Just bought the new issue of PC Gamer here in UK, it features a six-page
interview for GP3 and has all the photographs which were on that German
gamers website - not sure if there are a couple of new one's.
So most of you will have seen them.
Interestingly, it does NOT mention if the shots are h/w or s/w, it only
states (on a photo caption) that "Only the Monaco track was playable in D3D,
but it was more than enough to wet our appetites"
To me, the shots look much smoother, more "solid" with little or no
pixelation (the shadows underneath the cars DO look a little blocky..).
The Sauber smoking tyres shot certainly looks h/w rendered.
Jordan looks incredibly realistic.
Maybe its just the difference in "clarity" between a web based picture and a
printed page photo.
Who knows.
** Note: I'd scan these and put them up but I don't have the "binaries -
simulators" group.**
*
The Interview.
The interview is with Nick Court of Microprose Grand Prix Team, a seperate
team from Crammond's Symergy Ltd.
The main points mentioned were:
No player head-motion control.
......Sadly not able to look left or right, seemingly the only player
movement will be a nod forward and back under braking and
acceleration....very disappointing.
.......Physics mapped G-force on drivers head in external views....eh?
No animated pit-crews.
.......The visor wipe will stay though..!!
Single 3d car model for all teams
.......in my opinion a bit lazy.
Limited Pit-Crew communication.
.......hmmmmmm.
No more extensive lap info.
........a la GP2.
NO INTERNET PLAY.
........possibly for GP4.
Little change to limited player replays.
Excellent new 3d sound samples.
........brum brum.
No editors to ship with game.
........ :-(
Grand Prix 4 - to be a simple 99 upgrade pack....?
Grand Prix 3 released June 2000.
...........4 months away..!!!!!
To be honest, I felt slightly disappointed with the interview.Court seemed
to be saying "due to time restrictions.....maybe in GP4.."
Guess we'll just have to wait and see.
*
PC Gamer Monaco D3D playtest.
There was also a section devoted to the PC Gamer journalist who is a die
hard racing sim fan having a go around the hardware version of Monaco.
Here's some points of note:
First Impressions..?
"Very impressed, there's definitely an immediate WOW factor"
"Cockpit layout looks great.....greater impression of being there"
Handling.............?
"Simply incredible.....on removing driver aids the first changes from GP2
become apparent. Braking distances have been slightly increased, possibly
due to new physics engine simulating the new grooved tyres, narrower
wheelbase and also the lower level of wing downforce.
The engine seems more responsive and higher revving, and power slides out of
corners are far more apparent and frequent, getting close to a competitor in
a bend causes the front of your car to wash out, with unwelcome understeer
closely following.
Its also nice to be able to see the front wheels rotating from the***pit,
it gives a valuable visual reference to know when the wheels have locked
under heavy braking.
In short, its breathtaking and a vast improvement over the legendary
handling/physics engine of GP2."
And the new D3D graphics...up to the job...?
"Certainly you can see that a huge amount of time and work has gone in to
the trackside graphics.
The advertising billboards and surrounding buildings are crisp and clear and
the track itself looks as solid as tarmac on a computer screen can currently
be.
The cars themselves are beautifully modelled, showing off perfect liveries
of their respective sponsors and the additional colours that 3d acceleration
allows have been put to good effect.
The whole experience feels solid and believable."
The other drivers..more human AI than before...?
"I only made one successful overtaking manoeuvre, on the run down to the
Loewes hairpin at Monaco, and it didn't seem to be any harder than in GP2.
However, following the AI cars around the rest of the circuit it was
significantly harder than I'm used to, but the subtelies of the different AI
drivers will only become apparent after days or weeks of play."
So, better than GP2 in your opinion....?
"Undoubtedly, in every area, AI, graphics and physics. This beats GP2 hands
down, and EA are certainly going to have to produce something special to
beat another Crammond masterpiece."
*
Well, there you go.......
My opinion.
Disappointed by the lack of expansion of certain aspects (pit, view left
right...ect) but thankfully, it seems that the true core of the simulation -
the driving aspect. the nitty-gritty seems to be spot on.
And surely thats the most important thing.
Discuss.....
Ian
(idav)