rec.autos.simulators

GP3: Also a console version? Read this......

Graeme Nas

GP3: Also a console version? Read this......

by Graeme Nas » Wed, 02 Jun 1999 04:00:00

God I hope not! Would Geoff allow that?

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Graeme Nash


http://www.racesimcentral.net/
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Chris Schlette

GP3: Also a console version? Read this......

by Chris Schlette » Wed, 02 Jun 1999 04:00:00

Could be that like SCGT someone else is doing the console versions of GP3.


Meij

GP3: Also a console version? Read this......

by Meij » Thu, 03 Jun 1999 04:00:00

Why on Earth would you hope that? More of this elitist *** ***by any
chance? As long as there's no dilution of effort then how can it be bad? If
anything it increases the chances of a GP4.

M



Bruce Kennewel

GP3: Also a console version? Read this......

by Bruce Kennewel » Thu, 03 Jun 1999 04:00:00

"Allow"???
He develops the initial PC version and it is then ported/converted to other
platforms by others.

"Allow" doesn't even enter the equation unless his contract with Hasbro
defines the platforms on which the end result of his development work can be
displayed.

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Bruce.
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The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
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>>multi-format

>God I hope not! Would Geoff allow that?

>--
>Cheers!
>Graeme Nash


>http://www.karisma1.demon.co.uk
>ICQ# 11257824
>___________________________________________________________________________
_____
>           "There's never enough time to do all the nothing you want"

>                             (Calvin & Hobbes)

Toni Lassi

GP3: Also a console version? Read this......

by Toni Lassi » Thu, 03 Jun 1999 04:00:00

Imagine GP2 ported to a Playstation:

- Controls based on digital joypads
- Low-res graphics
- Max. 8 computer opponents
- Maybe six to ten tracks at best
- No advanced physics modelling (lesser setup options)

If GP2 is almost impossible to port to PSX, how hard will GP3 be if it
is nearly as much an improvement as promised? I mean as a ***
realistic sim.

Ken Nicols

GP3: Also a console version? Read this......

by Ken Nicols » Thu, 03 Jun 1999 04:00:00


>>Why on Earth would you hope that? More of this elitist *** ***by any
>>chance? As long as there's no dilution of effort then how can it be bad? If
>>anything it increases the chances of a GP4.

>Imagine GP2 ported to a Playstation:

>- Controls based on digital joypads
>- Low-res graphics
>- Max. 8 computer opponents
>- Maybe six to ten tracks at best
>- No advanced physics modelling (lesser setup options)

But, wasn't GP2 quite playable via the keyboard? GP2 sold over a
million, and I would strongly suspect that less than 10% ever went NSA
with a wheel (that was so hard!) and I wonder how few even got as far
as turning off all the driving aids. It was a fun arcade game at
simple levels with auto gears and SA. That would have translated well
to a console, especially with even just better default car setups -
didn't every track start with 10/10 wings?

Wasn't it because it was written mostly in assembler? I hope that GP3
is in C or C++ with the graphics engine isolated (GC *cannot* write
better graphics code than the might of 3dfx, Riva and Matrox combined)
then a PSX, Dreamcast, etc, port becomes much easier.

I think GPL has proved that *** sims don't sell, sadly :-( One of
GP1/2's mass-market strengths is that you can hop into the car with
the keyboard and drive round real modern tracks reasonably
competently.

Ken

ddjhenri

GP3: Also a console version? Read this......

by ddjhenri » Thu, 03 Jun 1999 04:00:00

  What are they chances you'll see something like the following
scenario.
  Crammond completes work on GP2 Gold.
(I know you call it GP3 but it sounds more like an
update than a re-write)
  Hasbro takes the completed sim and hands off the porting
to other platforms to a crack team of fakers.  They put out
something that looks and maybe sounds like Gp2 gold and then
swamp the other platforms with the rip-off.
  and example of this might be how EA handled SCGT.  the playstation
version was coded by a completly different group than the pc version.
dave henrie

--
  On May 17, 1999 A Whale was killed off the coast of
Washington State.  The Whale was killed in the name of
Tradition.....I say....
   %&#& Tradition!


>> >If GP2 is almost impossible to port to PSX,

>> Wasn't it because it was written mostly in assembler? I hope that GP3
>> is in C or C++ with the graphics engine isolated (GC *cannot* write
>> better graphics code than the might of 3dfx, Riva and Matrox combined)
>> then a PSX, Dreamcast, etc, port becomes much easier.

>Ive read a quote from Geoff about his assembler core, went something like
>"ive spend 8 years of my life building on that base im not about to throw
it
>out and start again". I cant say im disapointed though.

ilmor

GP3: Also a console version? Read this......

by ilmor » Fri, 04 Jun 1999 04:00:00

Ive read a quote from Geoff about his assembler core, went something like
"ive spend 8 years of my life building on that base im not about to throw it
out and start again". I cant say im disapointed though.

Tuff

GP3: Also a console version? Read this......

by Tuff » Fri, 04 Jun 1999 04:00:00

If it was written in assembler, then why the hell is it so damn
slow??? Maybe not anymore with hi-end computers, but anyway..
And don't blame the AI, the framerate is not much higher in practice
either..

Tuffe

davesch..

GP3: Also a console version? Read this......

by davesch.. » Fri, 04 Jun 1999 04:00:00

He's 'allowed' it before... remember this *really* old game
on c64, spectrum, amiga, atari st? it was called stuntcar
racer or something like that, about a race on a rollercoaster-
type circuit only without the loops :(
anyway, it was a geoff cramond-game
more platforms means more money, so it'd be stupid not to go
for that...

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Neil Rain

GP3: Also a console version? Read this......

by Neil Rain » Fri, 04 Jun 1999 04:00:00


> If [GP2] was written in assembler, then why the hell is it so damn
> slow??? Maybe not anymore with hi-end computers, but anyway..
> And don't blame the AI, the framerate is not much higher in practice
> either..

GP2 has software-only 3D rendering: given that, it's really pretty fast!

You've just been spoilt by 3D graphics cards!  ;-)

John Walla

GP3: Also a console version? Read this......

by John Walla » Fri, 04 Jun 1999 04:00:00


>Imagine GP2 ported to a Playstation:
>- Controls based on digital joypads

Like a keyboard...?

GP2 ran in low-res, and modern consoles have pretty good res (N64,
PSX, PSX2).

Why should that be? Most racers I've seen on consoles have more.

Again, why? F1'97 had all of them.

Probably most of the people who bought GP2 didn't even half of the
setup options anyway.

It might not push my buttons but I don't see why we should look down
our noses at it. How dare they try to make money eh? The scoundrels!

Cheers!
John

Ken Nicols

GP3: Also a console version? Read this......

by Ken Nicols » Fri, 04 Jun 1999 04:00:00

On Wed, 2 Jun 1999 22:29:58 -0700, "ddjhenrie"


>  What are they chances you'll see something like the following
>scenario.
>  Crammond completes work on GP2 Gold.
>(I know you call it GP3 but it sounds more like an
>update than a re-write)

Wasn't GP2 not too much more than GP1 with a new GFX engine? Didn't it
still have the phantom drafting, for instance? ISTR others mentioning
other bugs and features that remained in the engine. I never really
played too much of it as my poor computer could barely cope.

I don't know what happened exactly with SCGT, but I do know that most
ports are done by different teams or even totally different companies
(I work with a couple of people who are ex-games company).

But, do they just replace the graphics engine but only touch the core
code lightly? Most games development now is in C or C++, so such
action is very feasible.

Ken

McKafr

GP3: Also a console version? Read this......

by McKafr » Fri, 04 Jun 1999 04:00:00

I think it has the best "non 3D acelerated" graphics ever made ...

try GPL with software renderer :)

McKafre De La Rosa


Meij

GP3: Also a console version? Read this......

by Meij » Sat, 05 Jun 1999 04:00:00

We're back to the age old problem of PC gamers thinking they're better than
console gamers. Well I have a terrible shock for those of you who think
like that, you're not. I play both PC and console games and I can't see any
reason to cut any of the platforms out. They all offer different things and
experiences I wouldn't get on the other.

Would I have been able to enjoy Bushido Blade (1&2) on the PC, or Mario
Kart 64 on the PC, or perhaps GoldenEye on the PC? No... these are all
console only titles (lets not talk emulators here as they weren't created
for emulators). Likewise, sims on the consoles are shallow so I stick to my
PC.

Why is there a constant need in the games "community" to insult other
platforms?

Hasbro are in business to make money, not to entertain us and as such I'd
rather they made GP3 on every console, the Mac and the PC in order to keep
the Grand Prix X line alive than make a really good game for one platform
that never sells enough to warrant the expenditure again.

M




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