[url=http://www.racesimcentral.net/]rfrf1sh.wmv[/url]
[url=http://www.racesimcentral.net/]rfrf1sh.wmv[/url]
http://jeffareid.net/cgi-bin/rfrf1sh.wmv
It's not sped up. Probably what F1 drivers feel like on street courses,
like Monaco.
For comparason:
A real F1 at Spa with qualifying setup:
http://jeffareid.net/cgi-bin/spaf1.wmv
F1C99-02 (RH2004) at Spa:
http://jeffareid.net/cgi-bin/f1cspa.wmv
rFactor Formula at Toban Grand Prix (Toban Long)
http://jeffareid.net/cgi-bin/rfrf1tgp.wmv
It does look fast, but the sensation of speed is about right. Hustling
along mountain roads lined with visible objects (in the peripheral) at 50-60
MPH irl feels pretty freakin' fast. Doing a course like Monaco in a F1 car
would be downright frightening by comparison. The point being that just
because it looks super fast doesn't mean the car's too fast. I have a
feeling rFactor is just doing a good job conveying the raw speed the cars
are capable of. I'd bet good money if we were to get a ride in a F1 car on
such a course, the sensation of speed would be even GREATER than what's
conveyed in that video. I've always felt perception of speed from my
monitor is WAY below what I get irl just driving mountain roads.
And FWIW, many folks have commented that decreasing FOV in rFactor brings it
back to what they are used to, no doubt because they no longer see objects
in their "peripheral vision" flying by.
Alan
> It's not sped up. Probably what F1 drivers feel like on street courses,
> like Monaco.
> For comparason:
> A real F1 at Spa with qualifying setup:
> http://jeffareid.net/cgi-bin/spaf1.wmv
> F1C99-02 (RH2004) at Spa:
> http://jeffareid.net/cgi-bin/f1cspa.wmv
> rFactor Formula at Toban Grand Prix (Toban Long)
> http://jeffareid.net/cgi-bin/rfrf1tgp.wmv
Kendt
So to compare a game versus another is completely stupid, it makes no
difference, both are entities inside a 3d model of space.
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-- Fran?ois Mnard <ymenard>
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