rec.autos.simulators

Voodoo 3 debut! - Avault

Cildari

Voodoo 3 debut! - Avault

by Cildari » Sat, 13 Feb 1999 04:00:00

    Will this be a 2D/3D combo card? Also, does anyone know if it will
actually support the AGP x2?
Lindsay Adam

Voodoo 3 debut! - Avault

by Lindsay Adam » Sat, 13 Feb 1999 04:00:00

i want one now.... NOW I say!!


Don Hancoc

Voodoo 3 debut! - Avault

by Don Hancoc » Sat, 13 Feb 1999 04:00:00


>    Will this be a 2D/3D combo card? Also, does anyone know if it will
>actually support the AGP x2?

    One of them is 2d/3d (can't remember which one, MAYBE all of them...).
It supports AGP 2X (4X "soon"; whatever that means).

"Gunner"
ORSA Bronze #78 Navy Dodge truck

Dwayne Washingto

Voodoo 3 debut! - Avault

by Dwayne Washingto » Sat, 13 Feb 1999 04:00:00

I've read that these boards still won't be able to do coloring at 16-Bit
or better, there're still only doing 256 colors, i'd stick to the Voodoo2
until they do have 16-Bit+ colors.

Dwayne W.
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Cowen Wilso

Voodoo 3 debut! - Avault

by Cowen Wilso » Sat, 13 Feb 1999 04:00:00

Yes it is a 2d/3d board and does support AGP 2x..  They also have plans to
support AGP 4x with the Voodoo 3  -4000 later this year.  Although these
board will support AGP 2x and 4x they will not use the AGP Graphics port to
store textures in the system memory as AGP was meant to do..

Cowen


>    Will this be a 2D/3D combo card? Also, does anyone know if it will
>actually support the AGP x2?

Cowen Wilso

Voodoo 3 debut! - Avault

by Cowen Wilso » Sat, 13 Feb 1999 04:00:00

Your information is incorrect.  These boards will support 16bit color but
WILL NOT support 32bit color as 3dfx feels it would be too much of a
performance hit.

Cowen


>I've read that these boards still won't be able to do coloring at 16-Bit
>or better, there're still only doing 256 colors, i'd stick to the Voodoo2
>until they do have 16-Bit+ colors.

PhilippeSerge..

Voodoo 3 debut! - Avault

by PhilippeSerge.. » Sat, 13 Feb 1999 04:00:00


> Your information is incorrect.  These boards will support 16bit color but
> WILL NOT support 32bit color as 3dfx feels it would be too much of a
> performance hit.

> Cowen


> >I've read that these boards still won't be able to do coloring at 16-Bit
> >or better, there're still only doing 256 colors, i'd stick to the Voodoo2
> >until they do have 16-Bit+ colors.

Who cares... most games will not support the 32 bit colors... or so I
read.

Philster

Cowen Wilso

Voodoo 3 debut! - Avault

by Cowen Wilso » Sat, 13 Feb 1999 04:00:00

The fact is the only reason the ATI Rage fury can render 32bit color so well
is because they screwed up the 16bit rendering so bad performance can only
get better in 32 bit..  I mean look at the screenshots of Rage Fury in 16
bit.  They stink.  You can actually see the rings where the colors change.
That is not the makings of a quality video accelerator.

Cowen

Cowen Wilso

Voodoo 3 debut! - Avault

by Cowen Wilso » Sat, 13 Feb 1999 04:00:00

The new V3 cards from 3dfx are in a sense new technology because they took
the two chip setup from Voodoo2 and put in on one chip as well as added 2d
support. As for TNT and Rage Fury being new technology, that is hardly the
case.  The fact is the basis of both those chip were taken from Voodoo 2.
Single Pass Multitexturing is what runs the TNT and the Rage fury and that
is a patented technology from 3dfx.  Had it not been for 3dfx it would have
been a little longer before we saw this technology.  It was proven my 3dfx
in a court of law that nvidia stole the Single pass mutitexturing from 3dfx.
Whereas in most people minds this means nothing and granted they are all
great video cards, but I just don't have as much respect for companies that
took another patented technology in one form or another..

Cowen

For the last 2 years, 3DFX has

Chris Schlette

Voodoo 3 debut! - Avault

by Chris Schlette » Sat, 13 Feb 1999 04:00:00

Nope, but they will support 24bit color. And 24bit looks a hell of a lot
better than 16bit.  Not to mention the V3s are STILL stuck with the 256x256
max size for textures where everyone else is at 2kx2k.  On top of that, S3's
texture compression is NOW a part of the DirectX which supports very large
textures.  In addition, even though the V3 sits in an AGP port it really
doesnt use all its features.  Personally, while speed is essential if I can
get 30+fps with 24bit color at 1024x768 then I will be happy.  30+fps at
1200x800+ at 16bit color really doesnt thrill me all that much.  Not to
mention I have 2 V2s already. ;)
Energ

Voodoo 3 debut! - Avault

by Energ » Sun, 14 Feb 1999 04:00:00

Where did you read this?.... as I would like to read it!... As far as I know
they haven't been to court yet so that alleged patent infringement  has yet
to be decided

rob

Voodoo 3 debut! - Avault

by rob » Sun, 14 Feb 1999 04:00:00

My first impression is that the more expensive models sure don't
look much better than the 2000.  Apparently the 3500 is 100%
more expensive than the 2000 and in theory about 25% faster.
It will be interesting to see how these things test out.

rob.

<snip>
<snip>

Roland Catald

Voodoo 3 debut! - Avault

by Roland Catald » Sun, 14 Feb 1999 04:00:00

Chris:

Check out articles about Bitboy's Glaze3d.  www.bitboys.com.  I believe this is
the correct web site.

It will have:

400 million dual  textured pixels/sec
400 million gourard shaded pixels/sec
400 million dual or bilinear filtering

integrated programmable floating point accurate triangle set engine can handle 3
million fully featured triangles /sec

32-bit true color rendering pipeline

Four simultaneous textures are supported in a single rendering pass with
trilinear mip-mapping.

Supports DX6 Bump mapping etc.

Scalable architecture from 200 million to 800 million rendered pixels per
second.   Also, triangle set up from 3 million upward to full geometry
processing within the core.

memory is from 6.4 GB required for true color rendering of 400 million
pixels/sec  using Direct RDRAM.

I am going to wait to see what the V3/4000 Nvidia's TNT2 and the Glaze3D looks
like before I spend another dime.  I am willing to go from my P2/400 to a a 500
or better to combine with this type of card .... if the software requirements
are there and the software is worth the expense:<)

Roland


> Nope, but they will support 24bit color. And 24bit looks a hell of a lot
> better than 16bit.  Not to mention the V3s are STILL stuck with the 256x256
> max size for textures where everyone else is at 2kx2k.  On top of that, S3's
> texture compression is NOW a part of the DirectX which supports very large
> textures.  In addition, even though the V3 sits in an AGP port it really
> doesnt use all its features.  Personally, while speed is essential if I can
> get 30+fps with 24bit color at 1024x768 then I will be happy.  30+fps at
> 1200x800+ at 16bit color really doesnt thrill me all that much.  Not to
> mention I have 2 V2s already. ;)

Null

Voodoo 3 debut! - Avault

by Null » Sun, 14 Feb 1999 04:00:00

On Fri, 12 Feb 1999 20:13:18 -0500, "Cowen Wilson"


>Whereas in most people minds this means nothing and granted they are all
>great video cards, but I just don't have as much respect for companies that
>took another patented technology in one form or another..

Duh!!!

So in the pc world ,hmmm maybe you save intel&ibm, too bad for those
japanese who reverse the ibm bios and made possible the pc revolution
(in the process making uncle billy really rich).

In the mac moron world, hmmmm ,lets see the windows interface ,damn it

they copied it from xerox.

In the linux droid camp, Linus Tovalds hmmmmmmmmm, too bad he hacked
Minix a  unix flavour.

? The Null-A (TM) Corporation 1999 All Rights Reserved.

x-no-archive: ye

Voodoo 3 debut! - Avault

by x-no-archive: ye » Mon, 15 Feb 1999 04:00:00


>http://avault.com/news/displaynews.asp?story=2121999-12443

>Friday, February 12, 1999 - 12:04 CST
>3Dfx Debuts Voodoo3 2000, 3000 and 3500
>Source: 3Dfx Interactive

Is 100+ frames/sec even noticable by the human eye?
Also, should I dump my old card now, while the gettin's good (Diamond
Monster 3D).

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