Imagine the legacy Papy could leave behind with their last NASCAR sim for
the PC if they would allow us (the community) to have the flexibility to
modify physics parameters, create new cars and tracks, etc. ala ISI and
their F1 series, and for that matter the NASCAR Heat title as well.
NR2003 could live forever - or at least a very long time! We could create
mods for Australian V8 Supercars, TOCA BTCC, ALMS, CART, etc. all with the
Papy physics / graphics and superior multiplayer. I wonder if there is a
possibility that this will happen...
- Dave Cook
> Imagine the legacy Papy could leave behind with their last NASCAR sim for
> the PC if they would allow us (the community) to have the flexibility to
> modify physics parameters, create new cars and tracks, etc. ala ISI and
> their F1 series, and for that matter the NASCAR Heat title as well.
> NR2003 could live forever - or at least a very long time! We could create
> mods for Australian V8 Supercars, TOCA BTCC, ALMS, CART, etc. all with the
> Papy physics / graphics and superior multiplayer. I wonder if there is a
> possibility that this will happen...
> - Dave Cook
> NR2003 could live forever - or at least a very long time! We could create
> mods for Australian V8 Supercars
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
While I completely agree that this would be an awesome prospect, I see quite
a major problem with that (sorry cup half full today ;))
It would be very hard to guarentee that everyone was using the correct car,
i.e. that they havent fiddled with the physics / power. I know this can be
done if you REALLY REALLY want to in GPL / Nascar, but its far less likely
than in an "open" sim. Perhaps there could be some safety checks? I dunno.
I think GPL's closed data files have actually been one of the big reasons
that it has lasted in the online arena for so long.
I hope it is open - i dont really care if it ruins ANOTHER nascar title :P
All the best,
Ash
http://www.siroccoracing.com
> Ya and be a hackers dream too. That's the problem, if it's open it becomes
> easier to cheat :-\
> The old catch-22
Fire up the server with this mod, server compares with those files, fire
up with that mod, server compares with those files instead, how hard
could that be ?
Speaking as a non programmer here, I really don't have a clue :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
> > Ya and be a hackers dream too. That's the problem, if it's open it
becomes
> > easier to cheat :-\
> > The old catch-22
> Yes and no, it would be less of a problem if the server checked certain
> parameters in certain files when a client connected, if these files are
> OK compared to the similar files on the server, we should be ok to "mod"
> Fire up the server with this mod, server compares with those files, fire
> up with that mod, server compares with those files instead, how hard
> could that be ?
> Speaking as a non programmer here, I really don't have a clue :-)
> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"
> "The Pits" http://www.theuspits.com/
> "A man is only as old as the woman he feels"
> --Groucho Marx--
Q : Will you be able to run over other racers pit crews?
SM : No, and quite frankly this is something we would never want to see in
our Sim.
Fools... obviously never had any sort of background infomation on NASCAR
sims or Papy for that......
Luke
-=87=-
Careful you don't step in the bullshit.
I guess the West's have something in mind like this for Racing Legends,
correct? They plan on open architecture for cars, physics and tracks but in
some way or fashion they are going to keep everything 'on the up' so that
there are no cheaters.
I suppose there's always the possibility that their title will give us what
we are talking about - if we ever see it...
- Dave
> I guess the West's have something in mind like this for Racing Legends,
> correct? They plan on open architecture for cars, physics and tracks but
in
> some way or fashion they are going to keep everything 'on the up' so that
> there are no cheaters.
> I suppose there's always the possibility that their title will give us
what
> we are talking about - if we ever see it...
> - Dave
The ability to modify all of those things exists in all of Papy's
games. People have changed the physics in N2002, the problem is that
without being able to modify the engine itself and the formulas it
uses as shortcuts for things that can't be simulated in real-time you
can't do much useful with it. I could see someone maybe doing a nice
V8 mod, since the car characteristics are similar, but I doubt you
could make an open wheeled sim that was remotely convincing.
Jason
------
Q : What sort of damage system will there be in NASCAR 2003?
SM : At this time we are still tweaking our damage model. Visually not
much will change from NR2002, but we plan on making sure that the
NR2003 damage model more accurately represents the penalties that
would result from contact with walls and other cars in the real world.
-----
For the love of all things good I hope this is true.
Jason
> > "In fact, the physics model is so accurate now that we can plug in a
> > real-life Winston Cup Car setup, and the car will behave just as it
would
> in
> > real life. "
> > Careful you don't step in the bullshit.