You point is well taken, I do realize that 800 hp is available. One
question I have is 800 hp at what rpm? 800 hp at what turbo boost pressure?
Yes maybe 800+ hp on an oval with sustained rpms of 14000. I know that the
engine development programs have provided increased hp, but I doubt that
800+ hp is available through the entire engine RPM range, and Turbo RPM
range.
Remember back in the days when the best cars and drivers used to go to that
2.5 mile track in Indiana (Forget the name), and Roberto Guerro <sp> applied
too much power on a warm up lap, and his low downforce setup surprised him
by having the incredible grip of the soft ***ed tires hook up, not spin,
and send him into the wall. Goodyear and Firestone are supplying tires that
really grip the road until they wear out.
I would not mind if the grip in CPR would eventually get to the slippery
condition that it now starts at, but should it start at a no grip condition?
Yes I agree that patch 1.0.89 may have had too much grip, and maybe it lasts
too long before the tires actually go away, but the change to 1.0.90 grip
level I feel was too much. If the grip settings in 1.0.90 are correct, how
will you know when the tires went away? Just drive the entire race with one
set of tires, I doubt that CPR has any programming to simulate a tire
explosion after all of the *** is gone.
Just imagine this, the grip levels of 1.0.89 are ruduced a little, and if I
drive with my foot to the floor through all the turns, (relying on the
adhesion of the tires to the road alone, and having a poor setup), then the
tires go away, and I have to get new tires becuse I trashed these. Now
imagine, I back off of the throttle, and not push the car through the
turns, not pushing the tires past there limits, on a good or bad setup. The
tires last a bit longer. And let's say I am in a battle on the Zone for
position, and the leader has been over driving, and wasting his tires, and I
run in second place, but take care of my tires, and take over the lead when
the previous leader pits for new tires every few laps. Is that not a little
more realistic? I am not asking that the cars have grip like 1.0.89 for the
entire race, that would be boring. What if you had the variable to contend
with though that if you over drive the car, your tires go away? Would that
not be a better simulation? I recall one team of the 1997 season having
this trouble at Long Beach because of a faulty pressure guage. Michael
Andretti and Roberto Moreno each had cars that were handling extreemly well,
maybe too well, but knowone realized that the rear tires were under inflated
and providing unrealistically good performance that would not last the
entire race. When Michael and Roberto each place new tires on their cars,
left the pits, they were flying around the track, but that performance was
short lived, and the tires blew again, and again.
The settings that I was using in both 1.0.89 and 1.0.90 both had very high
wing settings which would cause high drag and higher cornering performance.
Yes maybe the speeds in this high drag condition were too fast in 1.0.89,
but reducing traction and cornering were not the answer, the formula should
have just slowed the car down, and if I want to go faster, I reduce drag to
increase speed, in turn reducing downforce and cornering ability, maybe to
the point of the performance level in 1.0.90. Those decisions would have
been mine by choice and I think it would be a better simulation.
I would have to believe there are teams out there, that have good car
performance for a few laps, but destroy the tires. Maybe that is why we
hear that tire manufacture and teams do thousands of miles of tire testing
during the off season so that they can determine setups and compounds that
work.
I forgot to mention above, that the setup I used in both versions of the
patch utilized the soft compound tire which would wear faster than a higher
compound but provide extremely good grip, but short term performance.
sound like a real simulation?) A tire of this compound would not be my
choice for a race though, because I'd know it may not hold up during a race.
I'd chose a harder compound, and reduce performance, lower grip like 1.0.90
but not have to pit every five laps during the race from over driving!
Maybe what I look for is a simulation, not an arcade game where there is no
reasons to utilize the features that were just starting to be developed.
Soft tire = High performance but short life.
Hard tire = lower performance but long life
I doubt that these settings are even used in 1.0.90 by anyone because the
darn grip is so low when using the soft tires.
Everyone out there is gonna be using setups with soft tires now, (Unless a
bug is found that provide higher grip on harder tires) just because everyone
thought that the grip was "too high in 1.0.89" when in fact the speeds were
too high with large wing, and high drag settings and or the tires lasted too
long under these conditions.
I'll just wait for Papyrus to make their next program. I'm sick of this
program.
>>I never said it is not possible to break loose, 1.0.89 would break loose
1.
>>If you pushed too hard. 2. When the tires were gone, the setup was gone,
>and
>>you began to push, slide, oversteer etc.
>>Remember Championship cars have tunnels, and tons of down force to help
>them
>>stick to the road. In version 1.0.90 , it seems like all down force is
>>gone, and I am racing my family car. In fact in my family car, I glanced
>>down at my speedometer on the way to work last night as I took a 90 deg
>turn
>>rather fast, I didn't break loose at all, no tire squeal etc. I was going
>>faster than you are able to go on a comparable turn in a championship car
>in
>>CPR, with soft slicks, downforce etc. My point is that my Honda is not a
>>race car, but it handles better with street tires than the cars in this
>>simulation. Oh by the way, I was within the legal speed limit for that
>turn
>>last night.
>I find it hard to believe that the pre-patch grip was correct. You could
>pretty much slam down the throttle after hitting the apex of the turn. 800
>hp has got to send the rear end flying under these conditions. With the
>patch, you have to feed the throttle in gradually through the exit of the
>turn, and it's important to drive the correct line.
>I'm not sure what the correct grip is supposed to be. I believe the CART
>team originally stated that the real CART drivers said that the original
>grip was correct. If this was true, why change it. On the other hand, the
>lap times were too fast considering that the tracks are accurate.
Something
>has to be wrong. I'd be interested in hearing how they determined the
>correct grip. Hopefully, they consulted with the CART drivers.
>As far as comparing your Honda to CART cars, you can go over 100 mph in 90
>degree turns in the patched version. I do this on 3 90 degree turns at
>Elhart Lake. Also, Honda's are front wheel drive and have like 110 hp,
>considerably less than an 800 hp CART car.
>--
>Kevin
>(Remove the "x-" prefix from my address in order to reply via email)