http://www.racesimcentral.net/
Please release this sim NOW.
--
David G Fisher
http://www.racesimcentral.net/
Please release this sim NOW.
--
David G Fisher
hmm, looks promising, doesn't it!!
cheers
steve
> > Scroll to the bottom of this page.
> > http://www.racesimcentral.net/
> > Please release this sim NOW.
> > --
> > David G Fisher
> hmm, looks promising, doesn't it!!
> cheers
> steve
My thoughts exactly. An F1 car drifting looks very arcadey and silly.
Thanks,
Russell
> http://www.hsw.hu/jatekhirek_eng.shtml
> Please release this sim NOW.
They also have traction control; if TC is off, 1000bhp=serious drifting!
Have to disagree I'm afraid. Drifting an F1 car around like in that video
would destroy the tyres in about 3-4 laps. Drifting is not the fastest
possible way around a corner. Unfortunately they didn't realise that back
in the era GPL simulates...(or at least they couldn't do much about it)
I'd imagine the optimum slip angle of a 1967 vs a 2005 Formula (or other
high downforce modern racecars) tire are many degrees apart, allowing
the 1967 cars much more leeway in how far they can get sideways before
it becomes a disadvantage in cornering speed.
MRSisson
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Oh I don't think it's the fatest way for sure - but they do drift. And
judging by the smashfest in the vid, I doubt these guys were too interested
in being fast, nor completing more than a few laps! ;-)
Anyway, I saw nothing there that scared me. The only ISI game I've bought
before was so I could take a look at the GTR mod (or whichever one it was,
I forget now). But rFactor really does look and feel (from the demo) like
they've crossed a simulation threshold. I've been wrong before, but
I'm very hopeful.
Andrew McP
> > Not sure. What's with the***pit jiggling about like that? Also,
> > going onto the grass didn't seem to make much difference. Plus there
> > was some tail sliding through the corners which seems a bit out of
> > place for those type of cars.
> When I read your post I was worried. When I saw the movie I wasn't. The
> strange jiggling could easily be a poorly optimised vibration effect (it's
> still in development after all), so the jury's out on that one. But the
> brief tail slides (a more serious issue in sim terms) looked very similar
> to the slides I've seen in real F1/F3000 races.... quick loss or rear grip
> on hot tyres, ease off, snaps back. You don't see a lot of them in real
> life because the drivers are supposed to know what they're doing. Someone
> inexperience with the real life cars or rFactor's simulation is going to
> have a lot less control. And judging by the video, the guy wasn't being
> particularly careful with his tyres.
> Anyway, I saw nothing there that scared me. The only ISI game I've bought
> before was so I could take a look at the GTR mod (or whichever one it was,
> I forget now). But rFactor really does look and feel (from the demo) like
> they've crossed a simulation threshold. I've been wrong before, but
> I'm very hopeful.
> Andrew McP
Still a bit worried about the overtaking by going onto the grass on the
inside though. That car should normally have got into big trouble.
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Pete Ives
Remove All_stRESS before sending me an email
Of course it's also another area where I imagine beta testing has a large
part to play, tweaking the balance between realism and gameplay.
Andrew McP
Cheers, uwe
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Andrew McP