> >>>>> Perhaps but GT4's handling of the cars is very arcady where as Forza
> >>>>> was far more realistic in terms of the driving model.
> >>>> Perhaps, but the braking was broke (far too sensitive). And some
> >>>> cars show too much power-on oversteer, most show too much throttle
> >>>> sensitivity in transition from over to understeer (IMHO).
> >>>> Maybe it would have been better if I used a good wheel instead of
> >>>> the stock controller?
> >>>> Also, lots of the***pit views were broke. For instance the NSX's
> >>>> is from a worm's eye view. As opposed to one of the LMP cars
> >>>> (Cadillac?) which seemed to be from someone standing on top of it.
> >>> the top view on GT4 were really ***though.
> >> Which view? If you play GT from anything other than the in-car view
> >> then I can't take you seriously :op
> > :O) I just dabble occasionally with all views. The one where you're
> > on the roof? You can see more of the roof than anything else
> > sometimes, if the vehicle is squareish and has a short front end.
> > makes it look like you're driving a box.
> >> Shame PS2 isn't up to the job of a***pit view, it must be said.
> > But it has been, hasn't it? Colin Mcrae, the toca games?
> Yeah but the cars there didn't look a tenth as good as on GT. I doubt
> it could get them up to a satisfactory level without sacrificing
> something major.
> --
> http://www.racesimcentral.net/
Yeah, and i don't know if it's really true but I felt as the series
progressed the cars look less realistic, more like tin toys, specially
the touring cars. It's like they couldn't be bothered to smooth out
the edges. When we first got a demo for TOCA on the pc, or amiga,
whichever it was at the time we were so gobsmacked at the detail and
specially the damage. I didn't even try to race, just drove round
smashing into stuff! Then Toca two had all that thick pluming smoke
from the engine, ace stuff now commonplace and boring.
--
Paul (Neurotic to the bone No doubt about it)
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Stop and Look
http://www.racesimcentral.net/