>>Why on Earth would you hope that? More of this elitist *** ***by any
>>chance? As long as there's no dilution of effort then how can it be bad? If
>>anything it increases the chances of a GP4.
>Imagine GP2 ported to a Playstation:
>- Controls based on digital joypads
>- Low-res graphics
>- Max. 8 computer opponents
>- Maybe six to ten tracks at best
>- No advanced physics modelling (lesser setup options)
But, wasn't GP2 quite playable via the keyboard? GP2 sold over a
million, and I would strongly suspect that less than 10% ever went NSA
with a wheel (that was so hard!) and I wonder how few even got as far
as turning off all the driving aids. It was a fun arcade game at
simple levels with auto gears and SA. That would have translated well
to a console, especially with even just better default car setups -
didn't every track start with 10/10 wings?
Wasn't it because it was written mostly in assembler? I hope that GP3
is in C or C++ with the graphics engine isolated (GC *cannot* write
better graphics code than the might of 3dfx, Riva and Matrox combined)
then a PSX, Dreamcast, etc, port becomes much easier.
I think GPL has proved that *** sims don't sell, sadly :-( One of
GP1/2's mass-market strengths is that you can hop into the car with
the keyboard and drive round real modern tracks reasonably
competently.
Ken