Grettings People!
Found this on the Nascar Racing 4 Forums. Seems someone found
this link:
http://www.sierra.com/support/technical/updates/ts_product_results/1,...
,1595,00.html
Here's the Readme.txt for the file:
NASCAR? Racing 4 PATCH README
1.1.0.0
04/23/01
[ To read this file, select Edit/Word Wrap from the menu above ]
TABLE OF CONTENTS
[1] WHAT THE PATCH FIXES
[2] HOW TO INSTALL THE PATCH
[3] ADDITIONAL INFORMATION
[4] CONTACTING SIERRA
************************************
NOTE: The 1.1.x.x version of NASCAR? Racing 4 is not multiplayer
compatible with previously released versions. As a client you will only
be able to see and join 1.1.x.x servers, and similarly as a host only
1.1.x.x clients will be able to see and join your server.
************************************
[1] WHAT THE PATCH FIXES
====================================
AI:
* Fixed bug which sometimes caused the pace car to appear on the outside
pole at the start of a race.
* Fixed bug which could cause some AI cars at Richmond to collide when
entering and exiting their pit stalls.
* AI cars will now obey the stop sign at the end of pit road.
* Pace car no longer takes an extra pace lap at Martinsville at the start
of the race. This was a problem only if the abbreviated pace lap was
selected.
* Adjusted AI speed at Dover to be more realistic.
* Fixed bug which caused AI to call for a tow during Practice/Warmup
sessions.
* AI who run out of fuel will now get out of the racing line when limping
back to the pits.
* AI who run out of fuel will be able to re-fire their engines after
receiving pit service.
* Fixed problems with AI pitting on Gilligan's Island at Sears Point.
* Fixed rogue pace car 'hot-lapping' around track.
* AI are now able to sort themselves into the proper pacing order more
quickly.
* Improved pacing and restart behavior.
* Improved accident avoidance behavior.
* Improved merge to pits behavior.
* Improved three wide passing behavior.
CAMERAS:
* Fixed a problem with one of the TV2 cameras at Darlington.
CAR SETUPS:
* Changed Daytona "Fast" setup to be easier to drive.
CHAMPIONSHIP SEASON:
* Fixed bug on Championship Season screen which caused a "Save Changes?"
box to appear even if no changes were made.
* Fixed bug which caused the polesitter from the first race of a
championship season to be given credit for the pole for all the remaining
races of that season.
CONTROLS
* Improved driving controls for keyboard and digital gamepad users.
MULTIPLAYER:
* Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't
gray out the other fields on the pop-up box.
* Made rejection message (when trying to connect to a race in progress)
more descriptive.
* Made firewall message (when trying to host a race behind a shared
Internet connection) more descriptive.
* Players list on Sierra.com screen no longer scrolls uncontrollably.
* Changed chat colors to be consistent between in-car and out-of-car
modes.
* Fixed bug which could cause systems with multiple TCP/IP devices to be
unable to connect to Sierra.com
* Fixed bug which prevented clients from joining Sierra.com races that
were hosted behind a router.
* Enlarged the size of the Sierra.com Profile box to prevent ratings
information from spilling off the side when pressing Shift+Ctrl
* Changed points thresholds for gaining/losing ratings levels on
Sierra.com. Also made incident points count as a global -3 per incident
regardless of level.
* It is now possible to set the wind speed for dedicated servers using
the command line.
* Fixed bug which prevented clients from receiving pit service after
reconnecting to a server.
* Added chat filter.
* Fixed a bug which could cause client's car to warp when sending a chat
message.
* Changed game to display Sierra.com User ID instead of player name.
* Added ability to disable display of client connection and disconnection
chat messages.
* In ratings enabled races, incidents will now be properly assessed when
yellow flags have been disabled.
* Fixed bug which could cause TCP/IP devices to be duplicated in the
Sierra.com dialog's "Connect Via" list.
* Clients now only need to meet the rating restrictions for the currently
loaded track.
* Fixed bug which could cause qualifying standings to be lost when the
host advanced to the Warmup session.
* If the Warmup time is set to zero, server will skip directly from
Qualifying to Race.
* The race over timeout can now be set using the auto_leave_timeout
setting.
* Added !show_password, !set_password, and !clear_password admin
commands.
* Fixed the "2 minute" latency spike some users were experiencing during
Sierra.com races.
PAINT SHOP:
* Fixed bug which would cause the game to crash if the user dragged a
filled shape across the entire car template.
* Fixed bug which allowed activation of widgets "through" Paint Shop
options boxes; i.e. clicking on the Paint Shop option also triggered the
widget underneath it.
* Fixed bug which allowed italicized text falling outside the boundaries
of the text frame to be "cut off" when applied to the car.
* Fixed bug which caused strange behavior when using the "/" key in the
text tool.
* Added support for importing compressed .TGA files.
PHYSICS:
* Fixed bug which caused engine to stall with Automatic Clutch enabled.
* Changed oil cooling to decrease number of blown engines during 2nd lap
of qualifying.
* 'Wallriding' is no longer advantageous.
* Changed damage sensitivity and aerodynamic penalty.
PITTING:
* If towed to pits with "fatal" damage, crew no longer attempts to
service the car.
* If stopping in pit stall with "fatal" engine damage, the crew will no
longer attempt to fix it.
* Changed end of pit stop timing to correspond to jack man's signal.
Should make pit stops slightly faster on average.
* Fixed strange behavior exhibited by the animated pit crew if the player
saves a replay during servicing.
* Fixed bug which could cause the player to be permanently held in his
pit stall upon serving a penalty for entering the pits unsafely.
* Fixed bug which could cause the player to be incorrectly penalized for
entering the pits unsafely.
* Fixed bug which was causing player to be penalized for entering a
closed pit when being towed under a green flag to yellow flag transition.
* Fixed tow time calculation error which could cause tow times to be too
short.
RACE CONTROL:
* Fixed race control bug when determining whether or not a given car is
on the lead lap.
* Fixed bug which could cause car(s) to be penalized for passing the pace
car or passing under yellow during an abbreviated pace lap at
Martinsville.
* Changed race control so that in the event a player both passes the pace
car AND passes under yellow, only the greater of the two penalties (in
terms of time) is assessed.
* Changed per-infraction premium for multiple penalties from 40 to 15
seconds.
RENDERER:
* It is now possible to launch a dedicated server minimized.
* Added GDI renderer for dedicated servers (no longer requires a D3D
capable card).
SPOTTER / CREW CHIEF:
* Added "Stay behind the leader of the other pacing line" message.
* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for lead-lap cars pitting on the back pits at Bristol.
* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for cars that were on the lead lap.
* Players are now more clearly informed that they have been sent to the
end of the longest line and where they need to be in the pacing order.
* Fixed a bug which could cause spotter to call out the checkered flag a
lap early for cars at the tail end of the lead lap.
* Fixed a bug which could cause incomplete messages on some sound cards.
USER INTERFACE:
* Fixed bug which sometimes caused the Player Records table to not scroll
properly.
* Added OK/Cancel buttons to Track Notes and Setup Notes boxes.
* Fixed bug which was causing some penalties to be excluded from penalty
summary on the exported standings report.
* Fixed bug which sometimes caused 44 cars to appear on the replay
standings display.
* Switching cars on the Player Info and Opponent Manager screens is now
much faster than before.
* Fixed bug which could cause penalties from a previous race to appear on
exported race standings report.
* Added car numbers to the replay's driver selection.
* Allowed the garage's track notes to be accessed during fixed setup
races.
* Fixed bug in Opponent Manager which prompted to save driver after
ratings were viewed even if no changes were made.
[2] HOW TO INSTALL THE PATCH
====================================
1. Run the saved patch executable.
2. The patch should automatically detect your NASCAR? Racing 4
installation directory and then begin the patching process.
* Note that if you have modified any of the game's files using 3rd party
utilities, it may be necessary to reinstall the game before the patch can
successfully complete its installation.
[3] ADDITIONAL INFORMATION
====================================
NO SOUND IN GAME
If you have no sound in game, it may be necessary to go to the Audio tab
of your Windows Multimedia Control Panel and select the proper playback
device. You may also want to disable the "Use only preferred devices"
option if it is currently enabled.
USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS
By default NASCAR? Racing 4 will run at highest priority. This is
perfectly fine for most users, if you experience problems trying to use
Microsoft's Game Voice or other similar voice chat programs you may need
to force NASCAR? Racing 4 to run at a lower priority by adding a "-kh0"
(that's dash K H Zero) command line parameter to the shortcut:
"C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0
CONNECTING TO SIERRA.COM RACES
If you are receiving "Connection Time-Out" ...
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