> > They spent a ton of money to pay protection developers only to have it cracked within weeks. In the end, the honest consumer gets charged more for this protection to be added and is the one who gets it up the ass. The hackers and pirates end up laughing while the average Joe ends up not being able to even make a backup copy. Now isn't the joke on us, the legitimate consumer.
> So what should the developers do? Just forget copy protection and say
> "OK crackers, you've won. We aren't going to copy protect our software
> because it's not worth the hassle."
> In the early 90s I used a Commodore Amiga. I was FAR superior to
> anything in the PC world at the time, and the PC didn't catch up until
> the late 90s. The Amiga should be a force in the market today but it's
> not. Why? Two reasons: 1. the idiots who ran Commodore; 2. software
> piracy. Most Amiga games were'nt copy protected and piracy was rampant
> in the Amiga community.
> Of course this isn't going to happen to the PC but you get my point.
> Piracy is a real threat and must be addressed by software developers
> somehow. Do you really think they like having to spend their development
> time writing copy protection into their software?
With all this talk of piracy, it got me to thinking if I could come up
with a better solution to what is already on offer, and I thought I had
something useful in mind and was ready to share with others here, but
then it occurred to me. No matter what measures are thought up, all
that is required is for someone to come up with a crack that bypasses
the code that performs the required validity checking. End of story.
Until some form of anti-piracy measure can be thought up that works
outside of the code that is left on a user's machine it's always going
to be crackable very, very quickly.
So with anti-piracy measures not really providing a working solution
what does that leave? Unless the games makers can provide something
more than just the game that is worth having they are not going to stop
piracy from happening. Perhaps it is time for games companies to look
at other ways of encouraging users to purchase their games rather than
just trying to discourage them from copying them.
Putting that to one side, though. As others have already stated, those
that are honest will most likely buy the games anyway, regardless of
copy protection. As for the habitual pirateers? They're going to keep
doing what they do.
This leaves those who are somewhere in between. Those who, if the
opportunity of free software were put before them, may well say yes.
How many are in that number is too difficult to quantify, though I would
imagine it is quite large. I know of many, many users who wouldn't
think twice about the ramifications of someone giving them a free piece
of software on cd. Who wouldn't even consider that they were doing
anything illegal or dishonest. Ordinary citizens who wouldn't dare
steal from the shopkeeper who's back was turned, but who wouldn't bat an
eyelid at getting free software and taking it home and installing it.
With those people in mind I would have to side with the copy protection
schemes, no matter how irritating and frustrating for that smallish
proportion of users who are against such things. If it means that copy
protection may well prevent pirated software from become ubiquitous
amongst the casual copier then it's not a bad thing. However, that
doesn't mean we can't find something better in the future.
--
Pete Ives
Remove All_stRESS before sending me an email