Let's hope we see some things fixed with the AI that seem to be carrying
over from one Papyrus sim to the other.
1) Figure out a way to select the correct car that passes the
start/finish line first. This should also help fix the problems we are
seeing with the AI acting confused and dazed after crossing the S/F
under yellow or coming out of the pits under a yellow conditions.
2) Make the AI more competitive when they are behind the human driver.
For some reason it seems that once an AI car is passed (no matter how
hard it was to catch and pass), it says to itself, "Gosh-golly-gee, that
human guy sure is good, I think I'll just keep dropping back and not
race him anymore".
3) Give the AI some smarts so they don't get bogged down by slower
cars. They should be driving "ahead" and know to get out of that groove
if the car they are approaching is too slow. Also along this thought,
don't let the AI slow down for cars down on the apron as they enter or
exit the pits.
4) Fix the problems with the AI and tracks that have front and rear
pits.
5) Devise another approach to the way the AI react to accidents. It's
so weird and unrealistic to see them slow at impossible rates and then
just sit there and flop around like a poor fish out of water.
6) Let the AI get closer to each other and the human driver before they
"freak out" and let off the gas or change grooves. Maybe this could be
a player option. This way those who need to have more room to run can
set the "clearance distance" higher, while those that want good fender
rubbing racing can set it real tight. Possibly tie this to the
agression number for driver skills.
7) Make the AI change more during the race. Maybe a car will start out
with a bad setup and the driver and crew can get it sorted out and will
actually be very competitive towards the end of the race (and visa
versa).
8) Changing track conditions during the race. Let's have a reason for
having the crew change the wedge or tire pressure (or insert or remove
the spring ***s you are going to introduce <G>) other than the fact
that one messed up with their setup. [see I don't only think AI]
<shameless plug>
Now don't get me wrong there are some really great things Papyrus AI can
do in their current incarnation. As a matter of fact there is alot in
the "AI engine" that is not evident until they are given better
instructions. So for those that haven't checked it out yet, head to the
CCG N2 AI Project site and grab some of the enhanced AI available for
NASCAR2. http://www.racesimcentral.net/
</shameless plug>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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