It looks like you have missed the point of my post - being that the ovehead
required for the GPL physics model currently leaves little time for the
processor to take care of functions like graphics and sound. Adding an aero
model on top of this will leave even less time. Consider the fact that the
current physics model will account for aero drag only (with some modelling
for drafting ?), while to model any car with aero assists will need to take
into account wing sizes/settings, suspension settings, ride height, distance
behind other cars, car pitch and yaw and calculate the effect of the forces
produced. Given the huge load on processing power this would require, I
don't think we will see any sim which does this as accurately as the
non-aero model used in GPL anytime soon.