rec.autos.simulators

Forza Motorsport 2 realtime screens

AirRai

Forza Motorsport 2 realtime screens

by AirRai » Thu, 07 Sep 2006 07:15:59

http://www.racesimcentral.net/
http://www.racesimcentral.net/
http://www.racesimcentral.net/

http://www.racesimcentral.net/

keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
of the original Xbox game, twice the framerate of PGR3 on the same
machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
uses some advanced lighting techniques, some per-pixel effects and will
be a far better racing game than PGR3 could ever hope to be.

Andre

Forza Motorsport 2 realtime screens

by Andre » Thu, 07 Sep 2006 15:56:32


Keep in my the OP is a bozo that doesn't know the difference between
in game graphics and replays.
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koala..

Forza Motorsport 2 realtime screens

by koala.. » Thu, 07 Sep 2006 17:16:32



> >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> >of the original Xbox game, twice the framerate of PGR3 on the same
> >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> >uses some advanced lighting techniques, some per-pixel effects and will
> >be a far better racing game than PGR3 could ever hope to be.

> Keep in my the OP is a bozo that doesn't know the difference between
> in game graphics and replays.

Because everyone knows that replays are all pre-rendered and don't use
in-game graphics...

Eh ?

Andre

Forza Motorsport 2 realtime screens

by Andre » Thu, 07 Sep 2006 17:46:13


GT3 on the PS2 looks fantastic during replays. The actual in game
graphics are a pixellated low texture nightmare. Same for practically
any other decent driving games of recent years. The pictures in the
OP's message are obviously pre-rendered or replay footage.
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
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Unmutua

Forza Motorsport 2 realtime screens

by Unmutua » Thu, 07 Sep 2006 17:49:36



>> Because everyone knows that replays are all pre-rendered and don't use
>> in-game graphics...

> GT3 on the PS2 looks fantastic during replays. The actual in game
> graphics are a pixellated low texture nightmare. Same for practically
> any other decent driving games of recent years. The pictures in the
> OP's message are obviously pre-rendered or replay footage.

They're not pre-rendered. That much has been confirmed. They are clearly
replays though with blur etc. added. There is one in game screen found
on the link the OP posted though.
Zomonia

Forza Motorsport 2 realtime screens

by Zomonia » Thu, 07 Sep 2006 17:51:52



>> Because everyone knows that replays are all pre-rendered and don't use
>> in-game graphics...

> GT3 on the PS2 looks fantastic during replays. The actual in game
> graphics are a pixellated low texture nightmare. Same for practically
> any other decent driving games of recent years. The pictures in the
> OP's message are obviously pre-rendered or replay footage.

On my copy of GT3/C/4P/4 the replays look like in-game, only from a
different angle. Cars in GT look hi-res and stunning, even in game.

--
http://myspace.com/zomoniac

Paul Heslo

Forza Motorsport 2 realtime screens

by Paul Heslo » Thu, 07 Sep 2006 18:17:38



> >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> >of the original Xbox game, twice the framerate of PGR3 on the same
> >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> >uses some advanced lighting techniques, some per-pixel effects and will
> >be a far better racing game than PGR3 could ever hope to be.

> Keep in my the OP is a bozo that doesn't know the difference between
> in game graphics and replays.
> --

I was wondering how they managed to get those angles when driving the
car. Fair play though, at least in Forza there didn't seem to be a
massive distinction between in game cars graphics and replay.

--
Paul  (Neurotic to the bone No doubt about it)  
------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/

Paul Heslo

Forza Motorsport 2 realtime screens

by Paul Heslo » Thu, 07 Sep 2006 18:19:38




> >> Because everyone knows that replays are all pre-rendered and don't use
> >> in-game graphics...

> > GT3 on the PS2 looks fantastic during replays. The actual in game
> > graphics are a pixellated low texture nightmare. Same for practically
> > any other decent driving games of recent years. The pictures in the
> > OP's message are obviously pre-rendered or replay footage.

> On my copy of GT3/C/4P/4 the replays look like in-game, only from a
> different angle. Cars in GT look hi-res and stunning, even in game.

> --
> http://myspace.com/zomoniac

I think 4 and maybe 3, and as I mentioned Forza are all pretty good at
just looking very pretty in both live and replay.
--
Paul  (Neurotic to the bone No doubt about it)  
------------------------------------------------------  
Stop and Look
http://www.geocities.com/dreamst8me/
Chris

Forza Motorsport 2 realtime screens

by Chris » Thu, 07 Sep 2006 20:33:53



>>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
>>of the original Xbox game, twice the framerate of PGR3 on the same
>>machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
>>uses some advanced lighting techniques, some per-pixel effects and will
>>be a far better racing game than PGR3 could ever hope to be.

>Keep in my the OP is a bozo that doesn't know the difference between
>in game graphics and replays.

yeah, but a replay is still using the ingame grapgics engine, is it
not?
--

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Current eBay auctions: http://tinyurl.com/hutcb

Redsmarti

Forza Motorsport 2 realtime screens

by Redsmarti » Thu, 07 Sep 2006 21:39:14


come again? :)
--
gt: redsmartie
www.redsmartie.com

"Game experience may change during online play"

getr..

Forza Motorsport 2 realtime screens

by getr.. » Thu, 07 Sep 2006 23:00:08


> http://members.cox.net/gek54/gek54/images/forza23.jpg
> http://members.cox.net/gek54/gek54/images/Forza2Beta3.jpg
> http://members.cox.net/gek54/gek54/images/forza22.jpg

> http://forzamotorsport.net/090506-1.htm

> keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> of the original Xbox game, twice the framerate of PGR3 on the same
> machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> uses some advanced lighting techniques, some per-pixel effects and will
> be a far better racing game than PGR3 could ever hope to be.

Those pictures are not THAT impressive at all.  It is all going to come
down to gameplay anyhow.  It isn't the same league as the prerendered
they did at E3.  And while it may use 4x anti-aliasing, the pics did
have jaggies in them.

- Richard Hutnik

AirRai

Forza Motorsport 2 realtime screens

by AirRai » Fri, 08 Sep 2006 02:43:14



> >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> >of the original Xbox game, twice the framerate of PGR3 on the same
> >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> >uses some advanced lighting techniques, some per-pixel effects and will
> >be a far better racing game than PGR3 could ever hope to be.

> Keep in my the OP is a bozo that doesn't know the difference between
> in game graphics and replays.
> --

replays are REALTIME, ***tard.
AirRai

Forza Motorsport 2 realtime screens

by AirRai » Fri, 08 Sep 2006 02:44:35




> >>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> >>of the original Xbox game, twice the framerate of PGR3 on the same
> >>machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> >>uses some advanced lighting techniques, some per-pixel effects and will
> >>be a far better racing game than PGR3 could ever hope to be.

> >Keep in my the OP is a bozo that doesn't know the difference between
> >in game graphics and replays.

> yeah, but a replay is still using the ingame grapgics engine, is it
> not?
> --

true.
AirRai

Forza Motorsport 2 realtime screens

by AirRai » Fri, 08 Sep 2006 02:47:11



> > http://members.cox.net/gek54/gek54/images/forza23.jpg
> > http://members.cox.net/gek54/gek54/images/Forza2Beta3.jpg
> > http://members.cox.net/gek54/gek54/images/forza22.jpg

> > http://forzamotorsport.net/090506-1.htm

> > keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
> > of the original Xbox game, twice the framerate of PGR3 on the same
> > machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
> > uses some advanced lighting techniques, some per-pixel effects and will
> > be a far better racing game than PGR3 could ever hope to be.

> Those pictures are not THAT impressive at all.  It is all going to come
> down to gameplay anyhow.  It isn't the same league as the prerendered
> they did at E3.  And while it may use 4x anti-aliasing, the pics did
> have jaggies in them.

> - Richard Hutnik

I would rather have not-so-impressive-graphics but 60 frames per second
in a simulation (or arcade-style racer) than impressive graphics but
only 30FPS like PGR2, Forza1 or PGR3.

framerate is king because it directly effects gameplay, sense of speed
and immersion.

Zomonia

Forza Motorsport 2 realtime screens

by Zomonia » Fri, 08 Sep 2006 05:24:46





>>>> Because everyone knows that replays are all pre-rendered and don't use
>>>> in-game graphics...

>>> GT3 on the PS2 looks fantastic during replays. The actual in game
>>> graphics are a pixellated low texture nightmare. Same for practically
>>> any other decent driving games of recent years. The pictures in the
>>> OP's message are obviously pre-rendered or replay footage.

>> On my copy of GT3/C/4P/4 the replays look like in-game, only from a
>> different angle. Cars in GT look hi-res and stunning, even in game.

>> --
>> http://myspace.com/zomoniac

> I think 4 and maybe 3, and as I mentioned Forza are all pretty good at
> just looking very pretty in both live and replay.

Although I am still of the opinion that GT4 destroys Forza graphically.

--
http://myspace.com/zomoniac


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