rec.autos.simulators

NR 2003 Interview Article

Schoone

NR 2003 Interview Article

by Schoone » Sat, 07 Dec 2002 00:54:01

http://www.racesimcentral.net/
Dave Coo

NR 2003 Interview Article

by Dave Coo » Sat, 07 Dec 2002 01:06:13


Imagine the legacy Papy could leave behind with their last NASCAR sim for
the PC if they would allow us (the community) to have the flexibility to
modify physics parameters, create new cars and tracks, etc. ala ISI and
their F1 series, and for that matter the NASCAR Heat title as well.

NR2003 could live forever - or at least a very long time!  We could create
mods for Australian V8 Supercars, TOCA BTCC, ALMS, CART, etc. all with the
Papy physics / graphics and superior multiplayer.  I wonder if there is a
possibility that this will happen...

- Dave Cook

Schoone

NR 2003 Interview Article

by Schoone » Sat, 07 Dec 2002 01:10:50

Ya and be a hackers dream too.  That's the problem, if it's open it becomes
easier to cheat :-\
The old catch-22




> > http://www.worthplaying.com/article.php?sid=7430&mode=thread&order=0

> Imagine the legacy Papy could leave behind with their last NASCAR sim for
> the PC if they would allow us (the community) to have the flexibility to
> modify physics parameters, create new cars and tracks, etc. ala ISI and
> their F1 series, and for that matter the NASCAR Heat title as well.

> NR2003 could live forever - or at least a very long time!  We could create
> mods for Australian V8 Supercars, TOCA BTCC, ALMS, CART, etc. all with the
> Papy physics / graphics and superior multiplayer.  I wonder if there is a
> possibility that this will happen...

> - Dave Cook

Goy Larse

NR 2003 Interview Article

by Goy Larse » Sat, 07 Dec 2002 01:11:47


> NR2003 could live forever - or at least a very long time!  We could create
> mods for Australian V8 Supercars

Yes we could :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Ashley McConnel

NR 2003 Interview Article

by Ashley McConnel » Sat, 07 Dec 2002 01:17:51

While I completely agree that this would be an awesome prospect, I see quite
a major problem with that (sorry cup half full today ;))

It would be very hard to guarentee that everyone was using the correct car,
i.e. that they havent fiddled with the physics / power.  I know this can be
done if you REALLY REALLY want to in GPL / Nascar, but its far less likely
than in an "open" sim.  Perhaps there could be some safety checks?  I dunno.
I think GPL's closed data files have actually been one of the big reasons
that it has lasted in the online arena for so long.

I hope it is open - i dont really care if it ruins ANOTHER nascar title :P

All the best,
Ash
http://www.siroccoracing.com

Goy Larse

NR 2003 Interview Article

by Goy Larse » Sat, 07 Dec 2002 01:20:47


> Ya and be a hackers dream too.  That's the problem, if it's open it becomes
> easier to cheat :-\
> The old catch-22

Yes and no, it would be less of a problem if the server checked certain
parameters in certain files when a client connected, if these files are
OK compared to the similar files on the server, we should be ok to "mod"

Fire up the server with this mod, server compares with those files, fire
up with that mod, server compares with those files instead, how hard
could that be ?

Speaking as a non programmer here, I really don't have a clue :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Schoone

NR 2003 Interview Article

by Schoone » Sat, 07 Dec 2002 01:29:28

Speaking as a programmer :) it would be easy enough to do if there was some
control over which files could be modded and so on.  Even with the current
check in N2002 some have found a way around them like the new tires hack and
so on.  nothing is perfect but at least for leagues you could go on the
honour system.  Cheats are usually pretty easy to spot.



> > Ya and be a hackers dream too.  That's the problem, if it's open it
becomes
> > easier to cheat :-\
> > The old catch-22

> Yes and no, it would be less of a problem if the server checked certain
> parameters in certain files when a client connected, if these files are
> OK compared to the similar files on the server, we should be ok to "mod"

> Fire up the server with this mod, server compares with those files, fire
> up with that mod, server compares with those files instead, how hard
> could that be ?

> Speaking as a non programmer here, I really don't have a clue :-)

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> "The Pits" http://www.theuspits.com/

> "A man is only as old as the woman he feels"
> --Groucho Marx--

Luke Phillip

NR 2003 Interview Article

by Luke Phillip » Sat, 07 Dec 2002 01:34:22

Interesting interview.. My favorite question was:

Q : Will you be able to run over other racers pit crews?

SM : No, and quite frankly this is something we would never want to see in
our Sim.

Fools... obviously never had any sort of background infomation on NASCAR
sims or Papy for that......

Luke
-=87=-


Nick

NR 2003 Interview Article

by Nick » Sat, 07 Dec 2002 01:36:33

"In fact, the physics model is so accurate now that we can plug in a
real-life Winston Cup Car setup, and the car will behave just as it would in
real life. "

Careful you don't step in the bullshit.

Dave Coo

NR 2003 Interview Article

by Dave Coo » Sat, 07 Dec 2002 01:42:21


I guess the West's have something in mind like this for Racing Legends,
correct?  They plan on open architecture for cars, physics and tracks but in
some way or fashion they are going to keep everything 'on the up' so that
there are no cheaters.

I suppose there's always the possibility that their title will give us what
we are talking about - if we ever see it...

- Dave

Schoone

NR 2003 Interview Article

by Schoone » Sat, 07 Dec 2002 01:50:41

Well they have an advantage over most, vapourware is much harder to hack ;-)




> > Speaking as a programmer :) it would be easy enough to do if there was
> some
> > control over which files could be modded and so on.  Even with the
current
> > check in N2002 some have found a way around them like the new tires hack
> and
> > so on.  nothing is perfect but at least for leagues you could go on the
> > honour system.  Cheats are usually pretty easy to spot.

> I guess the West's have something in mind like this for Racing Legends,
> correct?  They plan on open architecture for cars, physics and tracks but
in
> some way or fashion they are going to keep everything 'on the up' so that
> there are no cheaters.

> I suppose there's always the possibility that their title will give us
what
> we are talking about - if we ever see it...

> - Dave

Schoone

NR 2003 Interview Article

by Schoone » Sat, 07 Dec 2002 01:51:56

I don't think it's BS.  It may be over stated but I think he is addressing
issues where in NR2002 that weird unrealistic setups sometimes worked in the
sim that wouldn't in real life.  NR2003 will be much more in line with
reality.


Jason Moy

NR 2003 Interview Article

by Jason Moy » Sat, 07 Dec 2002 01:54:20



The ability to modify all of those things exists in all of Papy's
games.  People have changed the physics in N2002, the problem is that
without being able to modify the engine itself and the formulas it
uses as shortcuts for things that can't be simulated in real-time you
can't do much useful with it.  I could see someone maybe doing a nice
V8 mod, since the car characteristics are similar, but I doubt you
could make an open wheeled sim that was remotely convincing.

Jason

Jason Moy

NR 2003 Interview Article

by Jason Moy » Sat, 07 Dec 2002 02:02:49



------
Q : What sort of damage system will there be in NASCAR 2003?

SM : At this time we are still tweaking our damage model. Visually not
much will change from NR2002, but we plan on making sure that the
NR2003 damage model more accurately represents the penalties that
would result from contact with walls and other cars in the real world.
-----

For the love of all things good I hope this is true.

Jason

Nick

NR 2003 Interview Article

by Nick » Sat, 07 Dec 2002 02:56:30

Don't get me wrong, I hope all the, uh, 'idiosyncrasies' are gone, and a
realistic setup will get better results, but plugging in a real setup and
the car handling "just as it would in real life"? It's statements like that
which turn me against products. Another one is 'the engine sound
deliberately gets bad because it's realistic' in GTR2002. Yeah, right.
Doesn't mean they aren't great sims, though.


> I don't think it's BS.  It may be over stated but I think he is addressing
> issues where in NR2002 that weird unrealistic setups sometimes worked in
the
> sim that wouldn't in real life.  NR2003 will be much more in line with
> reality.



> > "In fact, the physics model is so accurate now that we can plug in a
> > real-life Winston Cup Car setup, and the car will behave just as it
would
> in
> > real life. "

> > Careful you don't step in the bullshit.


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