pass until a full version is out. Sounds interesting though but I may be
sticking with Papy for sometime since I typically just run NASCAR ovals and
roadies as is in our league and this may not replace that unless there is a
stock car mod for it planned.
>> Is it currently being used by any leagues to run competitive points
>> series? I assume as a demo it is limited in some fashion or is it the
>> complete full meal deal as it plans to ship?
> It is a mulitplayer test demo. They have crippled a good portion of the
> graphics and the physics. Still, when you compare it to a Touring Car mod
> from F1c, you'll be pleased. I think ETCC by the RSR mod group was/is
> spectacular in representing Touring Cars. The car of choice in the demo
> ranges from a near street car to a full blown TC. THink a Honda Civic
> morphing into a Real Time Acura Speed World Challenge Touring Car.
> There is only one fictional track and only the three levels of the same
> type of car, but here is where you need to pay attention.
> ISI stuff works differently than Papyrus. I'm not saying better and I'm
> certainly not saying worse...but different. You can be using this time to
> familiarize yourself with the ISI methodology and controller setups. If
> you use 100 linearty for your wheel axis in Papyrus sims, then think 50%
> for ISI. If you try and use Papy numbers with rFactor, then you will have
> a plowing boat of a car.
> So don't worry about 'beta testing' for some company, they have already
> done most of the r&D on the multiplayer aspects. What is out there now is
> mainly a free classroom. It is a chance for you to get at least familiar
> with how this line of sims works.
> I loved the demo when it first came out...but I have rarely driven it
> since, mainly because I have a league that I don't practice enough for
> already, and I'm helping finish some F1c mod stuff so SSM can move on to
> fFactor once it finally is released.
> dave henrie