a client you will only
be able to see and join 1.1.x.x servers, and similarly as a host only
1.1.x.x clients will be able to see and join your server.

************************************

[1] WHAT THE PATCH FIXES
====================================

AI:

* Fixed bug which sometimes caused the pace car to appear on the outside
pole at the start of a race.

* Fixed bug which could cause some AI cars at Richmond to collide when
entering and exiting their pit stalls.

* AI cars will now obey the stop sign at the end of pit road.

* Pace car no longer takes an extra pace lap at Martinsville at the start
of the race.  This was a problem only if the abbreviated pace lap was
selected.

* Adjusted AI speed at Dover to be more realistic.

* Fixed bug which caused AI to call for a tow during Practice/Warmup
sessions.

* AI who run out of fuel will now get out of the racing line when limping
back to the pits.

* AI who run out of fuel will be able to re-fire their engines after
receiving pit service.

* Fixed problems with AI pitting on Gilligan's Island at Sears Point.

* Fixed rogue pace car 'hot-lapping' around track.

* AI are now able to sort themselves into the proper pacing order more
quickly.

* Improved pacing and restart behavior.

* Improved accident avoidance behavior.

* Improved merge to pits behavior.

* Improved three wide passing behavior.

CAMERAS:

* Fixed a problem with one of the TV2 cameras at Darlington.

CAR SETUPS:

* Changed Daytona "Fast" setup to be easier to drive.

CHAMPIONSHIP SEASON:

* Fixed bug on Championship Season screen which caused a "Save Changes?"
box to appear even if no changes were made.

* Fixed bug which caused the polesitter from the first race of a
championship season to be given credit for the pole for all the remaining
races of that season.

CONTROLS

* Improved driving controls for keyboard and digital gamepad users.

MULTIPLAYER:

* Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't
gray out the other fields on the pop-up box.

* Made rejection message (when trying to connect to a race in progress)
more descriptive.

* Made firewall message (when trying to host a race behind a shared
Internet connection) more descriptive.

* Players list on Sierra.com screen no longer scrolls uncontrollably.

* Changed chat colors to be consistent between in-car and out-of-car
modes.

* Fixed bug which could cause systems with multiple TCP/IP devices to be
unable to connect to Sierra.com

* Fixed bug which prevented clients from joining Sierra.com races that
were hosted behind a router.

* Enlarged the size of the Sierra.com Profile box to prevent ratings
information from spilling off the side when pressing Shift+Ctrl

* Changed points thresholds for gaining/losing ratings levels on
Sierra.com.  Also made incident points count as a global -3 per incident
regardless of level.

* It is now possible to set the wind speed for dedicated servers using
the command line.

* Fixed bug which prevented clients from receiving pit service after
reconnecting to a server.

* Added chat filter.

* Fixed a bug which could cause client's car to warp when sending a chat
message.

* Changed game to display Sierra.com User ID instead of player name.

* Added ability to disable display of client connection and disconnection
chat messages.

* In ratings enabled races, incidents will now be properly assessed when
yellow flags have been disabled.

* Fixed bug which could cause TCP/IP devices to be duplicated in the
Sierra.com dialog's "Connect Via" list.

* Clients now only need to meet the rating restrictions for the currently
loaded track.

* Fixed bug which could cause qualifying standings to be lost when the
host advanced to the Warmup session.

* If the Warmup time is set to zero, server will skip directly from
Qualifying to Race.

* The race over timeout can now be set using the auto_leave_timeout
setting.

* Added !show_password, !set_password, and !clear_password admin
commands.

* Fixed the "2 minute" latency spike some users were experiencing during
Sierra.com races.

PAINT SHOP:

* Fixed bug which would cause the game to crash if the user dragged a
filled shape across the entire car template.

* Fixed bug which allowed activation of widgets "through" Paint Shop
options boxes; i.e. clicking on the Paint Shop option also triggered the
widget underneath it.

* Fixed bug which allowed italicized text falling outside the boundaries
of the text frame to be "cut off" when applied to the car.

* Fixed bug which caused strange behavior when using the "/" key in the
text tool.

* Added support for importing compressed .TGA files.

PHYSICS:

* Fixed bug which caused engine to stall with Automatic Clutch enabled.

* Changed oil cooling to decrease number of blown engines during 2nd lap
of qualifying.

* 'Wallriding' is no longer advantageous.

* Changed damage sensitivity and aerodynamic penalty.

PITTING:

* If towed to pits with "fatal" damage, crew no longer attempts to
service the car.

* If stopping in pit stall with "fatal" engine damage, the crew will no
longer attempt to fix it.

* Changed end of pit stop timing to correspond to jack man's signal.  
Should make pit stops slightly faster on average.

* Fixed strange behavior exhibited by the animated pit crew if the player
saves a replay during servicing.

* Fixed bug which could cause the player to be permanently held in his
pit stall upon serving a penalty for entering the pits unsafely.

* Fixed bug which could cause the player to be incorrectly penalized for
entering the pits unsafely.

* Fixed bug which was causing player to be penalized for entering a
closed pit when being towed under a green flag to yellow flag transition.

* Fixed tow time calculation error which could cause tow times to be too
short.

RACE CONTROL:

* Fixed race control bug when determining whether or not a given car is
on the lead lap.

* Fixed bug which could cause car(s) to be penalized for passing the pace
car or passing under yellow during an abbreviated pace lap at
Martinsville.

* Changed race control so that in the event a player both passes the pace
car AND passes under yellow, only the greater of the two penalties (in
terms of time) is assessed.

* Changed per-infraction premium for multiple penalties from 40 to 15
seconds.

RENDERER:

* It is now possible to launch a dedicated server minimized.

* Added GDI renderer for dedicated servers (no longer requires a D3D
capable card).

SPOTTER / CREW CHIEF:

* Added "Stay behind the leader of the other pacing line" message.

* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for lead-lap cars pitting on the back pits at Bristol.

* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for cars that were on the lead lap.

* Players are now more clearly informed that they have been sent to the
end of the longest line and where they need to be in the pacing order.

* Fixed a bug which could cause spotter to call out the checkered flag a
lap early for cars at the tail end of the lead lap.

* Fixed a bug which could cause incomplete messages on some sound cards.

USER INTERFACE:

* Fixed bug which sometimes caused the Player Records table to not scroll
properly.

* Added OK/Cancel buttons to Track Notes and Setup Notes boxes.

* Fixed bug which was causing some penalties to be excluded from penalty
summary on the exported standings report.

* Fixed bug which sometimes caused 44 cars to appear on the replay
standings display.

* Switching cars on the Player Info and Opponent Manager screens is now
much faster than before.

* Fixed bug which could cause penalties from a previous race to appear on
exported race standings report.

* Added car numbers to the replay's driver selection.

* Allowed the garage's track notes to be accessed during fixed setup
races.

* Fixed bug in Opponent Manager which prompted to save driver after
ratings were viewed even if no changes were made.

[2] HOW TO INSTALL THE PATCH
====================================

1. Run the saved patch executable.

2. The patch should automatically detect your NASCAR? Racing 4
installation directory and then begin the patching process.

* Note that if you have modified any of the game's files using 3rd party
utilities, it may be necessary to reinstall the game before the patch can
successfully complete its installation.

[3] ADDITIONAL INFORMATION
====================================

NO SOUND IN GAME

If you have no sound in game, it may be necessary to go to the Audio tab
of your Windows Multimedia Control Panel and select the proper playback
device.  You may also want to disable the "Use only preferred devices"
option if it is currently enabled.

USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS

By default NASCAR? Racing 4 will run at highest priority.  This is
perfectly fine for most users, if you experience problems trying to use
Microsoft's Game Voice or other similar voice chat programs you may need
to force NASCAR? Racing 4 to run at a lower priority by adding a "-kh0"
(that's dash K H Zero) command line parameter to the shortcut:

        "C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0

CONNECTING TO SIERRA.COM RACES

If you are receiving "Connection Time-Out" ...

read more »

Mike Grand

Is this the Official N4 Patch?!?!?!?!?

by Mike Grand » Fri, 27 Apr 2001 05:01:33

Yes

--

Michael Grandy
NSCSE

"Lugnut" <m...@myisp.com> wrote in message

news:MPG.1550dafeefbece3e989688@news.bellatlantic.net...

>     Grettings People!
>         Found this on the Nascar Racing 4 Forums.  Seems someone found
> this link:

> http://www.sierra.com/support/technical/updates/ts_product_results/1,...
> ,1595,00.html

> Here's the Readme.txt for the file:

> NASCAR? Racing 4 PATCH README
> 1.1.0.0
> 04/23/01
> [ To read this file, select Edit/Word Wrap from the menu above ]

> TABLE OF CONTENTS

> [1] WHAT THE PATCH FIXES
> [2] HOW TO INSTALL THE PATCH
> [3] ADDITIONAL INFORMATION
> [4] CONTACTING SIERRA

> ************************************

> NOTE: The 1.1.x.x version of NASCAR? Racing 4 is not multiplayer
> compatible with previously released versions.  As a client you will only
> be able to see and join 1.1.x.x servers, and similarly as a host only
> 1.1.x.x clients will be able to see and join your server.

> ************************************

> [1] WHAT THE PATCH FIXES
> ====================================

> AI:

> * Fixed bug which sometimes caused the pace car to appear on the outside
> pole at the start of a race.

> * Fixed bug which could cause some AI cars at Richmond to collide when
> entering and exiting their pit stalls.

> * AI cars will now obey the stop sign at the end of pit road.

> * Pace car no longer takes an extra pace lap at Martinsville at the start
> of the race.  This was a problem only if the abbreviated pace lap was
> selected.

> * Adjusted AI speed at Dover to be more realistic.

> * Fixed bug which caused AI to call for a tow during Practice/Warmup
> sessions.

> * AI who run out of fuel will now get out of the racing line when limping
> back to the pits.

> * AI who run out of fuel will be able to re-fire their engines after
> receiving pit service.

> * Fixed problems with AI pitting on Gilligan's Island at Sears Point.

> * Fixed rogue pace car 'hot-lapping' around track.

> * AI are now able to sort themselves into the proper pacing order more
> quickly.

> * Improved pacing and restart behavior.

> * Improved accident avoidance behavior.

> * Improved merge to pits behavior.

> * Improved three wide passing behavior.

> CAMERAS:

> * Fixed a problem with one of the TV2 cameras at Darlington.

> CAR SETUPS:

> * Changed Daytona "Fast" setup to be easier to drive.

> CHAMPIONSHIP SEASON:

> * Fixed bug on Championship Season screen which caused a "Save Changes?"
> box to appear even if no changes were made.

> * Fixed bug which caused the polesitter from the first race of a
> championship season to be given credit for the pole for all the remaining
> races of that season.

> CONTROLS

> * Improved driving controls for keyboard and digital gamepad users.

> MULTIPLAYER:

> * Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't
> gray out the other fields on the pop-up box.

> * Made rejection message (when trying to connect to a race in progress)
> more descriptive.

> * Made firewall message (when trying to host a race behind a shared
> Internet connection) more descriptive.

> * Players list on Sierra.com screen no longer scrolls uncontrollably.

> * Changed chat colors to be consistent between in-car and out-of-car
> modes.

> * Fixed bug which could cause systems with multiple TCP/IP devices to be
> unable to connect to Sierra.com

> * Fixed bug which prevented clients from joining Sierra.com races that
> were hosted behind a router.

> * Enlarged the size of the Sierra.com Profile box to prevent ratings
> information from spilling off the side when pressing Shift+Ctrl

> * Changed points thresholds for gaining/losing ratings levels on
> Sierra.com.  Also made incident points count as a global -3 per incident
> regardless of level.

> * It is now possible to set the wind speed for dedicated servers using
> the command line.

> * Fixed bug which prevented clients from receiving pit service after
> reconnecting to a server.

> * Added chat filter.

> * Fixed a bug which could cause client's car to warp when sending a chat
> message.

> * Changed game to display Sierra.com User ID instead of player name.

> * Added ability to disable display of client connection and disconnection
> chat messages.

> * In ratings enabled races, incidents will now be properly assessed when
> yellow flags have been disabled.

> * Fixed bug which could cause TCP/IP devices to be duplicated in the
> Sierra.com dialog's "Connect Via" list.

> * Clients now only need to meet the rating restrictions for the currently
> loaded track.

> * Fixed bug which could cause qualifying standings to be lost when the
> host advanced to the Warmup session.

> * If the Warmup time is set to zero, server will skip directly from
> Qualifying to Race.

> * The race over timeout can now be set using the auto_leave_timeout
> setting.

> * Added !show_password, !set_password, and !clear_password admin
> commands.

> * Fixed the "2 minute" latency spike some users were experiencing during
> Sierra.com races.

> PAINT SHOP:

> * Fixed bug which would cause the game to crash if the user dragged a
> filled shape across the entire car template.

> * Fixed bug which allowed activation of widgets "through" Paint Shop
> options boxes; i.e. clicking on the Paint Shop option also triggered the
> widget underneath it.

> * Fixed bug which allowed italicized text falling outside the boundaries
> of the text frame to be "cut off" when applied to the car.

> * Fixed bug which caused strange behavior when using the "/" key in the
> text tool.

> * Added support for importing compressed .TGA files.

> PHYSICS:

> * Fixed bug which caused engine to stall with Automatic Clutch enabled.

> * Changed oil cooling to decrease number of blown engines during 2nd lap
> of qualifying.

> * 'Wallriding' is no longer advantageous.

> * Changed damage sensitivity and aerodynamic penalty.

> PITTING:

> * If towed to pits with "fatal" damage, crew no longer attempts to
> service the car.

> * If stopping in pit stall with "fatal" engine damage, the crew will no
> longer attempt to fix it.

> * Changed end of pit stop timing to correspond to jack man's signal.
> Should make pit stops slightly faster on average.

> * Fixed strange behavior exhibited by the animated pit crew if the player
> saves a replay during servicing.

> * Fixed bug which could cause the player to be permanently held in his
> pit stall upon serving a penalty for entering the pits unsafely.

> * Fixed bug which could cause the player to be incorrectly penalized for
> entering the pits unsafely.

> * Fixed bug which was causing player to be penalized for entering a
> closed pit when being towed under a green flag to yellow flag transition.

> * Fixed tow time calculation error which could cause tow times to be too
> short.

> RACE CONTROL:

> * Fixed race control bug when determining whether or not a given car is
> on the lead lap.

> * Fixed bug which could cause car(s) to be penalized for passing the pace
> car or passing under yellow during an abbreviated pace lap at
> Martinsville.

> * Changed race control so that in the event a player both passes the pace
> car AND passes under yellow, only the greater of the two penalties (in
> terms of time) is assessed.

> * Changed per-infraction premium for multiple penalties from 40 to 15
> seconds.

> RENDERER:

> * It is now possible to launch a dedicated server minimized.

> * Added GDI renderer for dedicated servers (no longer requires a D3D
> capable card).

> SPOTTER / CREW CHIEF:

> * Added "Stay behind the leader of the other pacing line" message.

> * Fixed erroneous "We're not on the lead lap - we can't pit this time by"
> message for lead-lap cars pitting on the back pits at Bristol.

> * Fixed erroneous "We're not on the lead lap - we can't pit this time by"
> message for cars that were on the lead lap.

> * Players are now more clearly informed that they have been sent to the
> end of the longest line and where they need to be in the pacing order.

> * Fixed a bug which could cause spotter to call out the checkered flag a
> lap early for cars at the tail end of the lead lap.

> * Fixed a bug which could cause incomplete messages on some sound cards.

> USER INTERFACE:

> * Fixed bug which sometimes caused the Player Records table to not scroll
> properly.

> * Added OK/Cancel buttons to Track Notes and Setup Notes boxes.

> * Fixed bug which was causing some penalties to be excluded from penalty
> summary on the exported standings report.

> * Fixed bug which sometimes caused 44 cars to appear on the replay
> standings display.

> * Switching cars on the Player Info and Opponent Manager screens is now
> much faster than before.

> * Fixed bug which could cause penalties from a previous race to appear on
> exported race standings report.

> * Added car numbers to the replay's driver selection.

> * Allowed the garage's track notes to be accessed during fixed setup
> races.

> * Fixed bug in Opponent Manager which prompted to save driver after
> ratings were viewed even if no changes were made.

> [2] HOW TO INSTALL THE PATCH
> ====================================

> 1. Run the saved patch executable.

> 2. The patch should automatically detect your NASCAR? Racing 4
> installation directory and then begin the patching process.

> * Note that if you have modified any of the game's files using 3rd party
> utilities, it may be necessary to reinstall the game before the patch can
> successfully complete its installation.

> [3] ADDITIONAL INFORMATION
> ====================================

> NO SOUND IN GAME

> If you have no sound in game, it may be necessary to go to the Audio tab
> of your Windows Multimedia Control Panel and select the proper playback
> device.  You may also want to disable the "Use only preferred devices"
> option if it is

...

read more »

Gary

Is this the Official N4 Patch?!?!?!?!?

by Gary » Fri, 27 Apr 2001 05:13:09

No save race feature.... I'm disappointed!

Gary

ymenar

Is this the Official N4 Patch?!?!?!?!?

by ymenar » Fri, 27 Apr 2001 07:47:33


> No save race feature.... I'm disappointed!

<yawn>

You snip about 1001 bug fixes and still complaint.  Anyway if you want this,
perhaps you should wait for the N3 expansion pack <g>

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Simon Brow

Is this the Official N4 Patch?!?!?!?!?

by Simon Brow » Fri, 27 Apr 2001 05:51:36

Jesus that's a lot of fixes.  I guess this is why publishers should allow
adequate time for beta testing...


<snip contents of patch reame>

studecham

Is this the Official N4 Patch?!?!?!?!?

by studecham » Fri, 27 Apr 2001 12:38:49


I agree. A save feature should have been a priority. It's a great game if
you like 20% races.

Studebaker

Olav K. Malm

Is this the Official N4 Patch?!?!?!?!?

by Olav K. Malm » Fri, 27 Apr 2001 17:35:21


> Yes

[CUT OUT ABOUT 700 LINES]

Was it absolutely necessary to quote the whole post just to put in a
single word answer ?

--
Olav K. Malmin
remove .spam when replying

Andre Warrin

Is this the Official N4 Patch?!?!?!?!?

by Andre Warrin » Fri, 27 Apr 2001 19:08:55

<snipsnipsnip>

Now that's what I call a patch, what a lot of fixes/improvements! No
wonder it took so long for the patch to arrive. Anybody allready tried
it?

Andre

Olav K. Malm

Is this the Official N4 Patch?!?!?!?!?

by Olav K. Malm » Fri, 27 Apr 2001 20:06:11



> <snipsnipsnip>

> Now that's what I call a patch, what a lot of fixes/improvements! No
> wonder it took so long for the patch to arrive. Anybody allready tried
> it?

Did it fix our
having-to-start-the-damned-game-10-times-to-get-it-going problem ?

--
Olav K. Malmin
remove .spam when replying

Andre Warrin

Is this the Official N4 Patch?!?!?!?!?

by Andre Warrin » Fri, 27 Apr 2001 20:56:44





>> <snipsnipsnip>

>> Now that's what I call a patch, what a lot of fixes/improvements! No
>> wonder it took so long for the patch to arrive. Anybody allready tried
>> it?

>Did it fix our
>having-to-start-the-damned-game-10-times-to-get-it-going problem ?

I don't think so, it's not mentioned in the patch. A friend of mine
also bought N4 yesterday - same damn problem :(

Andre

Scott Lyma

Is this the Official N4 Patch?!?!?!?!?

by Scott Lyma » Fri, 27 Apr 2001 22:50:09






> >> <snipsnipsnip>

> >> Now that's what I call a patch, what a lot of fixes/improvements! No
> >> wonder it took so long for the patch to arrive. Anybody allready tried
> >> it?

> >Did it fix our
> >having-to-start-the-damned-game-10-times-to-get-it-going problem ?

> I don't think so, it's not mentioned in the patch. A friend of mine
> also bought N4 yesterday - same damn problem :(

> Andre

> >--
> >Olav K. Malmin
> >remove .spam when replying

What OS are you guys running?  I have WindowsME at home.  The demo works
without any problems as far as start-up, crashing, etc.  I won't be
getting the game until after I get home from college, about two weeks.
Hopefully the full version works with no problems...  
--
Scott Lyman
Mechanical Engineering Student
Michigan Technological University
Olav K. Malm

Is this the Official N4 Patch?!?!?!?!?

by Olav K. Malm » Fri, 27 Apr 2001 23:05:32







> > >> <snipsnipsnip>

> > >> Now that's what I call a patch, what a lot of fixes/improvements! No
> > >> wonder it took so long for the patch to arrive. Anybody allready tried
> > >> it?

> > >Did it fix our
> > >having-to-start-the-damned-game-10-times-to-get-it-going problem ?

> > I don't think so, it's not mentioned in the patch. A friend of mine
> > also bought N4 yesterday - same damn problem :(

> What OS are you guys running?  I have WindowsME at home.  The demo works
> without any problems as far as start-up, crashing, etc.  I won't be
> getting the game until after I get home from college, about two weeks.
> Hopefully the full version works with no problems...  

WindowsME. Works like charm on every other piece of software i throw
at it, but N4 is a pain in the ass. Of course the demo works with no
problems because that one doesn't have to check the CD every time it
starts up.

--
Olav K. Malmin
remove .spam when replying

Scott Lyma

Is this the Official N4 Patch?!?!?!?!?

by Scott Lyma » Fri, 27 Apr 2001 23:13:01








> > > >> <snipsnipsnip>

> > > >> Now that's what I call a patch, what a lot of fixes/improvements! No
> > > >> wonder it took so long for the patch to arrive. Anybody allready tried
> > > >> it?

> > > >Did it fix our
> > > >having-to-start-the-damned-game-10-times-to-get-it-going problem ?

> > > I don't think so, it's not mentioned in the patch. A friend of mine
> > > also bought N4 yesterday - same damn problem :(

> > What OS are you guys running?  I have WindowsME at home.  The demo works
> > without any problems as far as start-up, crashing, etc.  I won't be
> > getting the game until after I get home from college, about two weeks.
> > Hopefully the full version works with no problems...

> WindowsME. Works like charm on every other piece of software i throw
> at it, but N4 is a pain in the ass. Of course the demo works with no
> problems because that one doesn't have to check the CD every time it
> starts up.

> --
> Olav K. Malmin
> remove .spam when replying

Are there any problems with the CD in, or are you using some kind of
no-CD patch?
--
Scott Lyman
Mechanical Engineering Student
Michigan Technological University
Andre Warrin

Is this the Official N4 Patch?!?!?!?!?

by Andre Warrin » Fri, 27 Apr 2001 23:02:38



I run Win98SE, but the demo worked here fine too, because the demo
does not have that %*^&#($ copy protection.

Andre

Phaso

Is this the Official N4 Patch?!?!?!?!?

by Phaso » Sat, 28 Apr 2001 00:55:38

I have a sinking feeling about it.  After weeks of no connection problems,
all of a sudden, after the patch, I had a bunch of disconnects and lockups
just when following the pace car at the start of multiplayer races.  Sure
hope last night was a freak occurrance. :(

    -Phasor


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