> How long do you guys think it will be before the whole car is modeled in a
> sim? By this I mean that all parts are made for the car and assembled in
> the sim just like in real life. From this, horsepower figures and friction
> levels and all of that stuff won't be held in a text file, but the computer
> will model, real time, all of the physics. Atmospheric conditions will
> determine the amount of air entering the engine and the amount of power each
> fire of the spark plug will make. And wind gusts will push the car in
> various directions while changing the aerodynamic balance of the car. The
> whole world will be modeled and the physics will be based on the same real
> world rules as we must abide by. So how many years until this? Just wanted
> to throw out a topic of discussion.
> J Black
I believe that the Drag Racing Sim "Burn Out" had a very close
similarity to the engine setup you describe. If I remember right, you
had to choose the intake and exhaust valve sizes, carburetor throat
sizes and needles with in the carb's. Piston stroke, ect.. Then there
was a graph to show the engine performance... torque, HP, spark
retardation, and a few other lines I don't remember what they were.
So, there's the possibility of combining that, with the suspension feel
of GPL. Now we need variable'ing air flow dynamics calculated.
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://members.xoom.com/BarlowRacing/
Racing online with the help of......
Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)