rec.autos.simulators

rFactor F1 Video

David G Fishe

rFactor F1 Video

by David G Fishe » Mon, 09 May 2005 10:04:43

Scroll to the bottom of this page.

http://www.racesimcentral.net/

Please release this sim NOW.

--
David G Fisher

Steve Whitt

rFactor F1 Video

by Steve Whitt » Mon, 09 May 2005 17:56:58



hmm, looks promising, doesn't it!!

cheers

steve

Pete

rFactor F1 Video

by Pete » Tue, 10 May 2005 00:54:26





> > Scroll to the bottom of this page.

> > http://www.racesimcentral.net/

> > Please release this sim NOW.

> > --
> > David G Fisher

> hmm, looks promising, doesn't it!!

> cheers

> steve

Not sure.  What's with the***pit jiggling about like that?  Also,
going onto the grass didn't seem to make much difference.  Plus there
was some tail sliding through the corners which seems a bit out of place
for those type of cars.
--
Pete Ives
Remove All_stRESS before sending me an email
Steve Simpso

rFactor F1 Video

by Steve Simpso » Tue, 10 May 2005 01:41:34

My thoughts exactly.  An F1 car drifting looks very arcadey and silly.

RWKeatin

rFactor F1 Video

by RWKeatin » Tue, 10 May 2005 03:06:07

This appears to be a wmv file, yet my Windows Media Player can't play
it.  Also, the way the link is set up I can't save the file.
Suggestions?  Is there another location that I can get it from?

Thanks,
Russell


> Scroll to the bottom of this page.

> http://www.hsw.hu/jatekhirek_eng.shtml

> Please release this sim NOW.

alex martin

rFactor F1 Video

by alex martin » Tue, 10 May 2005 03:09:30


They also have traction control; if TC is off, 1000bhp=serious drifting!

alex martin

rFactor F1 Video

by alex martin » Tue, 10 May 2005 03:08:47

f1 cars do drift - watch em live. They drift a LOT.

Steve Simpso

rFactor F1 Video

by Steve Simpso » Tue, 10 May 2005 09:00:15

Have to disagree I'm afraid.  Drifting an F1 car around like in that video  
would destroy the tyres in about 3-4 laps.  Drifting is not the fastest  
possible way around a corner.  Unfortunately they didn't realise that back  
in the era GPL simulates...(or at least they couldn't do much about it)

Michael R Sisso

rFactor F1 Video

by Michael R Sisso » Tue, 10 May 2005 09:53:47


says...

I'd imagine the optimum slip angle of a 1967 vs a 2005 Formula (or other
high downforce modern racecars) tire are many degrees apart, allowing
the 1967 cars much more leeway in how far they can get sideways before
it becomes a disadvantage in cornering speed.

MRSisson
--
LOAD "GPL",8

SEARCHING FOR GPL
LOADING
READY.
RUN

alex martin

rFactor F1 Video

by alex martin » Tue, 10 May 2005 13:10:02

Oh I don't think it's the fatest way for sure - but they do drift. And
judging by the smashfest in the vid, I doubt these guys were too interested
in being fast, nor completing more than a few laps! ;-)

Andrew MacPhers

rFactor F1 Video

by Andrew MacPhers » Tue, 10 May 2005 13:29:00



> Not sure.  What's with the***pit jiggling about like that?  Also,
> going onto the grass didn't seem to make much difference.  Plus there
> was some tail sliding through the corners which seems a bit out of
> place for those type of cars.

When I read your post I was worried. When I saw the movie I wasn't. The
strange jiggling could easily be a poorly optimised vibration effect (it's
still in development after all), so the jury's out on that one. But the
brief tail slides (a more serious issue in sim terms) looked very similar
to the slides I've seen in real F1/F3000 races.... quick loss or rear grip
on hot tyres, ease off, snaps back. You don't see a lot of them in real
life because the drivers are supposed to know what they're doing. Someone
inexperience with the real life cars or rFactor's simulation is going to
have a lot less control. And judging by the video, the guy wasn't being
particularly careful with his tyres.

Anyway, I saw nothing there that scared me. The only ISI game I've bought
before was so I could take a look at the GTR mod (or whichever one it was,
I forget now). But rFactor really does look and feel (from the demo) like
they've crossed a simulation threshold. I've been wrong before, but
I'm very hopeful.

Andrew McP

Pete

rFactor F1 Video

by Pete » Tue, 10 May 2005 17:45:05

In article




> > Not sure.  What's with the***pit jiggling about like that?  Also,
> > going onto the grass didn't seem to make much difference.  Plus there
> > was some tail sliding through the corners which seems a bit out of
> > place for those type of cars.

> When I read your post I was worried. When I saw the movie I wasn't. The
> strange jiggling could easily be a poorly optimised vibration effect (it's
> still in development after all), so the jury's out on that one. But the
> brief tail slides (a more serious issue in sim terms) looked very similar
> to the slides I've seen in real F1/F3000 races.... quick loss or rear grip
> on hot tyres, ease off, snaps back. You don't see a lot of them in real
> life because the drivers are supposed to know what they're doing. Someone
> inexperience with the real life cars or rFactor's simulation is going to
> have a lot less control. And judging by the video, the guy wasn't being
> particularly careful with his tyres.

> Anyway, I saw nothing there that scared me. The only ISI game I've bought
> before was so I could take a look at the GTR mod (or whichever one it was,
> I forget now). But rFactor really does look and feel (from the demo) like
> they've crossed a simulation threshold. I've been wrong before, but
> I'm very hopeful.

> Andrew McP

Well let's hope you're right on those points. ;-)

Still a bit worried about the overtaking by going onto the grass on the
inside though. That car should normally have got into big trouble.

--
Pete Ives
Remove All_stRESS before sending me an email

Andrew MacPhers

rFactor F1 Video

by Andrew MacPhers » Tue, 10 May 2005 19:18:00



> Still a bit worried about the overtaking by going onto the grass on the
> inside though

What happens when cars leave the tarmac has always been a bit iffy in
sims. It may be one of those areas where total realism might be a bit too
much to handle... or to justify modelling in detail, especially when we're
asking for ever-higher fidelity in the actual tarmac... bumps, roughness,
marbles. Modelling a car width or so either side of the track in detail as
well would add considerably to the workload, so shortcuts are inevitable

Of course it's also another area where I imagine beta testing has a large
part to play, tweaking the balance between realism and gameplay.

Andrew McP

Uwe Sch??rkam

rFactor F1 Video

by Uwe Sch??rkam » Tue, 10 May 2005 19:28:01


> This appears to be a wmv file, yet my Windows Media Player can't play
> it.  Also, the way the link is set up I can't save the file.
> Suggestions?  Is there another location that I can get it from?

mplayer / Linux plays it fine, so I guess you are missing some sort of
codec.

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Andrew MacPhers

rFactor F1 Video

by Andrew MacPhers » Tue, 10 May 2005 20:25:00



> so I guess you are missing some sort of
> codec.

.wmv format is usually pretty "foolproof", with codecs getting downloaded
automatically. It's more likely to be a corrupt download IME.

Andrew McP


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