> > So you don't read this newsgroup? What lead you to believe that
> > the physics would compare, in any way, to GPL?
> I do on occasion.... not a habitual reader. Depends on the software I'm
> concentrating on at the time. When GPL came out, I was here, though perhaps less
> vocal. I think I remember spewing a drunken post about how incredibly hard GPL was
> ... though I was only 3 days into the game, and driving Zandy with a BAL of .08%
> making it a little difficult to find the track they hid in all that grass.
> I never expected this to compare to GPL in the physics sense. I suppose I was just
> expecting _something_ new for my money.... I mean the damn 'Paintkit' tutorial in
> the readme.txt file is even ripped off from a public domain guide that came
> out with Nascar 1 or 2 (if I remember right).
> Not only that, but I consider the people here to be the lucky few who actually use
> Usenet to their best advantage when they can. What about the other people who
> don't use this for any kind of reference? Seems that quite a few of the "***
> news" (used VERY loosely) sites are raving about how wonderful NASCAR 3 i and what
> a breakthrough in *** technology the program is an example of. Makes me wonder
> the age of the author of said articles, and whether or not they've ever even
> installed one of the other "versions" in this series.
original was good enough, why shouldn't they "milk" it with new
versions?
If the mindless masses go out and buy it, it might even pay for a new
innovative game some time down the road.
This especially applies if the current graphics hardware etc. wasn't
around at the time of the original release, so it's worth an update just
to incorporate these things.
At least with computer games the sequel is as normally at least as good
as the original - unlike the movies!
The only problem, of course, is that you might have been expecting
something better...