rec.autos.simulators

Nascar Thunder 2004 (Ps2) Drafting Question

Peter Ive

Nascar Thunder 2004 (Ps2) Drafting Question

by Peter Ive » Tue, 24 Feb 2004 04:00:26


Well, I guess you can blame me somewhat for the hijacking of the
original question referring only to the Ps/2, because it intrigued me as
to whether this was also a 'feature' of the PC version.  Sorry, it has
deflected things away from your original enquiry.  Can't help I'm
afraid.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01

Peter Ive

Nascar Thunder 2004 (Ps2) Drafting Question

by Peter Ive » Tue, 24 Feb 2004 04:07:03


Hope this is of some help to you.  Found it at 'the armchair empire'
website:

www.armchairempire.com

'The most notable addition is the new alliances and grudge system. Your
performance dictates how difficult or easy a race can be for you. If you
race like a maniac and hit your opponents and knock them off the track
youll end up making enemies. During, or at the end of each race a red
or green icon appears above certain racers who either have a grudge or
have an alliance with you green represents alliance, red represents a
grudge. Both grudges and alliances are also represented by percentages,
Naturally the higher the percentage, the greater the grudge or alliance.
Having an alliance with another racer can cause him to allow you to pass
or share a draft quite frequently. Having a grudge will cause your
opponent to give you a bump at every opportune moment, which can cause
you to lose the race. The best part of the grudge and alliance system is
that it lasts throughout your career or season mode.'
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01

Alan L

Nascar Thunder 2004 (Ps2) Drafting Question

by Alan L » Tue, 24 Feb 2004 16:22:09

I've tried the Thunder 2004 demo, and I still prefer NR2003.  As you've said
though, each has its "qualities."  Personally, I find the grip in Thunder to
be a little wacky, particularly at speed.  At Texas, I was practically
drifting through the corners.  I couldn't get my time down to match the AI
(100%) in practice until I just threw the car into the turns, waited for the
back end to start sliding, and countersteered.  Mind you, I wouldn't want to
do that in a race, but the fact that it even works seems strange.  If I take
what I'd consider a more normal approach, the front end just plows while the
AI flies by.  Then again, if I get glued to the wall and pull the car off
it, the back end starts a gradual yet uncorrectable slide that leaves me
down in the grass.  The setup probably has a lot to do with it, and if you
have one that works better than the defaults, I'd love to give it a go.

That isn't to say I think NR2003 is perfect.  The clutch is practically
useless, there might be a tad too much grip at low RPM (especially at the
non-plate tracks), and there are other intangibles that feel off too.  It
just seems that -overall- it responds more like I would expect an actual Cup
car to respond.  FWIW, I love F1C.  Actually, one thing I love about both
F1C and NR2003 is that when the setup is working well, you can really feel
it.  I only wish I felt it more often.  Anyway, that's just the opinion of
an average driver whose real world experience doesn't extend beyond 40 mph
karts and my daily driver, and I have no misgivings about my naivety when it
comes to the real deal. :)

Alan

Shoc

Nascar Thunder 2004 (Ps2) Drafting Question

by Shoc » Wed, 25 Feb 2004 02:05:49

The clutch is practically

Hey buddy, just a couple of tips.  I know it takes away from the realism,
but I use the auto clutch feature in the options menu.  I do this because I
don't have a clutch pedal, but I have ordered one.  Pushing a button for the
clutch seemed a little lame to me.  There is also an option to keep the car
stable at low RPM.  I think it is in the advanced tab on the options page.
You might try that.

Have a nice day,

Shock

Mitch_

Nascar Thunder 2004 (Ps2) Drafting Question

by Mitch_ » Wed, 25 Feb 2004 02:22:29

I had the AL perf pedals but I never used the clutch because the clutch is
still modeled as an on/off switch not the linear feel of a real clutch.


Shoc

Nascar Thunder 2004 (Ps2) Drafting Question

by Shoc » Wed, 25 Feb 2004 02:25:38

Oh really!  D*mn, thats what I ordered!  Guess I should have done more
research.  Oh well, I think AL has a good return policy.  Do you know about
the clutch on the TSW pedals?  I might get those if it is more realistic.

Shock


> I had the AL perf pedals but I never used the clutch because the clutch is
> still modeled as an on/off switch not the linear feel of a real clutch.



> > The clutch is practically
> > > useless, there might be a tad too much grip at low RPM (especially at
> the
> > > non-plate tracks), and there are other intangibles that feel off too.

> > > Alan

> > Hey buddy, just a couple of tips.  I know it takes away from the
realism,
> > but I use the auto clutch feature in the options menu.  I do this
because
> I
> > don't have a clutch pedal, but I have ordered one.  Pushing a button for
> the
> > clutch seemed a little lame to me.  There is also an option to keep the
> car
> > stable at low RPM.  I think it is in the advanced tab on the options
page.
> > You might try that.

> > Have a nice day,

> > Shock

Mitch_

Nascar Thunder 2004 (Ps2) Drafting Question

by Mitch_ » Wed, 25 Feb 2004 02:54:59

The problem isnt the hardware it's the software.  Although I didnt use the
clutch as a clutch, that pedal worked great for looking behing me :)
(at least in F1C/mods)         I'm sure eventually we'll get a realistic
clutch so if you have the hardware you'll be ready.   Unless were stuck with
NR2003 as "The last sim" ;)

Get extra springs or do the upgrade (http://www.slottweak.com/ IIRC)
yourself as you'll go through a few springs a year.  Good feel poor design.

Mitch


> Oh really!  D*mn, thats what I ordered!  Guess I should have done more
> research.  Oh well, I think AL has a good return policy.  Do you know
about
> the clutch on the TSW pedals?  I might get those if it is more realistic.

> Shock



> > I had the AL perf pedals but I never used the clutch because the clutch
is
> > still modeled as an on/off switch not the linear feel of a real clutch.



> > > The clutch is practically
> > > > useless, there might be a tad too much grip at low RPM (especially
at
> > the
> > > > non-plate tracks), and there are other intangibles that feel off
too.

> > > > Alan

> > > Hey buddy, just a couple of tips.  I know it takes away from the
> realism,
> > > but I use the auto clutch feature in the options menu.  I do this
> because
> > I
> > > don't have a clutch pedal, but I have ordered one.  Pushing a button
for
> > the
> > > clutch seemed a little lame to me.  There is also an option to keep
the
> > car
> > > stable at low RPM.  I think it is in the advanced tab on the options
> page.
> > > You might try that.

> > > Have a nice day,

> > > Shock

Shoc

Nascar Thunder 2004 (Ps2) Drafting Question

by Shoc » Wed, 25 Feb 2004 03:55:56

Oh, ok.  So the clutch problem is the software.  Well, that gives me a
little bit of hope, I was already planning on going through with a return to
ActLabs.  I have used the TSW two pedals system and I was happy with the
feel of the pedals, but I didn't want to pay an extra 100 bucks, however, I
would have if it meant getting a realistic clutch.

Shock


> The problem isnt the hardware it's the software.  Although I didnt use the
> clutch as a clutch, that pedal worked great for looking behing me :)
> (at least in F1C/mods)         I'm sure eventually we'll get a realistic
> clutch so if you have the hardware you'll be ready.   Unless were stuck
with
> NR2003 as "The last sim" ;)

> Get extra springs or do the upgrade (http://www.slottweak.com/ IIRC)
> yourself as you'll go through a few springs a year.  Good feel poor
design.

> Mitch



> > Oh really!  D*mn, thats what I ordered!  Guess I should have done more
> > research.  Oh well, I think AL has a good return policy.  Do you know
> about
> > the clutch on the TSW pedals?  I might get those if it is more
realistic.

> > Shock



> > > I had the AL perf pedals but I never used the clutch because the
clutch
> is
> > > still modeled as an on/off switch not the linear feel of a real
clutch.



> > > > The clutch is practically
> > > > > useless, there might be a tad too much grip at low RPM (especially
> at
> > > the
> > > > > non-plate tracks), and there are other intangibles that feel off
> too.

> > > > > Alan

> > > > Hey buddy, just a couple of tips.  I know it takes away from the
> > realism,
> > > > but I use the auto clutch feature in the options menu.  I do this
> > because
> > > I
> > > > don't have a clutch pedal, but I have ordered one.  Pushing a button
> for
> > > the
> > > > clutch seemed a little lame to me.  There is also an option to keep
> the
> > > car
> > > > stable at low RPM.  I think it is in the advanced tab on the options
> > page.
> > > > You might try that.

> > > > Have a nice day,

> > > > Shock

McWho

Nascar Thunder 2004 (Ps2) Drafting Question

by McWho » Wed, 25 Feb 2004 03:59:13

<snip>

Definetly no "Sim"; but that is a fun game  to play.  I have it for the
GameCube and the controls are not too bad, I love racing and banging around
on the dirt tracks and my oldest son is having a blast with his career  :-)
Youngest son still thinks it is a crash derby game  LOL

Sean

Mitch_

Nascar Thunder 2004 (Ps2) Drafting Question

by Mitch_ » Wed, 25 Feb 2004 03:59:41

By all means get the TSW.  AL ain't what it used to be.  What ever happened
to Raymond?

Mitch


McWho

Nascar Thunder 2004 (Ps2) Drafting Question

by McWho » Wed, 25 Feb 2004 04:10:00







> > > Thanks Shock for your reply. By chance do you have the PC Version of
> > > Thunder? If you do does it have this Alliance and Grudge stuff or is
> > > this just something exclusive to the console versions?

> > Exclusive to console version.

>     This is an abuse of the word "exclusive". How about - "only the PS2
> version has this bug"?

Not quite correct.

http://www.easports.com/games/thunder2004/home.jsp

*Online game play available for the PC and PlayStation?2 console only.
^Grudges & Alliances feature available only in console games.

Sean

Tony Rickar

Nascar Thunder 2004 (Ps2) Drafting Question

by Tony Rickar » Wed, 25 Feb 2004 04:45:30


>  Unless were stuck with NR2003 as "The last sim" ;)

Wrong again Mitch, GPL was "the last sim" <sob>
elrik

Nascar Thunder 2004 (Ps2) Drafting Question

by elrik » Wed, 25 Feb 2004 06:20:59








> > > > Thanks Shock for your reply. By chance do you have the PC Version of
> > > > Thunder? If you do does it have this Alliance and Grudge stuff or is
> > > > this just something exclusive to the console versions?

> > > Exclusive to console version.

> >     This is an abuse of the word "exclusive". How about - "only the PS2
> > version has this bug"?

> Not quite correct.

> http://www.easports.com/games/thunder2004/home.jsp

> *Online game play available for the PC and PlayStation?2 console only.
> ^Grudges & Alliances feature available only in console games.

> Sean

Ta Da !   ;o)

Elrikk

l..

Nascar Thunder 2004 (Ps2) Drafting Question

by l.. » Wed, 25 Feb 2004 08:24:16

In my experience with Thunder 04for PS2, I prefer to use manual shift
over auto shift because I want to stay in fourth gear at most ovals
and I just never could tweak the ratios right to prevent the downshift
with the auto setting. This was especially annoying at short tracks
like Martinsville.

As far as the grip feel on the track, I think EA screwed up the
vibration function and you cannot feel your wheels. I believe that is
why it feels more slippery. I went back to Thunder 2002 and compared
from there to 2004. I think 2002 "feels" better to me.

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l..

Nascar Thunder 2004 (Ps2) Drafting Question

by l.. » Wed, 25 Feb 2004 08:29:59

On Mon, 23 Feb 2004 13:59:13 -0500, "McWhom"



><snip>

>> The only game I have that even makes a dent in Papy is
>> Atari/Infogrames Nascar: Dirt to Daytona and even this would need a
>> radical overhaul to be as good as Papy.

>Definetly no "Sim"; but that is a fun game  to play.  I have it for the
>GameCube and the controls are not too bad, I love racing and banging around
>on the dirt tracks and my oldest son is having a blast with his career  :-)
>Youngest son still thinks it is a crash derby game  LOL

>Sean

Yea,  I to agree that the AI is the biggest problem in D2D and also
there is an issue of pitting at some of the shorter tracks. I would of
loved to see Atari/Infrogrames had taken this game. I believe if given
half a chance they could have had a console version that couldn't be
beat.

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