rec.autos.simulators

CPR-Excellent Driving

Mikes Design

CPR-Excellent Driving

by Mikes Design » Mon, 12 Jan 1998 04:00:00

Well I might get flamed for this but...................
I have been driving the wheels off this CPR and I must say this is the best
driving model I have found yet. I only have yet to try GP2 which I did
manage to find for 29. US dollars at   http://www.racesimcentral.net/   plus 9 for
shipping should be here this week. So far I have tried F1rs - CPR- and ICR2
. I must say ICR2 came a close 2nd but this CPR really puts across the
feel. Thats whats most important to me. The way the power is delivered and
the wheels start to break loose you can actually feel it. I really love the
way you can control the slide if you input the proper responses. This thing
really feels like the 800+ hp racer it is simulating. I agree the AI might
not be up to***but if competition sim racing is anything like
competition flight simulations then the Drive/ Flight model is THE most
important thing. I found through competitive online flying that all the AI
improvements will never make you ready for Human competition. I prefer to
practice all I can either alone in sim or against any AI knowing that the
real test will be against other sim heads like myself online.
Thanks TRI for a great racing sim and thanks to all on this NG for the tips
and help you've given. Aloha, Mike

Michael Tra

CPR-Excellent Driving

by Michael Tra » Mon, 12 Jan 1998 04:00:00

On 11 Jan 1998 22:16:02 GMT, "Mikes Designs"


>Well I might get flamed for this but...................

(edit)

No flame, Mike, just a question: What modifications did
you have to make to the default settings to get CPR to
run so well?  Were these adjustments that would be
applicable to most computers, or modifications for
your particular machine, or a combination?

I guess I don't have the patience to*** with this
stuff--GP2 has a way of spoiling people like me who
aren't that interested in playing with setups (although
you *can* play with setups all you like, if you feel
so inclined).  

Maybe the handling of CPR gives it a more "real"
feel (i.e., treacherous), assuming one can configure
it properly.  I may never know--I just get too damned
frustrated with it.  Glad it works for you , though....

Michael Tracy

------------------------------------------------------
Lisa: "That's specious reasoning!"
Homer: "Thanks, honey."
------------------------------------------------------

DAVID G FISHE

CPR-Excellent Driving

by DAVID G FISHE » Mon, 12 Jan 1998 04:00:00

Michael,
Download the setups on the various CPR web sites when new ones are posted.
The old ones don't work very well now that the patch has changed the grip on
the cars. There should be new setups available soon.

 Dave


>On 11 Jan 1998 22:16:02 GMT, "Mikes Designs"

>>Well I might get flamed for this but...................
>(edit)

>No flame, Mike, just a question: What modifications did
>you have to make to the default settings to get CPR to
>run so well?  Were these adjustments that would be
>applicable to most computers, or modifications for
>your particular machine, or a combination?

>I guess I don't have the patience to*** with this
>stuff--GP2 has a way of spoiling people like me who
>aren't that interested in playing with setups (although
>you *can* play with setups all you like, if you feel
>so inclined).

>Maybe the handling of CPR gives it a more "real"
>feel (i.e., treacherous), assuming one can configure
>it properly.  I may never know--I just get too damned
>frustrated with it.  Glad it works for you , though....

>Michael Tracy

>------------------------------------------------------
>Lisa: "That's specious reasoning!"
>Homer: "Thanks, honey."
>------------------------------------------------------

Mikes Design

CPR-Excellent Driving

by Mikes Design » Tue, 13 Jan 1998 04:00:00

Well being new to this sim racing I have been using Jim Getz samples (
forgive if I have the name wrong ) and the sample settings that came with
the newest MS patch. As far as the computer goes well I do tweak alot but
basically I think its this STB Velocity running off AGP port + 64MB of
sdram. Also after reading how much folks with 3dfx love F1rs and hate CPR I
think the fact CPR was written for D3D is probably 1 reason it runs so well
for me.Like you I haven't been doing much in car set-ups yet...... but in
the long run I am looking forward to this aspect as much as anything. I
think it will be fun and add to overall pleasure of this sim. BTW I just
got done on the Zone and I am sooo stoked connex were great! you can also
type from in your car during the race to communicate to others its too
cool. I hear what your saying about GP2 with a following like it has I can
hardly wait to get it later this week. Like I said though driving model is
first to me all else can be forgiven in light of Human competition. Aloha,
Mike  ( ps thanks for not flaming me hehe )



> On 11 Jan 1998 22:16:02 GMT, "Mikes Designs"

> >Well I might get flamed for this but...................
> (edit)

> No flame, Mike, just a question: What modifications did
> you have to make to the default settings to get CPR to
> run so well?  

Brian Heilan

CPR-Excellent Driving

by Brian Heilan » Tue, 13 Jan 1998 04:00:00

No flame here, just my thoughts on the slip sliding around the track.

It may be a good simulation of how a sprint car might react on a Dirt track,
but when was the last time you saw an Championship break loose/slide that
much? Ok Alex Zanardi can do donuts, and so can I in CPR, but that is not my
interest in the program.

Mikes Design

CPR-Excellent Driving

by Mikes Design » Tue, 13 Jan 1998 04:00:00

Hi Brian, no you missed my point completely. I know what your saying but
its not what I meant
. This car can be set up to track but Im saying if you dont respect 800+
horses this is how it will react. As for break loose and slide you think a
cart car doesn't? aloha, Mike



Brian Heilan

CPR-Excellent Driving

by Brian Heilan » Tue, 13 Jan 1998 04:00:00

I never said it is not possible to break loose, 1.0.89 would break loose 1.
If you pushed too hard. 2. When the tires were gone, the setup was gone, and
you began to push, slide, oversteer etc.
Remember Championship cars have tunnels, and tons of down force to help them
stick to the road.  In version 1.0.90 , it seems like all down force is
gone, and I am racing my family car.  In fact in my family car, I glanced
down at my speedometer on the way to work last night as I took a 90 deg turn
rather fast, I didn't break loose at all, no tire squeal etc. I was going
faster than you are able to go on a comparable turn in a championship car in
CPR, with soft slicks, downforce etc.  My point is that my Honda is not a
race car, but it handles better with street tires than the cars in this
simulation.  Oh by the way, I was within the legal speed limit for that turn
last night.


>Hi Brian, no you missed my point completely. I know what your saying but
>its not what I meant
>. This car can be set up to track but Im saying if you dont respect 800+
>horses this is how it will react. As for break loose and slide you think a
>cart car doesn't? aloha, Mike



>> No flame here, just my thoughts on the slip sliding around the track.

>> It may be a good simulation of how a sprint car might react on a Dirt
>track,
>> but when was the last time you saw an Championship break loose/slide that
>> much? Ok Alex Zanardi can do donuts, and so can I in CPR, but that is not
>my
>> interest in the program.

Mikes Design

CPR-Excellent Driving

by Mikes Design » Tue, 13 Jan 1998 04:00:00

Hi Brian,
I dont know how to answer this response. It is true some down force has
been removed I guess that wasn't the best way to make the AI more
competitive but........its not like you cant easily add DF. Also I think
you still misunderstand my 1st statement when I was talking about the
ability to bring the rear around I meant in a realistic way i.e.: to hot on
the gas when finishing a turn etc. I in no way meant it was slippery in a
uncontrollable way. I hope you will continue to work out some set-ups as I
think you will find it quite rewarding. Hehe not to be a clown but wow
thats some Honda you got there!! B^)  Aloha, Mike



, it seems like all down force is

Kevi

CPR-Excellent Driving

by Kevi » Tue, 13 Jan 1998 04:00:00


>I never said it is not possible to break loose, 1.0.89 would break loose 1.
>If you pushed too hard. 2. When the tires were gone, the setup was gone,
and
>you began to push, slide, oversteer etc.
>Remember Championship cars have tunnels, and tons of down force to help
them
>stick to the road.  In version 1.0.90 , it seems like all down force is
>gone, and I am racing my family car.  In fact in my family car, I glanced
>down at my speedometer on the way to work last night as I took a 90 deg
turn
>rather fast, I didn't break loose at all, no tire squeal etc. I was going
>faster than you are able to go on a comparable turn in a championship car
in
>CPR, with soft slicks, downforce etc.  My point is that my Honda is not a
>race car, but it handles better with street tires than the cars in this
>simulation.  Oh by the way, I was within the legal speed limit for that
turn
>last night.

I find it hard to believe that the pre-patch grip was correct.  You could
pretty much slam down the throttle after hitting the apex of the turn.  800
hp has got to send the rear end flying under these conditions.  With the
patch, you have to feed the throttle in gradually through the exit of the
turn, and it's important to drive the correct line.

I'm not sure what the correct grip is supposed to be.  I believe the CART
team originally stated that the real CART drivers said that the original
grip was correct.  If this was true, why change it.  On the other hand, the
lap times were too fast considering that the tracks are accurate.  Something
has to be wrong.  I'd be interested in hearing how they determined the
correct grip.  Hopefully, they consulted with the CART drivers.

As far as comparing your Honda to CART cars, you can go over 100 mph in 90
degree turns in the patched version.  I do this on 3 90 degree turns at
Elhart Lake.  Also, Honda's are front wheel drive and have like 110 hp,
considerably less than an 800 hp CART car.
--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)

Brian Heilan

CPR-Excellent Driving

by Brian Heilan » Wed, 14 Jan 1998 04:00:00

I should have mentioned before, Cars in Cart Precision Racing handle almost
exactly like my  lifted 1978 Jeep CJ5 with Fiberglass body. It has 33 inch
bias ply tires, that cause a lot of road wondering, and I sometimes can't
tell exactly where it will steer next.  The ride is harsh and I can brake
it's rear tires loose unexpectedly.  I have that sometimes uncomfortable
feeling in the middle of sharp turns, that I better back off or I will be
offroad or rolling.
The above may sound funny, but which car is a Championship car closer to, a
Jeep CJ5 or a Honda CRX SI?
Ok, I'll give the CJ5 rearwheel drive, but that's as close as it gets!
Can you see the humor in this?


>Hi Brian,
>I dont know how to answer this response. It is true some down force has
>been removed I guess that wasn't the best way to make the AI more
>competitive but........its not like you cant easily add DF. Also I think
>you still misunderstand my 1st statement when I was talking about the
>ability to bring the rear around I meant in a realistic way i.e.: to hot on
>the gas when finishing a turn etc. I in no way meant it was slippery in a
>uncontrollable way. I hope you will continue to work out some set-ups as I
>think you will find it quite rewarding. Hehe not to be a clown but wow
>thats some Honda you got there!! B^)  Aloha, Mike



>, it seems like all down force is
>> gone, and I am racing my family car.  In fact in my family car, I glanced
>> down at my speedometer on the way to work last night as I took a 90 deg
>turn
>> rather fast, I didn't break loose at all, no tire squeal etc. I was going
>> faster than you are able to go on a comparable turn in a championship car
>in
>> CPR, with soft slicks, downforce etc.  My point is that my Honda is not a
>> race car, but it handles better with street tires than the cars in this
>> simulation.  Oh by the way, I was within the legal speed limit for that
>turn
>> last night.

Mikes Design

CPR-Excellent Driving

by Mikes Design » Wed, 14 Jan 1998 04:00:00

Yes! This is what I meant when I said check out the power slides at
Cleveland. Its was the excessive grip that seemed unbelievable to me in the
pre patch. IMHO this is what it should feel like. Thanks for putting it
across better than I  Kevin. Aloha, Mike

Brian Heilan

CPR-Excellent Driving

by Brian Heilan » Wed, 14 Jan 1998 04:00:00

You point is well taken, I do realize that 800 hp is available.  One
question I have is 800 hp at what rpm? 800 hp at what turbo boost pressure?
Yes maybe 800+ hp on an oval with sustained rpms of 14000.  I know that the
engine development programs have provided increased hp, but I doubt that
800+ hp is available through the entire engine RPM range, and Turbo RPM
range.

Remember back in the days when the best cars and drivers used to go to that
2.5 mile track in Indiana (Forget the name), and Roberto Guerro <sp> applied
too much power on a warm up lap, and his low downforce setup surprised him
by having the incredible grip of the soft ***ed tires hook up, not spin,
and send him into the wall.  Goodyear and Firestone are supplying tires that
really grip the road until they wear out.

I would not mind if the grip in CPR would eventually get to the slippery
condition that it now starts at, but should it start at a no grip condition?
Yes I agree that patch 1.0.89 may have had too much grip, and maybe it lasts
too long before the tires actually go away, but the change to 1.0.90 grip
level I feel was too much.  If the grip settings in 1.0.90 are correct, how
will you know when the tires went away?  Just drive the entire race with one
set of tires, I doubt that CPR has any programming to simulate a tire
explosion after all of the *** is gone.

Just imagine this, the grip levels of 1.0.89 are ruduced  a little, and if I
drive with my foot to the floor through all the turns, (relying on the
adhesion of the tires to the road alone, and having a poor setup), then the
tires go away, and I have to get new tires becuse I trashed these.  Now
imagine,  I back off of the throttle, and not push the car through the
turns, not pushing the tires past there limits, on a good or bad setup. The
tires last a bit longer.  And let's say I am in a battle on the Zone for
position, and the leader has been over driving, and wasting his tires, and I
run in second place, but take care of my tires, and take over the lead when
the previous leader pits for new tires every few laps.  Is that not a little
more realistic?  I am not asking that the cars have grip like 1.0.89 for the
entire race, that would be boring. What if you had the variable to contend
with though that if you over drive the car, your tires go away?  Would that
not be a better simulation?   I recall one team of the 1997 season having
this trouble at Long Beach because of a faulty pressure guage.  Michael
Andretti and Roberto Moreno each had cars that were handling extreemly well,
maybe too well, but knowone realized that the rear tires were under inflated
and providing unrealistically good performance that would not last the
entire race.  When Michael and Roberto each place new tires on their cars,
left the pits, they were flying around the track, but that performance was
short lived, and the tires blew again, and again.

The settings that I was using in both 1.0.89 and 1.0.90 both had very high
wing settings which would cause high drag and higher cornering performance.
Yes maybe the speeds in this high drag condition were too fast in 1.0.89,
but reducing traction and cornering were not the answer, the formula should
have just slowed the car down, and if I want to go faster, I reduce drag to
increase speed, in turn reducing downforce and cornering ability, maybe to
the point of the performance level in 1.0.90.  Those decisions would have
been mine by choice and I think it would be a better simulation.

I would have to believe there are teams out there, that have good car
performance for a few laps, but destroy the tires.  Maybe that is why we
hear that tire manufacture and teams do thousands of miles of tire testing
during the off season so that they can determine setups and  compounds that
work.

I forgot to mention above, that the setup I used in both versions of the
patch utilized the soft compound tire which would wear faster than a higher
compound but provide extremely good grip, but short term performance.
 sound like a real simulation?)  A tire of this compound would not be my
choice for a race though, because I'd know it may not hold up during a race.
I'd chose a harder compound, and reduce performance, lower grip like 1.0.90
but not have to pit every five laps during the race from over driving!

Maybe what I look for is a simulation, not an arcade game where there is no
reasons to utilize the features that were just starting to be developed.

Soft tire  = High performance but short life.
Hard tire  = lower performance but long life

I doubt that these settings are even used in 1.0.90 by anyone because the
darn grip is so low when using the soft tires.

Everyone out there is gonna be using setups with soft tires now, (Unless a
bug is found that provide higher grip on harder tires) just because everyone
thought that the grip was "too high in 1.0.89" when in fact the speeds were
too high with large wing, and high drag settings and or the tires lasted too
long under these conditions.

I'll just wait for Papyrus to make their next program. I'm sick of this
program.



>>I never said it is not possible to break loose, 1.0.89 would break loose
1.
>>If you pushed too hard. 2. When the tires were gone, the setup was gone,
>and
>>you began to push, slide, oversteer etc.
>>Remember Championship cars have tunnels, and tons of down force to help
>them
>>stick to the road.  In version 1.0.90 , it seems like all down force is
>>gone, and I am racing my family car.  In fact in my family car, I glanced
>>down at my speedometer on the way to work last night as I took a 90 deg
>turn
>>rather fast, I didn't break loose at all, no tire squeal etc. I was going
>>faster than you are able to go on a comparable turn in a championship car
>in
>>CPR, with soft slicks, downforce etc.  My point is that my Honda is not a
>>race car, but it handles better with street tires than the cars in this
>>simulation.  Oh by the way, I was within the legal speed limit for that
>turn
>>last night.

>I find it hard to believe that the pre-patch grip was correct.  You could
>pretty much slam down the throttle after hitting the apex of the turn.  800
>hp has got to send the rear end flying under these conditions.  With the
>patch, you have to feed the throttle in gradually through the exit of the
>turn, and it's important to drive the correct line.

>I'm not sure what the correct grip is supposed to be.  I believe the CART
>team originally stated that the real CART drivers said that the original
>grip was correct.  If this was true, why change it.  On the other hand, the
>lap times were too fast considering that the tracks are accurate.
Something
>has to be wrong.  I'd be interested in hearing how they determined the
>correct grip.  Hopefully, they consulted with the CART drivers.

>As far as comparing your Honda to CART cars, you can go over 100 mph in 90
>degree turns in the patched version.  I do this on 3 90 degree turns at
>Elhart Lake.  Also, Honda's are front wheel drive and have like 110 hp,
>considerably less than an 800 hp CART car.
>--
>Kevin
>(Remove the "x-" prefix from my address in order to reply via email)

Mikes Design

CPR-Excellent Driving

by Mikes Design » Wed, 14 Jan 1998 04:00:00

Just out of curiosity have you been driving with tire wear set to on in the
realism menu? I like it best with all on in the realism menu except pace
lap.  Aloha, Mike



 If the grip settings in 1.0.90 are correct, how

UnserFa

CPR-Excellent Driving

by UnserFa » Fri, 16 Jan 1998 04:00:00

Aloha, Mike! (I'm Chinese-Hawaiian)  Anyway, it was good to read your thoughts
on the current driving model of CPR.  I must add though that the driving
experience at Fontana is nothing like how it is in real-life.  In real-life the
pros are taking turns 1 and 2 with a slight lift and 3 and 4 flat-out (or at
least from Al Jr.'s mouth at his Fontana fan club meeting).  When I was
watching the qualifying for the Marlboro 500 on the deuce (espn2), there was a
track map with the trap speeds posted on Big Mo's 240.942 (30.316 sec.) lap
around the beautiful 2.029 mile (YES, CA Speedway is NOT 2.000 miles).  His top
straight speed was 242 and he was doing 240 in the TURNS!  From my testing at
fiddling so far w/ CPR after the patch, I think it's impossible for anyone to
do this in CPR.  Sure, I'd top out at 249 easily (is this "speed limit" because
of the car's drag?), but I have to lift slightly for the turns to take them
around 220-230 (depending on fuel load and stuff).  I hope someone out there
can prove me wrong by creating an AWESOME Fontana setup!!! =)

Loren
Team SAVATS

UnserFa

CPR-Excellent Driving

by UnserFa » Fri, 16 Jan 1998 04:00:00

Aloha, Mike! (I'm Chinese-Hawaiian)  Anyway, it was good to read your thoughts
on the current driving model of CPR.  I must add though that the driving
experience at Fontana is nothing like how it is in real-life.  In real-life the
pros are taking turns 1 and 2 with a slight lift and 3 and 4 flat-out (or at
least from Al Jr.'s mouth at his Fontana fan club meeting).  When I was
watching the qualifying for the Marlboro 500 on the deuce (espn2), there was a
track map with the trap speeds posted on Big Mo's 240.942 (30.316 sec.) lap
around the beautiful 2.029 mile (YES, CA Speedway is NOT 2.000 miles).  His top
straight speed was 242 and he was doing 240 in the TURNS!  From my testing at
fiddling so far w/ CPR after the patch, I think it's impossible for anyone to
do this in CPR.  Sure, I'd top out at 249 easily (is this "speed limit" because
of the car's drag?), but I have to lift slightly for the turns to take them
around 220-230 (depending on fuel load and stuff).  I hope someone out there
can prove me wrong by creating an AWESOME Fontana setup!!! =)

Loren
Team SAVATS


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