rec.autos.simulators

GPL..v1.1 patch D3D?..(specially for borut;)

dweez

GPL..v1.1 patch D3D?..(specially for borut;)

by dweez » Mon, 28 Jun 1999 04:00:00

Hoi,

sorry borut...here goes your stress level again;)
anyways...i read the readme on v1.1...looks promising.
Any clues if it will do D3D?
And when will it see the light of day?

cheers,
Dweezil

Borut Srebotni

GPL..v1.1 patch D3D?..(specially for borut;)

by Borut Srebotni » Mon, 28 Jun 1999 04:00:00

No D3D.
I think we won't see it for much longer than the most of the group thinks.
They ( Papy ) must still be doing something on the patch that's not in the
readme.txt. Maybe it is your D3D :-) But don't get your hopes high! I buried
mines a long time ago.

Borut


Victor Cha

GPL..v1.1 patch D3D?..(specially for borut;)

by Victor Cha » Mon, 28 Jun 1999 04:00:00

Is funny that a game as new as GPL does not support D3D.  3Dfx does not rule
the 3D world anymore.

>Hoi,

>sorry borut...here goes your stress level again;)
>anyways...i read the readme on v1.1...looks promising.
>Any clues if it will do D3D?
>And when will it see the light of day?

>cheers,
>Dweezil

ddjhenri

GPL..v1.1 patch D3D?..(specially for borut;)

by ddjhenri » Mon, 28 Jun 1999 04:00:00


>Is funny that a game as new as GPL does not support D3D.  3Dfx does not
rule
>the 3D world anymore.

  ahhhh but at the time it was coded....D3d was a sad comparision to
Glide efforts.  D3d has made leaps and bounds, but the fact is, at the
time the GPL project was in production,  2 V2 sli's were just comming
out and were king of the hill.
  So now, to include D3d, might mean an entire code rewrite and
feature set....that would be costly and time consuming....Probably
better for the Eidos/Papyrus project planned in a few years...
"Laura Croft is a Grand Prix Legend."
two hardware accelerators will be needed....
dave henrie
Victor Cha

GPL..v1.1 patch D3D?..(specially for borut;)

by Victor Cha » Mon, 28 Jun 1999 04:00:00

Yes, glide is faster then D3D at that time.  Today, it is not costly to
setup a system with a celeron 300a to run at 450 MHz.  With such a system
running with any of the today's AGP cards--TNT, TNT2, G400, and V3 (V3 does
not support AGP texturing)--and using D3D, there is little slow-down
comparing with running in glide.  In fact, you get better image quality
using any of the above AGP cards except V3.  Glide supports only 16bit
color.  With V3, it is 22bit filtered.  I do hope Papyrus will get through
with a D3D patch.  Even the game Unreal first came out glide only.  Now, it
is fully D3D optimized.


>>Is funny that a game as new as GPL does not support D3D.  3Dfx does not
>rule
>>the 3D world anymore.

>  ahhhh but at the time it was coded....D3d was a sad comparision to
>Glide efforts.  D3d has made leaps and bounds, but the fact is, at the
>time the GPL project was in production,  2 V2 sli's were just comming
>out and were king of the hill.
>  So now, to include D3d, might mean an entire code rewrite and
>feature set....that would be costly and time consuming....Probably
>better for the Eidos/Papyrus project planned in a few years...
>"Laura Croft is a Grand Prix Legend."
>two hardware accelerators will be needed....
>dave henrie

Joe Marque

GPL..v1.1 patch D3D?..(specially for borut;)

by Joe Marque » Mon, 28 Jun 1999 04:00:00

And GPL only uses 16-bit colors, hell the dashes were only 4-bit until
someone did them in 16-bit (great work by the way).  So how exactly would
one benefit playing GPL with a card that supports 32-bit colors?  Another
victim of TNT2 hype.   32-bit rendering is only useful if the game supports
it.  Maybe next year it will be the standard but for now 32-bit colors,
256x256 textures, and 32 MB ram is TNT marketing hype especially for sim
fans since most great sims don't waste valuable cpu resources on cutting

25 FPS I would chose 16-bit without a doubt.
--
Joe Marques


> Yes, glide is faster then D3D at that time.  Today, it is not costly to
> setup a system with a celeron 300a to run at 450 MHz.  With such a system
> running with any of the today's AGP cards--TNT, TNT2, G400, and V3 (V3
does
> not support AGP texturing)--and using D3D, there is little slow-down
> comparing with running in glide.  In fact, you get better image quality
> using any of the above AGP cards except V3.  Glide supports only 16bit
> color.  With V3, it is 22bit filtered.  I do hope Papyrus will get through
> with a D3D patch.  Even the game Unreal first came out glide only.  Now,
it
> is fully D3D optimized.



> >>Is funny that a game as new as GPL does not support D3D.  3Dfx does not
> >rule
> >>the 3D world anymore.

> >  ahhhh but at the time it was coded....D3d was a sad comparision to
> >Glide efforts.  D3d has made leaps and bounds, but the fact is, at the
> >time the GPL project was in production,  2 V2 sli's were just comming
> >out and were king of the hill.
> >  So now, to include D3d, might mean an entire code rewrite and
> >feature set....that would be costly and time consuming....Probably
> >better for the Eidos/Papyrus project planned in a few years...
> >"Laura Croft is a Grand Prix Legend."
> >two hardware accelerators will be needed....
> >dave henrie

Victor Cha

GPL..v1.1 patch D3D?..(specially for borut;)

by Victor Cha » Mon, 28 Jun 1999 04:00:00

Even though you use 16 bit color on a 32 bit supported video card, you still
do get better image quality with a 16 bit supported game.  I have a Voodoo 2
too and I see the difference--less of the wash-out effect.  I also think
that you believe in the 3Dfx excuse for not coming out with a new voodoo
chip supporting 32 bit color--image quality vs performance or no games are
supporting 32 bit or AGP texturing.  :-)  V3 is basically an overclocked
Banshee.


>And GPL only uses 16-bit colors, hell the dashes were only 4-bit until
>someone did them in 16-bit (great work by the way).  So how exactly would
>one benefit playing GPL with a card that supports 32-bit colors?  Another
>victim of TNT2 hype.   32-bit rendering is only useful if the game supports
>it.  Maybe next year it will be the standard but for now 32-bit colors,
>256x256 textures, and 32 MB ram is TNT marketing hype especially for sim
>fans since most great sims don't waste valuable cpu resources on cutting

>25 FPS I would chose 16-bit without a doubt.
>--
>Joe Marques



>> Yes, glide is faster then D3D at that time.  Today, it is not costly to
>> setup a system with a celeron 300a to run at 450 MHz.  With such a system
>> running with any of the today's AGP cards--TNT, TNT2, G400, and V3 (V3
>does
>> not support AGP texturing)--and using D3D, there is little slow-down
>> comparing with running in glide.  In fact, you get better image quality
>> using any of the above AGP cards except V3.  Glide supports only 16bit
>> color.  With V3, it is 22bit filtered.  I do hope Papyrus will get
through
>> with a D3D patch.  Even the game Unreal first came out glide only.  Now,
>it
>> is fully D3D optimized.



>> >>Is funny that a game as new as GPL does not support D3D.  3Dfx does not
>> >rule
>> >>the 3D world anymore.

>> >  ahhhh but at the time it was coded....D3d was a sad comparision to
>> >Glide efforts.  D3d has made leaps and bounds, but the fact is, at the
>> >time the GPL project was in production,  2 V2 sli's were just comming
>> >out and were king of the hill.
>> >  So now, to include D3d, might mean an entire code rewrite and
>> >feature set....that would be costly and time consuming....Probably
>> >better for the Eidos/Papyrus project planned in a few years...
>> >"Laura Croft is a Grand Prix Legend."
>> >two hardware accelerators will be needed....
>> >dave henrie

Driver

GPL..v1.1 patch D3D?..(specially for borut;)

by Driver » Mon, 28 Jun 1999 04:00:00


This is all true, but I can play GPL on my Voodoo3, you can't play GPL on
your TNT2.
I'll take playing GPL, over 32 bit color in QuakeIII anyday.
The image quality on the Voodoo3 is better than the Voodoo2. I've had both.

Jesse Blac

GPL..v1.1 patch D3D?..(specially for borut;)

by Jesse Blac » Mon, 28 Jun 1999 04:00:00

does not rule

Thats why GPL supports rendition also.

Jesse


>>Hoi,

>>sorry borut...here goes your stress level again;)
>>anyways...i read the readme on v1.1...looks promising.
>>Any clues if it will do D3D?
>>And when will it see the light of day?

>>cheers,
>>Dweezil

Victor Cha

GPL..v1.1 patch D3D?..(specially for borut;)

by Victor Cha » Mon, 28 Jun 1999 04:00:00

Creative Lab Unified driver?  Or the glide wrapper?  <G>


>says...

>>This is all true, but I can play GPL on my Voodoo3, you can't play
>>GPL on your TNT2.

>Uhhhh, wrong.

>--
>=========================================================
>Redneck Techno-Biker (Zerex12)
>  http://www.members.home.net/jms1/index.html
>Barbarian Diecast Collector (370+ cars and counting)
>  http://members.home.net/jsimm/diecast_index.html
>Internet Grand Prix Series Season 2
>  http://www.paddedwall.org/igps2/igps2.html
>North American Stockcar Racing Online Competition
>  http://www.paddedwall.org/igps2/igps2.html
>Super X Philes
>  http://members.home.net/kap/superx/superx.html

>If you want to send me email, go to the first URL shown
>above & click "Send Me Mail" in the contents frame.
>=========================================================

Victor Cha

GPL..v1.1 patch D3D?..(specially for borut;)

by Victor Cha » Mon, 28 Jun 1999 04:00:00

Sure.  Downloaded already but a bit skeptical about the performance on a
full race.  I have a PII350 overclocked to 490 MHz with 192 MB of RAM and I
do expect MOST games to run very smoothly on this system.  My local computer
store is selling the game for $19.  A great buy.




>>>says...

>>>>This is all true, but I can play GPL on my Voodoo3, you can't play
>>>>GPL on your TNT2.

>>>Uhhhh, wrong.

>>Creative Lab Unified driver?  Or the glide wrapper?  <G>

>No.  You ever heard of the OpenGL patch for GPL?

>--
>=========================================================
>Redneck Techno-Biker (Zerex12)
>  http://www.members.home.net/jms1/index.html
>Barbarian Diecast Collector (370+ cars and counting)
>  http://members.home.net/jsimm/diecast_index.html
>Internet Grand Prix Series Season 2
>  http://www.paddedwall.org/igps2/igps2.html
>North American Stockcar Racing Online Competition
>  http://www.paddedwall.org/igps2/igps2.html
>Super X Philes
>  http://members.home.net/kap/superx/superx.html

>If you want to send me email, go to the first URL shown
>above & click "Send Me Mail" in the contents frame.
>=========================================================

John Simmo

GPL..v1.1 patch D3D?..(specially for borut;)

by John Simmo » Tue, 29 Jun 1999 04:00:00


says...

Uhhhh, wrong.

--
=========================================================
Redneck Techno-Biker (Zerex12)
  http://www.members.home.net/jms1/index.html
Barbarian Diecast Collector (370+ cars and counting)
  http://members.home.net/jsimm/diecast_index.html
Internet Grand Prix Series Season 2
  http://www.paddedwall.org/igps2/igps2.html
North American Stockcar Racing Online Competition
  http://www.paddedwall.org/igps2/igps2.html
Super X Philes
  http://members.home.net/kap/superx/superx.html

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Joe Marque

GPL..v1.1 patch D3D?..(specially for borut;)

by Joe Marque » Tue, 29 Jun 1999 04:00:00

I had a TNT card which supported 32-bit color (CL Riva TNT) and the 16-bit
quality of that card is the same as the V3 3000 I currently own.  At least
3dfx doesn't charge us an extra $75 for all these "must have" features that
ironically aren't used by the large majority of game developers YET, and
when they are the rage both the V3 and TNT2 will be old news.  Pissing away
cash for features that MAY be used in the next year or so is not my style.
I bought a board that USES every ounce of horsepower it has today and my

card is a waste of $ and power until V4 or TNT3 on a PIII 750.


John Simmo

GPL..v1.1 patch D3D?..(specially for borut;)

by John Simmo » Tue, 29 Jun 1999 04:00:00




>>says...

>>>This is all true, but I can play GPL on my Voodoo3, you can't play
>>>GPL on your TNT2.

>>Uhhhh, wrong.

>Creative Lab Unified driver?  Or the glide wrapper?  <G>

No.  You ever heard of the OpenGL patch for GPL?

--
=========================================================
Redneck Techno-Biker (Zerex12)
  http://www.members.home.net/jms1/index.html
Barbarian Diecast Collector (370+ cars and counting)
  http://members.home.net/jsimm/diecast_index.html
Internet Grand Prix Series Season 2
  http://www.paddedwall.org/igps2/igps2.html
North American Stockcar Racing Online Competition
  http://www.paddedwall.org/igps2/igps2.html
Super X Philes
  http://members.home.net/kap/superx/superx.html

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Chris Schlette

GPL..v1.1 patch D3D?..(specially for borut;)

by Chris Schlette » Tue, 29 Jun 1999 04:00:00

Want to make a bet? :)  I CAN play GPL at 36fps at 1024x768 with most
options turned on, detail setting just over half and with 15 or so cars with
both the Hercules TNT2 Ultra and the Diamond Viper V770 (TNT2 Ultras).  The
OpenGL beta patch works just fine.

Please, before you make statements like "you can't play GPL on your TNT2",
make sure you actually are 100% positive you can not.

Why of course, but 32 bit color with 32 bit textures and at 1024x768 Quake3
is a joy to behold even in the tech test state.  And its damn fun blowing up
friends and co-workers in.

both.

And the image quality is higher on the TNT2 Ultra than either, and I've have
a 2 Voodoo2 in SLI, TNT, TNT2 Ultra and even for awhile a Voodoo3.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.